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2018-03-28Merge pull request #17785 from Rubonnek/simplify-canvas-item-logicGilles Roudiere
Simplify CanvasItemEditor anchor drag logic
2018-03-28Enable snapping in 2D when control key pressedChaosus
2018-03-26Simplify CanvasItemEditor anchor drag logicWilson E. Alvarez
2018-03-24Fix bug added in PR#17589. Resources couldn't be saved to filesrobfram
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles!
2018-03-23Merge pull request #17706 from Calinou/overhaul-hidpi-settingsRémi Verschelde
Overhaul the display scaling editor settings
2018-03-23Overhaul the display scaling editor settingsHugo Locurcio
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used.
2018-03-23Merge pull request #17344 from poke1024/multi-add-clear-scriptRémi Verschelde
Allow Attach and Clear Script on multiple nodes
2018-03-23Merge pull request #17490 from robfram/homogenize-check-prop-namesRémi Verschelde
Fix non-valid characters for `input_action`
2018-03-23Merge pull request #17496 from robfram/fix-f3-change-editor-and-findRémi Verschelde
Fix pressing `F3` do both changing to script editor AND find next text
2018-03-23Merge pull request #17505 from ArkDShiggy/invert_y-axisRémi Verschelde
add option to invert y-axis
2018-03-23Merge pull request #17576 from Mr-Slurpy/masterRémi Verschelde
Allow users to add items to Tool menu
2018-03-21Prevented external editor from running multiple timesIvan Vodopiviz
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes.
2018-03-20Merge pull request #17589 from robfram/fix-always-save-at-runRémi Verschelde
Fix saving unmodified scenes and resources
2018-03-20add option to invert y-axisJulien CATINEAU
2018-03-19Merge pull request #17622 from RandomShaper/gltf-fixesRémi Verschelde
A couple of fixes for glTF importing
2018-03-19Fix animation length from glTF not correctly setPedro J. Estébanez
2018-03-19Fix glTF not accepting VEC3 colorsPedro J. Estébanez
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process.
2018-03-18Fix saving unmodified scenes and resourcesrobfram
When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025.
2018-03-17Added tool menu functions in EditorPluginMr-Slurpy
2018-03-17Fix non-valid characters for `input_action`robfram
Add a new function to check action names, `_validate_action_name`, in the spirit of `_valprop`. Offending characters include non-printable ascii, and `\/=:"`. Also set only one text for the UI message.
2018-03-17Fixes scrollbars in Canvas Item EditorGilles Roudiere
2018-03-16Fix pressing `F3` do both changing to script editor AND find next textrobfram
As `KEY_F3` was used both for changing to script editor window and, in the script editor, for finding the next result in the last search, and the key event is **not** consumed, the resulting behaviour was similar to press `F3` twice, first to change to script editor and second to find the next result of a previous search. This PR sets the `key_pressed` status of `InputEvent` to `false` if this event is responsible of an editor change, simulating the consumption of the event. Fix #17334
2018-03-15Merge pull request #17388 from Hinsbart/mono_class_nameRémi Verschelde
Mono: Avoid invalid class names.
2018-03-15Mono: Avoid invalid class names.Andreas Haas
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483
2018-03-14Merge pull request #17420 from marcelofg55/fscache_err_checksRémi Verschelde
Added error checks for fscache saving
2018-03-13Added error checks for fscache savingMarcelo Fernandez
2018-03-13Merge pull request #16971 from Noshyaar/tilemapRémi Verschelde
TileMap: add fix_invalid_tiles
2018-03-13Merge pull request #16978 from Noshyaar/tmscRémi Verschelde
Add icon to TileMapEditor popupmenu
2018-03-13Merge pull request #17013 from Noshyaar/themeRémi Verschelde
Update icons when theme changed
2018-03-13Merge pull request #17094 from Calinou/add-dynamicfont-hinting-optionsRémi Verschelde
Add an hinting mode setting to DynamicFonts
2018-03-13Merge pull request #17104 from Faless/assetlib_more_threadsRémi Verschelde
More threading in AssetLib
2018-03-13Merge pull request #17116 from poke1024/fix16734Rémi Verschelde
Fix round preview getting square on "run scene" (issue 16734)
2018-03-13Merge pull request #17138 from simedis/import_md5Rémi Verschelde
Make md5's not be in the same file as the import settings
2018-03-13Merge pull request #17154 from Hinsbart/fix_text_editor_settingsRémi Verschelde
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor.
2018-03-13Merge pull request #17166 from Noshyaar/tilemap2Rémi Verschelde
TileSet&TextureRegion: fix error when getting nonexistent tile
2018-03-13Merge pull request #17172 from StateOff/add_show_axis_optionsRémi Verschelde
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport
2018-03-13Merge pull request #17176 from Noshyaar/audiobusRémi Verschelde
EditorAudioBus: expand effects list
2018-03-13Merge pull request #17184 from Noshyaar/tilemap3xRémi Verschelde
TileSetEditorPlgn: use EditorHandle icon as handle
2018-03-13Merge pull request #17311 from marcelofg55/export_err_checksRémi Verschelde
Improved error checking at EditorExportPlatformPC::export_project
2018-03-13Merge pull request #17379 from poke1024/fix-anim-popupsRémi Verschelde
AnimationPlayer: fix popups close on double click
2018-03-13Merge pull request #17380 from robfram/fix-change-node-typeRémi Verschelde
Fix overwriting all common properties when using `Change Type` tool
2018-03-13Merge pull request #17381 from poke1024/fix-anim-scrubRémi Verschelde
AnimationPlayer: fix scrubbing after play backwards
2018-03-13Merge pull request #17440 from viktor-ferenczi/issue-5042Rémi Verschelde
Properly closing all files in Python build code
2018-03-13Merge pull request #17390 from poke1024/fix-anim-text-overlapRémi Verschelde
Fixes overlapping text labels in animation editor timeline
2018-03-13Merge pull request #17404 from poke1024/fix-anim-player-panRémi Verschelde
Fix wrong pan direction in animation player ui
2018-03-13Merge pull request #17406 from poke1024/fix-anim-key-uiRémi Verschelde
Fix broken hover/select coloring of keys in animation editor
2018-03-13Merge pull request #17413 from ShyRed/previewfixRémi Verschelde
Update preview on filesystem change
2018-03-13Merge pull request #17435 from poke1024/output-error-iconRémi Verschelde
Show error icon at "Output" in case of errors
2018-03-13Merge pull request #17441 from poke1024/fix-autoload-column-widthRémi Verschelde
Fix column width on AutoLoad table on hidpi displays
2018-03-13Merge pull request #17319 from eska014/polyclipper-toolsonlyRémi Verschelde
Build polygon clipper only in tools builds