Age | Commit message (Collapse) | Author |
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Fixed SpriteFrame allowed entering an empty name
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Change `_can_handle` and `_edit` virtual methods to take `Object*`
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Tweak comments in `renames_map_3_to_4` & reorder
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Fold resources when non-main inspector exits tree
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Fix custom theme outline settings affects the editor theme as well
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Improvements and fixes based on Weblate comments
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Added a signal connection to update buses editor on "bus_layout_changed"
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Fixed scene name can be saved as extension only
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Ensure that generated import IDs are unique
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Fixes #69768.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Recent changes in Godot cause the theme editor to become hidden when
editing a child resource. This causes a crash when editing style box
resources marked as "main styles" (= leading styleboxes in the code), as
they try to reference the currently edited theme.
This commit works around the issue by permitting the Theme Editor to
keep a reference to the most recently edited Theme. Furthermore, it adds
an assertion to avoid a similar crash in the future.
Long-term, the workaround should probably be removed when the theme editor
is fixed to remain visible while editing child resources, but I'd keep
the assertion.
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Fix wrong font in Event Configuration
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Fix toggle comment not moving caret
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Fix regression if caret is at the beginning of the line and comment is toggled.
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akien-mga/your-ints-aint-gonna-increment-themselves
EditorProperty: Fix missing increment buttons for integers
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Fix Save All trying to save empty scene paths
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Add missing i18n in tiles editor
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Make animation length control respect read-only rules.
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Fixes revert button on exported node properties on inherited nodes
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Fixes #73192.
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Fix display for no-length audio stream keys
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Node3DEditorViewport - Remove duplicate wireframe check and cleanup
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Reword misleading error messages in PCK export
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Fix some TileMap errors and crashes
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Support editing JSON in ScriptEditor
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Cykyrios/hide-private-prop-description-in-classdoc
Fix private properties appearing in custom class doc Property Descriptions
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Fix random placement behaviour in new TileMap Editor
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Fix sorting issue in Project Manager.
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Generally moves comments and some entries around, as well as fixing typos and miscellaneous inconsistencies.
To go more in detail on a few things:
- In comments, separate between class names and notes with "--";
- In comments, replace all "broke" with "-- Breaks"
- Moves `@GlobalScope` constants to its own group in `enum_renames`
- Move `{ "remove", "remove_at" },` underneath the Builtin Types methods.
- Move C#'s `AddNode3dGizmoPlugin` to where it should be, in alphabetical order.
- Give more details to some class renames.
- Comments out `remove` -> `remove_at`
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Prevents recursion when importing files due to the ill nature of EditorProgress.
The progress dialog will have to be entirely rewritten after 4.0 is out due to it being a constant source of bugs.
In the meantime, this fixes the problem.
Fixes #53871. Supersedes #73159.
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* Description of `ui_text_submit` action should be "Submit Text" instead of "Text Submitted".
* Spell out "Animation" instead of using "Anim.".
* Treat "Max" as regular word instead of writing "Max.".
* Use generic "Set %s" for action name instead of a dedicated "Set target_position".
* Add translator comment for:
* "Inclusive" and "Self" in the profiler.
* Places where it needs the context about being an editor progress label.
* "Duplicated Animation Name" since it's refering to the new name of a duplicated animation.
* Disambiguation of "View Plane Transform", "Paste Selects" and "Display Normal".
* Fix wrong undo action name for renaming an input action.
* Fix missing end quote in a shader error message.
* In class reference:
* Fix duplicated "if" in the description of `signf()`.
* Fix mismatched example output in `String.operator %()`.
* Fix typo in the description of `Decal.texture_emission`.
* Unify description of `String.match()` and `StringName.match()`.
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Fix bugs if 2 selections were on same line.
Fix bugs when selection ended at new line.
Make carets stay in place after operation and on undo.
Affects: delete lines, move lines, toggle comments, bookmarks and breakpoints.
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Previous pr: #46435
Fixes: #45969
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* glTF
* LODs (plural form of LOD)
* Skeleton modification algorithms: CCDIK and FABRIK
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Clean up ProjectConverter3To4 architecture, move renames map to separate file
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Fix mesh library remove selected item menu option
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Support signals and callables in exposed dictionaries
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