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2020-10-01Updates size of float constant in visual shader if empty is selectedYuri Roubinsky
2020-10-01Merge pull request #42458 from groud/fix_cursor_rotationRémi Verschelde
Fix scale cursor rotation and handle diagonal ones
2020-10-01Fix scale cursor rotation and handle diagonal onesGilles Roudière
2020-10-01Add an option to select a predifined constant in visual shader editor Yuri Roubinsky
2020-09-30Fixes FileSystem tree preview icon size on HiDPIHaoyu Qiu
2020-09-30Merge pull request #42387 from KoBeWi/warp_no_mouseRémi Verschelde
Don't warp mouse when selecting tracks
2020-09-29Make the pressed autokey icon red to emphasize its "recording" statusHugo Locurcio
2020-09-29Merge pull request #42407 from Chaosus/vs_drag_and_dropYuri Roubinsky
Drag & drop 3d/2d array/cubemap texture to visual shader
2020-09-29Drag & drop 3d/2d array/cubemap texture to visual shaderYuri Roubinsky
2020-09-29Automatically start searching in the asset library when entering textHugo Locurcio
Entering text will now start searching automatically after 0.25 seconds have passed (debounce delay). This removes the need for a separate Search button.
2020-09-29Merge pull request #42385 from Craig-Stoneham/patch-2Rémi Verschelde
Remove unnecessary keyword
2020-09-29Merge pull request #42078 from Chaosus/vs_rename_typeRémi Verschelde
Renames Type to OpType in VisualShaderNodeMultiplyAdd
2020-09-29Removed unnecessary keyword, fix comment styleCraig-Stoneham
The privacy here is already private
2020-09-29Merge pull request #42125 from andriyDev/inspector_only_optionRémi Verschelde
Added inspector_only option to inspect_object in EditorInterface.
2020-09-28Use the vertex colors by default in gltf.K. S. Ernest (iFire) Lee
2020-09-28Don't warp mouse when selecting tracksTomasz Chabora
2020-09-28Rename the ".import" folder to ".godot/imported"Aaron Franke
2020-09-28Merge pull request #42094 from JFonS/rotation_gizmo_improvementsRémi Verschelde
Improve rotation gizmo
2020-09-28Merge pull request #42262 from akien-mga/ios-pvrtc-fixesRémi Verschelde
iOS: Fix multiple issues with PVRTC import, disable ETC1
2020-09-27Allow using a comma as decimal separator in EditorSpinSliderHugo Locurcio
This closes https://github.com/godotengine/godot-proposals/issues/1576.
2020-09-27Merge pull request #42373 from groud/draw_selection_lastRémi Verschelde
Draw selected item on top of everything else
2020-09-27Draw selected item on top of everything elseGilles Roudière
2020-09-27Fix error when dragging anchors with parent's size == 0Gilles Roudière
2020-09-27Fix undo for moving multiple visual shader nodesYuri Roubinsky
2020-09-25Revert "Fix editor inspector refresh not working"Rémi Verschelde
2020-09-25Replace AutoKey icon with a more universally understood "record" buttonHugo Locurcio
See discussion in https://github.com/godotengine/godot-proposals/issues/169.
2020-09-24i18n: Rename pt_PT to ptRémi Verschelde
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with the Brazilian Portuguese variant `pt_BR`, as both are significantly different and need separate translation files. But Portugal's Portuguese (or "European Portuguese") is close to the variant spoken and written in other Portuguese-speaking countries such as Angola and Mozambique, so it makes sense for users of these countries to also have access to the European Portuguese translation (at least until translators decide that adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account the translation effort that this duplication implies). Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and if no translation is found, it checks for the non-regional language code (`pt`), so this change enables translations for Portuguese speakers outside Portugal and Brazil.
2020-09-24i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 510d87e468d19836c9946830ffd3a6edcfaebf04)
2020-09-24Merge pull request #42014 from Leleat/strip-edges-on-node-renameRémi Verschelde
Strip edges on node rename in SceneTreeDock
2020-09-24Merge pull request #42018 from Leleat/create-user-dir-if-nonexistantRémi Verschelde
Create user-dir, if non-existant, so it can be opened with Godot
2020-09-24Merge pull request #42066 from dalexeev/output_copyRémi Verschelde
Improvement for the Copy button in the Output Log
2020-09-23Added inspector_only option to inspect_object in EditorInterface.andriyDev
Updated docs to reflect change to inspect_object.
2020-09-23iOS: Fix multiple issues with PVRTC import, disable ETC1Vasiliy Makarov
Fixes: #28683, #28621, #28596 and maybe others For iOS we enable pvrtc feature by default for all backends Etc1 for iOS doesn't have any sense, so it disabled. Fixed checks in export editor. Fixed pvrtc encoding procedure. Edit by Akien: Forward-ported from #38076, this may not make sense as is for Godot 4.0, but it's important that we have the latest code in sync with 3.2 for when more rendering backends and proper iOS support are added back. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
2020-09-23Merge pull request #42150 from DashCell/resize_tile_shape_fixedRémi Verschelde
Resize the tile shapes when a vertex is outside of the tilesheet
2020-09-23Merge pull request #42129 from kotelifelif/33477Rémi Verschelde
Fix changing icons' colors when switch dark and light theme
2020-09-22Fix expressions nodes in visual shadersYuri Roubinsky
2020-09-22Fixes DefaultProjectIcon scaling with editor scaleLunatoid
Should fix #27009 where the DefaultProjectIcon was scaling with the EDSCALE. Now it checks if the icon name is equal to "DefaultProjectIcon" and sets the scale to 1.0 instead of EDSCALE.
2020-09-22Fix UniformRef invalid updating when LineEdit focus outYuri Roubinsky
2020-09-21Fix some bugs in visual shader editorYuri Roubinsky
2020-09-17Fixes the resize of tile shapes when a vertex is outside of the tilesheet. ↵Dashcell
Fix #34970
2020-09-17Fix changing icons' colors when switch dark and light themebooer
2020-09-15Improve rotation gizmoJFonS
Hide the back sides of the rotation gizmo circles and add a white outline for better visualization of the rotation "sphere".
2020-09-15Show correct name of signal when editing an existing oneMelvin Louwerse
Use popup_dialog() instead of popup_centered() to show edit dialog/ With popup_centered it is not possible to change the displayed signal name. When this is not set the previous shown name is show for the current dialog. This is no problem when creating a new conenction as popop_dialog is used there and this would update the title. Fixes #42074
2020-09-15Renames Type to OpType in VisualShaderNodeMultiplyAddYuri Roubinsky
To prevent possible conflicts with C# and other languages.
2020-09-14Only display the Windows toggle console option if it can actually be usedHugo Locurcio
2020-09-14Improvement for the Copy button in the Output LogDanil Alexeev
Now if no text is selected, pressing the Copy button copies the entire text.
2020-09-14Merge pull request #42038 from hoontee/_42027Rémi Verschelde
Fix "Create Trimesh Collision Sibling" transform
2020-09-13Fix "Create Trimesh Collision Sibling" transformhoontee
2020-09-13Fix visual shader connection regressionYuri Roubinsky
2020-09-13[VisualShader] Fixes default node's input port not hiding on connectionYuri Roubinsky