Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-10-01 | Updates size of float constant in visual shader if empty is selected | Yuri Roubinsky | |
2020-10-01 | Merge pull request #42458 from groud/fix_cursor_rotation | Rémi Verschelde | |
Fix scale cursor rotation and handle diagonal ones | |||
2020-10-01 | Fix scale cursor rotation and handle diagonal ones | Gilles Roudière | |
2020-10-01 | Add an option to select a predifined constant in visual shader editor | Yuri Roubinsky | |
2020-09-30 | Fixes FileSystem tree preview icon size on HiDPI | Haoyu Qiu | |
2020-09-30 | Merge pull request #42387 from KoBeWi/warp_no_mouse | Rémi Verschelde | |
Don't warp mouse when selecting tracks | |||
2020-09-29 | Make the pressed autokey icon red to emphasize its "recording" status | Hugo Locurcio | |
2020-09-29 | Merge pull request #42407 from Chaosus/vs_drag_and_drop | Yuri Roubinsky | |
Drag & drop 3d/2d array/cubemap texture to visual shader | |||
2020-09-29 | Drag & drop 3d/2d array/cubemap texture to visual shader | Yuri Roubinsky | |
2020-09-29 | Automatically start searching in the asset library when entering text | Hugo Locurcio | |
Entering text will now start searching automatically after 0.25 seconds have passed (debounce delay). This removes the need for a separate Search button. | |||
2020-09-29 | Merge pull request #42385 from Craig-Stoneham/patch-2 | Rémi Verschelde | |
Remove unnecessary keyword | |||
2020-09-29 | Merge pull request #42078 from Chaosus/vs_rename_type | Rémi Verschelde | |
Renames Type to OpType in VisualShaderNodeMultiplyAdd | |||
2020-09-29 | Removed unnecessary keyword, fix comment style | Craig-Stoneham | |
The privacy here is already private | |||
2020-09-29 | Merge pull request #42125 from andriyDev/inspector_only_option | Rémi Verschelde | |
Added inspector_only option to inspect_object in EditorInterface. | |||
2020-09-28 | Use the vertex colors by default in gltf. | K. S. Ernest (iFire) Lee | |
2020-09-28 | Don't warp mouse when selecting tracks | Tomasz Chabora | |
2020-09-28 | Rename the ".import" folder to ".godot/imported" | Aaron Franke | |
2020-09-28 | Merge pull request #42094 from JFonS/rotation_gizmo_improvements | Rémi Verschelde | |
Improve rotation gizmo | |||
2020-09-28 | Merge pull request #42262 from akien-mga/ios-pvrtc-fixes | Rémi Verschelde | |
iOS: Fix multiple issues with PVRTC import, disable ETC1 | |||
2020-09-27 | Allow using a comma as decimal separator in EditorSpinSlider | Hugo Locurcio | |
This closes https://github.com/godotengine/godot-proposals/issues/1576. | |||
2020-09-27 | Merge pull request #42373 from groud/draw_selection_last | Rémi Verschelde | |
Draw selected item on top of everything else | |||
2020-09-27 | Draw selected item on top of everything else | Gilles Roudière | |
2020-09-27 | Fix error when dragging anchors with parent's size == 0 | Gilles Roudière | |
2020-09-27 | Fix undo for moving multiple visual shader nodes | Yuri Roubinsky | |
2020-09-25 | Revert "Fix editor inspector refresh not working" | Rémi Verschelde | |
2020-09-25 | Replace AutoKey icon with a more universally understood "record" button | Hugo Locurcio | |
See discussion in https://github.com/godotengine/godot-proposals/issues/169. | |||
2020-09-24 | i18n: Rename pt_PT to pt | Rémi Verschelde | |
We originally used `pt_PT` (i.e. Portuguese (Portugal)) to distinguish with the Brazilian Portuguese variant `pt_BR`, as both are significantly different and need separate translation files. But Portugal's Portuguese (or "European Portuguese") is close to the variant spoken and written in other Portuguese-speaking countries such as Angola and Mozambique, so it makes sense for users of these countries to also have access to the European Portuguese translation (at least until translators decide that adding e.g. `pt_AO` and `pt_MZ` variants would make sense, taking into account the translation effort that this duplication implies). Godot's locale matching checks first for the full locale (e.g. `pt_AO`), and if no translation is found, it checks for the non-regional language code (`pt`), so this change enables translations for Portuguese speakers outside Portugal and Brazil. | |||
2020-09-24 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 510d87e468d19836c9946830ffd3a6edcfaebf04) | |||
2020-09-24 | Merge pull request #42014 from Leleat/strip-edges-on-node-rename | Rémi Verschelde | |
Strip edges on node rename in SceneTreeDock | |||
2020-09-24 | Merge pull request #42018 from Leleat/create-user-dir-if-nonexistant | Rémi Verschelde | |
Create user-dir, if non-existant, so it can be opened with Godot | |||
2020-09-24 | Merge pull request #42066 from dalexeev/output_copy | Rémi Verschelde | |
Improvement for the Copy button in the Output Log | |||
2020-09-23 | Added inspector_only option to inspect_object in EditorInterface. | andriyDev | |
Updated docs to reflect change to inspect_object. | |||
2020-09-23 | iOS: Fix multiple issues with PVRTC import, disable ETC1 | Vasiliy Makarov | |
Fixes: #28683, #28621, #28596 and maybe others For iOS we enable pvrtc feature by default for all backends Etc1 for iOS doesn't have any sense, so it disabled. Fixed checks in export editor. Fixed pvrtc encoding procedure. Edit by Akien: Forward-ported from #38076, this may not make sense as is for Godot 4.0, but it's important that we have the latest code in sync with 3.2 for when more rendering backends and proper iOS support are added back. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-09-23 | Merge pull request #42150 from DashCell/resize_tile_shape_fixed | Rémi Verschelde | |
Resize the tile shapes when a vertex is outside of the tilesheet | |||
2020-09-23 | Merge pull request #42129 from kotelifelif/33477 | Rémi Verschelde | |
Fix changing icons' colors when switch dark and light theme | |||
2020-09-22 | Fix expressions nodes in visual shaders | Yuri Roubinsky | |
2020-09-22 | Fixes DefaultProjectIcon scaling with editor scale | Lunatoid | |
Should fix #27009 where the DefaultProjectIcon was scaling with the EDSCALE. Now it checks if the icon name is equal to "DefaultProjectIcon" and sets the scale to 1.0 instead of EDSCALE. | |||
2020-09-22 | Fix UniformRef invalid updating when LineEdit focus out | Yuri Roubinsky | |
2020-09-21 | Fix some bugs in visual shader editor | Yuri Roubinsky | |
2020-09-17 | Fixes the resize of tile shapes when a vertex is outside of the tilesheet. ↵ | Dashcell | |
Fix #34970 | |||
2020-09-17 | Fix changing icons' colors when switch dark and light theme | booer | |
2020-09-15 | Improve rotation gizmo | JFonS | |
Hide the back sides of the rotation gizmo circles and add a white outline for better visualization of the rotation "sphere". | |||
2020-09-15 | Show correct name of signal when editing an existing one | Melvin Louwerse | |
Use popup_dialog() instead of popup_centered() to show edit dialog/ With popup_centered it is not possible to change the displayed signal name. When this is not set the previous shown name is show for the current dialog. This is no problem when creating a new conenction as popop_dialog is used there and this would update the title. Fixes #42074 | |||
2020-09-15 | Renames Type to OpType in VisualShaderNodeMultiplyAdd | Yuri Roubinsky | |
To prevent possible conflicts with C# and other languages. | |||
2020-09-14 | Only display the Windows toggle console option if it can actually be used | Hugo Locurcio | |
2020-09-14 | Improvement for the Copy button in the Output Log | Danil Alexeev | |
Now if no text is selected, pressing the Copy button copies the entire text. | |||
2020-09-14 | Merge pull request #42038 from hoontee/_42027 | Rémi Verschelde | |
Fix "Create Trimesh Collision Sibling" transform | |||
2020-09-13 | Fix "Create Trimesh Collision Sibling" transform | hoontee | |
2020-09-13 | Fix visual shader connection regression | Yuri Roubinsky | |
2020-09-13 | [VisualShader] Fixes default node's input port not hiding on connection | Yuri Roubinsky | |