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2022-11-21Complete setget 3to4 conversionHaoyu Qiu
2022-11-20Allow selecting text in shader compilation logsMarc Gilleron
2022-11-20Merge pull request #68922 from TokageItLab/fix-animtree-crashRémi Verschelde
Fix `AnimationTreeEditor` crash & rename `AnimationTreeEditor::get_tree()` to `get_animation_tree()`
2022-11-21Fix AnimationTree crash & rename get_tree() to get_animation_tree()Silc Renew
2022-11-20Merge pull request #68902 from TokageItLab/fix-animation-changed-signalRémi Verschelde
Fix connection of animation "changed" signal in AnimationTrackEditor
2022-11-20Merge pull request #68904 from aaronfranke/texture-methodsRémi Verschelde
Rename TextureButton set_*_texture methods to set_texture_*
2022-11-20Double precision of `String.split_floats`Micky
2022-11-20Merge pull request #68879 from TokageItLab/fix-bezier-editor-focus-modeRémi Verschelde
Fix the behavior of focus selection in bezier editor
2022-11-20Merge pull request #68859 from souplamp/capitalize-skeleton3d-editor-pluginRémi Verschelde
Capitalize Skeleton3D's editor plugin dropdown options
2022-11-19Rename TextureButton set_*_texture methods to set_texture_*Aaron Franke
2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-11-19Fix the behavior of focus selection in bezier editorSilc Renew
2022-11-19Fix missing editor pluginsHaoyu Qiu
2022-11-18Merge pull request #68824 from TokageItLab/fix-root-assignRémi Verschelde
Make the root motion track candidates all the bones of the Skeleton existing in the tracks
2022-11-18Merge pull request #68821 from ↵Rémi Verschelde
EricEzaM/68617-fix-event-text-and-jpmotion-deadzone Refactor `get_event_text` to a static method, remove high deadzone from event configuration
2022-11-18Merge pull request #60686 from trollodel/move_editor_registrationRémi Verschelde
Move editor class and plugin registrations to a dedicated file
2022-11-18capitalize skeleton3d plugin dropdownsouplamp
2022-11-18Merge pull request #68799 from Chaosus/shader_fixRémi Verschelde
Prevent stack overflow when setting a shader global value
2022-11-18Merge pull request #68801 from vincentmoreschi/vincentmoreschi/masterRémi Verschelde
Add raise -> move_to_front rename line
2022-11-18change root motion track candidating methodSilc Renew
2022-11-18Refactor `get_event_text` to a static method, remove high deadzone from ↵Eric M
event configuration. * `get_event_text` and `get_device_string` are now static methods (they always could have been) * Applied 90% deadzone on joypad motion inputs in the configurator had the effect of ignoring most joypad motion inputs. Low ones do not need to be filtered out as JoypadMotion is only considered 'pressed' if it as above 50% strength - and that works well.
2022-11-18Move editor class and plugin registrations to a dedicated filetrollodel
2022-11-17Add raise -> move_to_front rename lineChenzo
2022-11-17Add more call-to-action notes when documentation is missingYuri Sizov
2022-11-17Prevent stack overflow when setting a shader global valueYuri Rubinsky
2022-11-17Fixup TileSet build after #66557Rémi Verschelde
Last rebase was too old, didn't include this API rename.
2022-11-17Merge pull request #66557 from ↵Rémi Verschelde
MisterMX/fix/tileset-custom-data-type-reload-editor fix(tileset): Recreate custom data editor if type has changed
2022-11-17Merge pull request #64368 from YeldhamDev/tile_editor_label_centerRémi Verschelde
Properly center labels in the TileMap/Set editors
2022-11-17Merge pull request #63601 from YeldhamDev/tooltip_stuffRémi Verschelde
Small changes to some tooltips
2022-11-17Merge pull request #68766 from TokageItLab/fix-update-animation-fps-editRémi Verschelde
Fix GUI update timing when AnimationEditor changes FPS
2022-11-17Merge pull request #68651 from ↵Rémi Verschelde
ClarkThyLord/fix_code_editor_search_match_inconsistencies Fix code editor search match inconsistencies
2022-11-17Fix update timing when AnimationEditor changes FPSSilc Renew
2022-11-16Fix "Search" match inconsistenciesChristian Cuevas
- Offset by searched length not line text - Continue searching line for whole word matches on mismatch: Breaking at this point makes it so that upon any whole word mismatch all potential matches after this point inline are skipped, to avoid this unwanted behavior we continue searching the line positioned after the mismatch.
2022-11-16Fix the bounds of varying popup in visual shader editorYuri Rubinsky
2022-11-16Merge pull request #68709 from MewPurPur/instance-begone-part3Rémi Verschelde
Remove more instances of 'instance' being used as a verb
2022-11-16Remove more instances of 'instance' being used as a verbVolTer
2022-11-16Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflictingRémi Verschelde
Improve BoneRenamer to avoid conflicting with original bone name
2022-11-16Improve BoneRenamer to avoid conflicting with original bone nameSilc Renew
2022-11-16Add explicit name to History dockkobewi
2022-11-15Merge pull request #68690 from KoBeWi/StringNoNameRémi Verschelde
Change EditorQuickOpen base_type to String
2022-11-15Merge pull request #68159 from Mickeon/doc-help-return-arrayRémi Verschelde
Change docs' Typed Array & void representation
2022-11-15Change EditorQuickOpen base_type to Stringkobewi
2022-11-15Change docs' Typed Array & void representationMicky
Typed Arrays now look the same as to how they're defined in GDScript. Also modifies "void" to be darkened and show a tooltip.
2022-11-15Merge pull request #68340 from KoBeWi/deparentRémi Verschelde
Don't reparent dragged node when non needed
2022-11-15Merge pull request #67798 from KoBeWi/code_resurrectionRémi Verschelde
Uncomment drag forwarding in CreateDialog
2022-11-15Merge pull request #67651 from KoBeWi/❗_of_damnationRémi Verschelde
Fix double hint paste in EditorResourcePicker
2022-11-15Merge pull request #67397 from KoBeWi/impostorpupRémi Verschelde
Change EditorSpinSlider's popup to Control
2022-11-14Merge pull request #60931 from EspeuteClement/get_selected_filesRémi Verschelde
Add EditorInterface.get_selected_paths()
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde
Remove redundant non-trivial Variant types initializations
2022-11-14Add EditorInterface.get_selected_paths()cespeute
Exposes the selected paths in the editor filesystem dock. Implements this proposal : https://github.com/godotengine/godot-proposals/issues/2424 Also renamed the old `get_selected_path` to `get_selected_directory` to better match the already existing get_current_path function.