Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-09-13 | Merge pull request #65704 from akien-mga/web-editor-fix-some-errors | Rémi Verschelde | |
Fix some errors affecting the Web editor | |||
2022-09-12 | project manager language OptionButton fit to longest item | Nathan Franke | |
2022-09-12 | Fix some errors affecting the Web editor | Rémi Verschelde | |
- Don't warn about minimized/maximized modes not being available. - Blender and FBX export both depend on running thirdparty applications, which can't be done (easily at least) for Web and Android editors. - Editor theme complained about not being able to retrieve texture data for an icon. It was only used once so instead of flipping at runtime, let's just add a flipped icon. Part of #65702. | |||
2022-09-11 | Add ability to flag classes as experimental or deprecated. | SaracenOne | |
2022-09-10 | Fix Ctrl/Cmd+F always processed by the asset library, instead of script ↵ | bruvzg | |
editor / help. | |||
2022-09-10 | Merge pull request #64465 from TokageItLab/bind-after-gui-input | Rémi Verschelde | |
Bind `AfterGUIInput` to GDScript and update document | |||
2022-09-09 | Merge pull request #64938 from YuriSizov/editor-scaled-icons | Rémi Verschelde | |
2022-09-09 | Merge pull request #65352 from Mickeon/try-scene-tree-filter-multi-word | Rémi Verschelde | |
2022-09-09 | i18n: Sync editor translations with Weblate (3.5 branch) | Rémi Verschelde | |
(cherry picked from commit 367ffd10c8a0131bb7f669070d99841fdc3ec6e2) | |||
2022-09-09 | Improve Scene Tree Dock's Node filter (Allow multiple terms & more) | Micky | |
- Allows more than one parameter to be passed in the "Filter Node" search box, each term separated by spaces. - Grays out any parent Node not matching the search, but still having to be there because a child is. - Adds a `group:` filter. It matches any Node belonging to the passed group. If no argument is passed, it matches all Nodes belonging to any group. It also ignores groups used internally, and its alias is `g`. | |||
2022-09-09 | Merge pull request #63640 from mbe9/fix_noneditable_remote_objects | Rémi Verschelde | |
2022-09-09 | Merge pull request #65520 from V-Sekai/remote_objects_no_read_only | Rémi Verschelde | |
2022-09-09 | Merge pull request #64373 from YeldhamDev/edscale_likes_them_floaty | Rémi Verschelde | |
2022-09-08 | Fix undo actions in SceneTreeDock | kobewi | |
2022-09-08 | Make `Vector2i` values paired with `EDSCALE` be just `Vector2` | Michael Alexsander | |
2022-09-08 | Remove read-only status from EditorDebuggerRemoteObject | SaracenOne | |
2022-09-08 | Merge pull request #65468 from Chaosus/vs_fix | Yuri Rubinsky | |
2022-09-08 | Merge pull request #65495 from V-Sekai/animation_editor_fixes | Rémi Verschelde | |
2022-09-08 | Merge pull request #65499 from Mickeon/project-converter-english-exam | Rémi Verschelde | |
2022-09-08 | Merge pull request #65504 from KoBeWi/close_before_saving | Rémi Verschelde | |
2022-09-08 | bind AfterGUIInput | Silc Renew | |
2022-09-08 | Fix several oddities in Project Converter | Micky | |
This is not a complete list. Nor are all of the changes exhaustive. - Measure final execution time in seconds instead of milliseconds. - Use `vformat()` instead of unreadable string concatenation whenever necessary. - Replaces every `&` used with booleans with `&&` because Visual Studio was really complaining about it. - Adds punctuation to some comments, in accordance to codebase guidelines. - Fixes some typos around the file (such as "parenthesis" being called "parenthess"), as well as attempt to change some sentences to be more English-correct. - Reworded some comments and error messages entirely. | |||
2022-09-08 | Merge pull request #65241 from bruvzg/no_keymap_ambiguity | Rémi Verschelde | |
Fix key mapping changes when moving from macOS to other platform. | |||
2022-09-08 | Merge pull request #60108 from KoBeWi/arise_to_top | Rémi Verschelde | |
Rename raise() to move_to_front() | |||
2022-09-08 | Merge pull request #63596 from Jayman2000/issue-27640 | Rémi Verschelde | |
Rename `change_scene()` and `change_scene_to()` | |||
2022-09-08 | Merge pull request #65460 from Faless/net/4.x_ssl_to_tls_more | Rémi Verschelde | |
[Net] Rename "ssl" references to "tls" in methods and members. | |||
2022-09-08 | Merge pull request #64757 from nathanfranke/change-node-dialog | Rémi Verschelde | |
Simplify title of Create/Change Node Dialog | |||
2022-09-08 | Merge pull request #65501 from m4gr3d/fix_invalid_project_manager_path_main | Rémi Verschelde | |
Fix issue causing the project manager to crash because of missing path argument | |||
2022-09-08 | Merge pull request #63905 from smix8/navigation_replace_old_debug_4.x | Rémi Verschelde | |
Remove / Replace old Navigation Debug Visualization | |||
2022-09-07 | simplify title of create/change node dialog | Nathan Franke | |
The create dialog in replace mode now always has the title `Change type of "%s"`, where `%s` is either "MyNodeName" or "MyVisualScript.vs". | |||
2022-09-08 | [Net] Rename "ssl" references to "tls" in methods and members. | Fabio Alessandrelli | |
2022-09-08 | Ask before closing with unsaved resources | kobewi | |
2022-09-07 | Fix issue causing the project manager to crash because of missing path argument | Fredia Huya-Kouadio | |
In the process, the initialization logic is updated to show an error message and gracefully close the engine when setup errors occur. | |||
2022-09-07 | Rename change_scene() and change_scene_to() | Jason Yundt | |
Before this change, the SceneTree had methods named “change_scene” and “change_scene_to”. One of them accepted a String as a parameter and the other accepted a PackedScene, but you couldn’t tell which one was which just by looking at their names. This change renames those two methods to “change_scene_to_file” and “change_scene_to_packed”. These new names came from this suggestion [1]. These new names make the difference between the two methods more clear and hint at the fact that there’s more than one change_scene method. [1]: <https://github.com/godotengine/godot/issues/27640#issuecomment-1081870955> Fixes #27640. | |||
2022-09-07 | Allow images to be imported "for editor use" and respect editor settings | Yuri Sizov | |
2022-09-07 | Enable long press, pan and scale gestures for the Godot Android Editor | Fredia Huya-Kouadio | |
Fix the bug causing the editor to crash when running the project. | |||
2022-09-07 | Fix key mapping changes when moving from macOS to other platform | bruvzg | |
Removes separate `Command` key (use `Meta` instead). Adds an event flag to automatically remap `Command` <-> `Control` (cannot be set alongside `Control` or `Meta`). | |||
2022-09-07 | Remove / Replace old Navigation Debug Visualization | smix8 | |
- removes / replaces leftovers from old navigation debug code - cleanes SceneTree and ProjectSettings from old navigation debug | |||
2022-09-07 | Merge pull request #49466 from AnilBK/rotate-previews | Rémi Verschelde | |
Add rotation ability to material editor preview. | |||
2022-09-07 | Merge pull request #58617 from KoBeWi/custom_something | Rémi Verschelde | |
Improve handling of custom types | |||
2022-09-07 | Merge pull request #65471 from KoBeWi/s | Rémi Verschelde | |
Fix tile source selection from picking | |||
2022-09-07 | Merge pull request #65389 from Rindbee/fix-file-list-in-FileDialog-not-updating | Rémi Verschelde | |
Fix file list in FileDialog not updating on first run | |||
2022-09-07 | Merge pull request #59069 from fire-forge/stylebox_margin_functions | Rémi Verschelde | |
Add all/individual setters for StyleBox default margins and StyleBoxTexture margin size and unbind `StyleBox*.set_*_individual()` methods | |||
2022-09-07 | Merge pull request #65355 from groud/split_container_min_grab_thickness | Rémi Verschelde | |
Allow SplitContainer to have a grab area larger than its visual grabber | |||
2022-09-07 | Add set_default_margin_all/individual to StyleBox | FireForge | |
2022-09-07 | Fix file list in FileDialog not updating on first run | Rindbee | |
2022-09-07 | Fix tile source selection from picking | kobewi | |
2022-09-07 | Remove subcategory parameter from `AddOption` in visual shader editor | Yuri Rubinsky | |
2022-09-07 | Allow SplitContainer to have a grab area larger than its visual grabber | Gilles Roudière | |
2022-09-07 | Add missing constants to project converter | Micky | |
- CONTAINER_INSPECTOR_BOTTOM - NOTIFICATION_SCENE_INSTANTIATED |