Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-12-17 | Refactoring FPS & information on 3D viewport | volzhs | |
- FPS label position adjusted with Preview button - Remove unnecessary Panel control - Remove unnecessary check condition | |||
2017-12-16 | Merge pull request #14743 from volzhs/unnecessary-update-files | Rémi Verschelde | |
Remove unnecessay update on FileSystem dock | |||
2017-12-16 | Remove unnecessay update on FileSystem dock | volzhs | |
2017-12-16 | Moved Local Space Mode and Transform Snap settings to Top Bar ... | Przemysław Gołąb (n-pigeon) | |
...buttons for easier access. | |||
2017-12-16 | Merge pull request #14739 from volzhs/collapse_folder | Juan Linietsky | |
Enhance FileSystem dock | |||
2017-12-16 | Enchance FileSystem dock | volzhs | |
* Collapse / Uncollapse folder with double click * Sync with tree and bottom panel * Show selected folder in tree when changed | |||
2017-12-16 | Merge pull request #14698 from ↵ | Rémi Verschelde | |
carlosfvieira/6382-Properties_in_the_inspector_lacking_tooltips Proposed change to close issue "#6382 - Properties in the inspector lacking tooltips" | |||
2017-12-16 | Merge pull request #14597 from NathanWarden/linux_extensions | Rémi Verschelde | |
Updated Linux template extensions to match architecture. | |||
2017-12-16 | Merge pull request #14682 from sersoong/master-batchchange | Rémi Verschelde | |
Enhanced changeType menu in Scene Tree Dock | |||
2017-12-16 | Merge pull request #14702 from YeldhamDev/property_multiline | Rémi Verschelde | |
Made multiline property editor deselect text when opening | |||
2017-12-16 | Enhanced changeType menu in Scene Tree Dock | sersoong | |
2017-12-15 | Made multiline property editor deselect text when opening. | Michael Alexsander Silva Dias | |
2017-12-16 | closes godotengine/godot#6382 - traverse classes docs so that all properties ↵ | carlosfvieira | |
from inherited classes have tooltips accordingly | |||
2017-12-16 | Merge pull request #14551 from volzhs/ok-alert-confirm | Rémi Verschelde | |
Pressing Enter key creates or loads script on Attach script window | |||
2017-12-16 | Merge pull request #14613 from voithos/fold-jump-bugfix | Rémi Verschelde | |
Account for folded code blocks when navigating via members list | |||
2017-12-16 | Merge pull request #14609 from sersoong/master-test | Rémi Verschelde | |
Enhanced Merge From Scene | |||
2017-12-16 | Merge pull request #14630 from willnationsdev/script-editor-create-api | Rémi Verschelde | |
Add API for ScriptEditor to open ScriptCreateDialog | |||
2017-12-16 | Merge pull request #14623 from volzhs/mesh-menu-theme | Rémi Verschelde | |
Fix theme for Mesh menu | |||
2017-12-16 | Merge pull request #14645 from volzhs/focus-after-select | Rémi Verschelde | |
Focus path field after seleting file browser on Attach script window | |||
2017-12-16 | Merge pull request #14649 from MattUV/fix-indentation | Rémi Verschelde | |
Modifies text indentation behaviour | |||
2017-12-16 | Merge pull request #14652 from hoelzl/pr-moved-instanced-children | Rémi Verschelde | |
Prevent users from moving instanced children | |||
2017-12-15 | Made built-in identifiers properly constant in shaders. Fixes #14449, closes ↵ | Juan Linietsky | |
#14629 | |||
2017-12-15 | ScriptCreateDialog: Fix loading scripts with named classes. | Andreas Haas | |
We only need to validate the class name when creating a new script, existing scripts already have one. Fixes #14643 Supersedes/Closes #14684 | |||
2017-12-15 | -Added new scene conversion to binary on export (disabled by default, please ↵ | Juan Linietsky | |
test) -This method works by directly converting text to binary, so the scene does not need to be loaded and saved | |||
2017-12-15 | Modifies indentation behaviours | MattUV | |
Partially fixes #14559 (see the issue for details); Removes some code redondancy ; Adds the possibility to indent left and right without selecting text ; Adds the entries to the context menu when text is not selected ; Renames indent_selection_left() and indent_selection_right() to indent_left() and indent_right() ; Unifies context menus of shader text editor and script text editor. | |||
2017-12-14 | Updated icons | Daniel J. Ramirez | |
[ciskip] | |||
2017-12-14 | GDScript files are converted to binary on export now. | Juan Linietsky | |
2017-12-14 | Prevent users from moving instanced children | Matthias Hoelzl | |
2017-12-14 | -Add lightmapper | Juan Linietsky | |
-Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | |||
2017-12-13 | Added open_script_create_dialog func | Will Nations | |
2017-12-14 | Focus path field after seleting file browser on Attach script window | volzhs | |
2017-12-13 | TileMapEditor: Fix tile placement. | Andreas Haas | |
Fixes #14625 | |||
2017-12-13 | Fix theme for Mesh menu | volzhs | |
2017-12-13 | Merge pull request #14596 from Noshyaar/pr | Rémi Verschelde | |
Enhance undoredo action name, TTR, cleanup | |||
2017-12-12 | Account for folded code blocks when navigating via members list | Zaven Muradyan | |
Previously, the editor would attempt to set the scroll position to the function's line number, but this would result in an invalid scroll whenever functions above the target were folded. This changes callback to use a combination of `goto_line` and `set_edit_state` to navigate to the target line and reset the cursor to column 0. Using `goto_line` also has the side effect of automatically unfolding the target function, which seems like useful behavior. Fixes #14572. | |||
2017-12-13 | Enhanced Merge From Scene | sersoong | |
2017-12-12 | Updated Linux template extensions to match architecture. | Nathan Warden | |
2017-12-12 | Fixed Tileset editor button having the wrong text and not being translatable. | Michael Alexsander Silva Dias | |
2017-12-12 | Enhance undoredo action name, TTR, cleanup | Poommetee Ketson | |
2017-12-12 | Change statable to multistate, remove extra separator | Poommetee Ketson | |
2017-12-11 | Pressing Enter key creates or loads script on Attach script window | volzhs | |
2017-12-11 | Highlight Editor Settings categories | Ray Koopa | |
2017-12-11 | Merge pull request #13836 from AndreaCatania/scale | Rémi Verschelde | |
Fixed bullet scale on get_transform and joints | |||
2017-12-11 | Merge pull request #14541 from volzhs/fix-checkbutton | Rémi Verschelde | |
Fix CheckButton & CheckBox minimum size | |||
2017-12-11 | Merge pull request #14533 from Krakean/addrootifnone_fix | Rémi Verschelde | |
Fix to #14503 | |||
2017-12-11 | Fix CheckButton minimum size | volzhs | |
2017-12-11 | Fixed #14503 | Dmitry Koteroff | |
2017-12-11 | Merge pull request #14518 from poke1024/fix-player-wpos | Rémi Verschelde | |
Fix player window centering on macOS retina screens | |||
2017-12-10 | Fix SceneTreeEditor crashing when calling _deselect_items | Stefano Bonicatti | |
The crash can be triggered for instance by trying to reparent a node and clicking on the background of the Reparent Node window. | |||
2017-12-10 | Fix player window centering on macOS retina screens | Bernhard Liebl | |