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2018-05-02Merge pull request #18259 from Superwaitsum/MoveIconsRémi Verschelde
Changed Sprite Frame buttons for icons
2018-05-01Merge pull request #18508 from AlexHolly/hide-tab-changed-debug-printRémi Verschelde
hide tab changed debug print
2018-05-01Merge pull request #18291 from akien-mga/coverity-uninitialized-scalar-varRémi Verschelde
Fix Coverity reports of uninitialized scalar variable
2018-05-01Merge pull request #16502 from Paulb23/multi_group_editorRémi Verschelde
Added multi group editor dialog, issue 13997
2018-05-01Adds z-index properties to TileSets.Pieter-Jan Briers
2018-05-01Revert "Added a more specific error message on export"Rémi Verschelde
This reverts commit 00c689d625d0243577c225612aa86aa6a85274c4. Reason: "Missing template" is just one possible explanation for `err` being != OK here, it does not make sense to hardcode it in the generic error message (and break translations doing so).
2018-05-01Merge pull request #18434 from YeldhamDev/animation_autoplay_fixRémi Verschelde
Fixed deleting an animation marked to autoplay in the editor affecting the creation of one with the same name
2018-05-01Merge pull request #18380 from groud/fix_spacebar_panningRémi Verschelde
Fixes 2d editor panning not working
2018-05-01Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde
Fixes logically dead code (Coverity)
2018-04-30Changed Sprite Frame move buttons for iconsSuperwaitsum
2018-04-30Merge pull request #18373 from KidRigger/workingMax Hilbrunner
Replaces CTRL with CMD in TileMapEditor for MacOS.
2018-04-30Merge pull request #18381 from groud/fix_hard_to_select_node2dMax Hilbrunner
Fixes hard to select Node2D
2018-04-30hide tab changed debug printAlexander Holland
2018-04-30Merge pull request #18489 from Calinou/tweak-property-hint-rangesMax Hilbrunner
Tweak the property hint ranges of caret blink and line length guideline
2018-04-30Merge pull request #18506 from AlexHolly/export-more-specific-error-messageMax Hilbrunner
Added a more specific error message on export
2018-04-30Merge pull request #18515 from djrm/pr_iconsMax Hilbrunner
Updated icons, add CSG icons
2018-04-29Add option to renormalize mipmaps when generating them for normalmaps.Juan Linietsky
Reduces some aliasing.
2018-04-29Updated icons,Daniel J. Ramirez
Added CSG icons and other action icons [ci-skip]
2018-04-29Merge pull request #18455 from neikeq/export-pck-zip-debugHein-Pieter van Braam
Make 'Export PCK/ZIP' work well with EditorExportPlugin
2018-04-29Added a more specific error message on exportAlexander Holland
2018-04-28Merge pull request #18425 from RandomShaper/fix-theme-editor-samplesHein-Pieter van Braam
Fix theme editor sample widgets
2018-04-28Tweak the property hint ranges of caret blink and line length guidelineHugo Locurcio
This allows for more precise adjustments.
2018-04-28Fix how snapping is applied to 3D polygon editing, make it more friendly.Juan Linietsky
2018-04-27CSG Support for Godot!Juan Linietsky
-Missing Icons -Missing freezing option (for baking light and faster load) -Missing a way to export from Godot (GLTF2?) -Probably buggy (may freeze editor, can be worked around easily, but let me know if this happens so it's easier to catch bugs) Happy testing!
2018-04-27Made the Pin button disable when no AnimationPlayer is selected.Michael Alexsander Silva Dias
2018-04-27Fixed deleting an animation marked to autoplay in the editor affecting the ↵Michael Alexsander Silva Dias
creation of one with the same name.
2018-04-27Fix theme editor sample widgetsPedro J. Estébanez
2018-04-27Fix use64 used without being initializedMarcelo Fernandez
2018-04-26Numerous changes to the Animation Editor.Michael Alexsander Silva Dias
2018-04-26Make 'Export PCK/ZIP' work well with EditorExportPluginIgnacio Etcheverry
Add debug flag to the 'Export PCK/ZIP' option Make 'Export PCK/ZIP' notify when the export process begins. This is necessary to receive the 'EditorExportPlugin::_export_begin' callback
2018-04-26Adds shortcuts for zooming in the 2D editorGilles Roudiere
2018-04-23Fix AnimationPlayer edited scene bugPeter Folkins
2018-04-23Fixes hard to select Node2Dgroud
2018-04-23Fixes 2d editor panning not workinggroud
2018-04-23Replaces CTRL with CMD in TileMapEditor for MacOS.Anish
Replacing CTRL with CMD makes sense dure to consistency with MacOS and avoiding conflict with the accessibility hotkey (ctrl+lmb = rmb) Fixes: #18238
2018-04-22Change ".." punctuation for "..." in editor strings (#16507)Hugo Locurcio
2018-04-21Fixes logically dead code (Coverity)Crazy-P
Fixes reported logically dead codes by Coverity * image.cpp: Doesn't really need any modification. But to remove the bug report then we have to move the MAX call away from the for loop statement. * rasterizer_gles3.cpp: Removes unnecessary elif condition since it is checked earlier in the function * collada.cpp: If stamement never reached due to macro ERR_CONTINUE does the same. * navigation_mesh.cpp: Variables should always be null - however, also checked for the very same condition in their function call. Leaving this for review (whether the function call is necessary or not) * path_editor_plugin.cpp: If cancel is true, then it should restore the edited value to the original provided. http://docs.godotengine.org/en/3.0/classes/class_editorspatialgizmo.html#class-editorspatialgizmo-commit-handle * spatial_editor_gizmos.cpp: the very condition of i >= 3 is predetermined in the if case right before it. Thus case 1 is always '1' and case 2 is always '-1' * grid_map_editor.cpp: Same as above in spatial_editor_gizmos.cpp * voxel_light_baker.cpp: Same as above in spatial_editor_gizmos.cpp * visual_server.cpp: Same as above in spatial_editor_gizmos.cpp * visual_script_expression.cpp: char '-' is already true in the switch case mechanism. Thus it can never reach to default case. * particles.cpp: Case 'PARAM_MAX' is unreachable due to index checking right before the switch execution. * shader_language.cpp: Invalid index is handled in switch default case. `type < TYPE_FLOAT && type > TYPE_VEC4` -> `(type < TYPE_FLOAT || type > TYPE_VEC4`) Fixes the "always false problem" in TODO comment.
2018-04-19Fix Coverity reports of uninitialized scalar variableRémi Verschelde
Fixes most current reports on Coverity Scan of uninitialized scalar variable (CWE-457): https://cwe.mitre.org/data/definitions/457.html These happen most of the time (in our code) when instanciating structs without a constructor (or with an incomplete one), and later returning the instance. This is sometimes intended though, as some parameters are only used in some situations and should not be double-initialized for performance reasons (e.g. `constant` in ShaderLanguage::Token).
2018-04-18Fixes left/up axis not mappable as actionsGilles Roudiere
2018-04-18Merge pull request #18261 from flashyincceo/export-project-default-filenameRémi Verschelde
Set default file name for exported projects
2018-04-18Merge pull request #18168 from Chaosus/fixcrashRémi Verschelde
Fix possible crash when clicking on Skeleton2D or Sprite editor options
2018-04-18Set default file name for exported projectsPeter Folkins
2018-04-18Fix possible crash when clicking on Skeleton2D or Sprite editor optionsChaosus
2018-04-18Merge pull request #16902 from groud/analog_action_systemJuan Linietsky
Allow actions to provide an analog value
2018-04-16Allow actions to provide an analog valueGilles Roudiere
2018-04-15Added multi group editor dialog, issue 13997Paulb23
2018-04-13Merge pull request #18156 from RandomShaper/fix-messed-prRémi Verschelde
Revert "Unify http- and percent- encode/decode"
2018-04-13Merge pull request #17502 from groud/2Deditor_rectJuan Linietsky
Remove the rect surrounding 2D nodes in 2D editor when it's not pertinent
2018-04-12Revert "Unify http- and percent- encode/decode"Pedro J. Estébanez
This reverts commit b76ee30917c63211ac9e94a21bebbddf518d169f.
2018-04-09Merge pull request #16473 from ianb96/move_tabRémi Verschelde
Drag to Rearrange Editor Docks