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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2023-01-12
Fix the Frame Selection functionality
VolTer
2023-01-12
Merge pull request #70700 from vonagam/fix-abstract-extends
Rémi Verschelde
2023-01-12
Add expand modes to TextureRect
kobewi
2023-01-12
GDScript: Fix extending abstract classes, forbid their construction
Dmitrii Maganov
2023-01-12
[Editor] Fix missing "debug"/"release" export presets feature tags.
Fabio Alessandrelli
2023-01-12
Merge pull request #71271 from reduz/fix-editorspinslider-tab-usage
Rémi Verschelde
2023-01-12
Merge pull request #71218 from KoBeWi/unlimited_bikeshedding_lets_go
Rémi Verschelde
2023-01-12
Fix TAB key usage in EditorSpinSlider (and hence inpector).
Juan Linietsky
2023-01-12
Fix various crashes of ParameterRef nodes in visual shader
Yuri Rubinsky
2023-01-11
Fix recursive resource inclusion check
Juan Linietsky
2023-01-11
Split pause() from AnimationPlayer's stop()
kobewi
2023-01-11
Merge pull request #71075 from Repiteo/open_in_file_manager_shortcut
Rémi Verschelde
2023-01-11
Merge pull request #71206 from nongvantinh/enhance-project-convertion
Rémi Verschelde
2023-01-11
Merge pull request #71159 from EricEzaM/minor-input-configuration-fixes
Rémi Verschelde
2023-01-11
Automatically reparent editor progress dialog to avoid error spam.
bruvzg
2023-01-11
Add missing functions in the Control node when converting project
Nong Van Tinh
2023-01-11
Merge pull request #71183 from YuriSizov/control-refresh-layouts-by-parents
Rémi Verschelde
2023-01-11
Merge pull request #71127 from reduz/drag-forward-to-callables
Rémi Verschelde
2023-01-10
Ensure that the cached layout mode is in sync
Yuri Sizov
2023-01-10
Propagate allowed input types to `event_listener` when setting them on `Input...
Eric M
2023-01-10
Change set_drag_forwarding() to use callables.
Juan Linietsky
2023-01-10
Merge pull request #71148 from stmSi/canceling-popupmenu-dont-disconnect
Rémi Verschelde
2023-01-10
fixes: #70981
Nong Van Tinh
2023-01-10
Fix canceling add_node Popup doesn't disconnect previous node.
stmSi
2023-01-10
Fix undo of editing animation length with spinner by adding flag
Silc Renew
2023-01-09
Merge pull request #70863 from bruvzg/win_init_min
Rémi Verschelde
2023-01-09
Merge pull request #69616 from reduz/change-uuid
Rémi Verschelde
2023-01-09
Ability to change a resource UID from API
Juan Linietsky
2023-01-09
Removed unused property hints and `Object::get_translatable_strings()`
Juan Linietsky
2023-01-09
Setup "open in file manager" as shortcut
Thaddeus Crews
2023-01-09
Fix inconsistent state of Controls when editing and running scenes
Yuri Sizov
2023-01-09
Merge pull request #70580 from timothyqiu/drop-extern
Rémi Verschelde
2023-01-09
Merge pull request #70920 from KoBeWi/exhibit_inside_catalogmap
Rémi Verschelde
2023-01-09
Merge pull request #71045 from reduz/use-bitfield-in-core-types
Rémi Verschelde
2023-01-08
Add Show in FileSystem option in the inspector
kobewi
2023-01-08
Merge pull request #70994 from reduz/prevent-inspector-resource-recursion
Rémi Verschelde
2023-01-08
Merge pull request #70463 from DarkKilauea/nav-server-const
Rémi Verschelde
2023-01-08
Merge pull request #71068 from DarkMessiah/fix_about_godot
Rémi Verschelde
2023-01-08
Merge pull request #71057 from EricEzaM/editor-node-cleanup
Rémi Verschelde
2023-01-08
Merge pull request #71055 from EricEzaM/66424-fix-undo-redo
Rémi Verschelde
2023-01-08
Merge pull request #71036 from Calinou/shader-editor-tweak-disabled-branch-color
Rémi Verschelde
2023-01-08
Merge pull request #70923 from KoBeWi/actual_resource
Rémi Verschelde
2023-01-08
Use BitField<> in core type masks
Juan Linietsky
2023-01-08
Fix UTF-8 encoding for copyright in About dialog
Stanislav Labzyuk
2023-01-08
Remove unnecessary changing of shortcut name.
Eric M
2023-01-08
Fix Undo/Redo not working until Scene menu is opened.
Eric M
2023-01-07
Rework const on NavigationServer methods
Josh Jones
2023-01-07
Mark OBJ vertex colors sRGB in materials (only if has vertex colors)
scurest
2023-01-07
Add vertex color support to OBJ importer
scurest
2023-01-07
Tweak text color for disabled preprocessor branches in the shader editor
Hugo Locurcio
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