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2017-08-29Change editor update_mode to booleanPoommetee Ketson
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered.
2017-08-28-Some fixes to code completion.Juan Linietsky
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin
2017-08-28Merge pull request #10688 from Noshyaar/pr-csv2Rémi Verschelde
ImporterCSV: add delimiter options , ; or \t
2017-08-28Merge pull request #10667 from Zylann/freelook_inertiaRémi Verschelde
Added freelook inertia
2017-08-28Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde
Make build scripts Python 3 compatible
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
-fixed to code completion -fix shader crash bug reported by tagcup
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27Fix mixed tab/whitespace in build filesMatthias Hoelzl
2017-08-27Dead code tells no talesRémi Verschelde
2017-08-27-Largely rewrote gridmap to simplify itJuan Linietsky
-Got editor working again -Added a current-floor marker on selection
2017-08-27ImporterCSV: add delimiter options , ; or \tPoommetee Ketson
2017-08-27Use HTTPS URL for Godot's website in the headersRémi Verschelde
2017-08-27Buildsystem: Reduce verbosity of font and translation generationRémi Verschelde
2017-08-27ImporterCSV: print error condition to consolePoommetee Ketson
2017-08-27Added freelook inertiaMarc Gilleron
2017-08-27Merge pull request #10591 from Rubonnek/possible-null-ptr-dereferenceRémi Verschelde
Added/Fixed null pointer checks
2017-08-27Merge pull request #10625 from Rubonnek/fixed-leaksRémi Verschelde
Fixed several memory leaks
2017-08-27Merge pull request #10657 from Noshyaar/pr-debugRémi Verschelde
Monitor: add hint, fix certain graph not drawn
2017-08-27Merge pull request #10665 from Hinsbart/save_update_modeRémi Verschelde
Editor: Remember update mode.
2017-08-27Merge pull request #10669 from hpvb/fix-6118Rémi Verschelde
Add several missing Null checks in _notification
2017-08-27Merge pull request #10670 from neikeq/oh-hello-thereRémi Verschelde
EditorHelp: Fixes desc of vararg methods
2017-08-27Always size project icons to default icon sizeHein-Pieter van Braam
I wasn't able to reproduce the issue, but this should fix #10620
2017-08-26EditorHelp: Fixes desc of vararg methodsIgnacio Etcheverry
2017-08-26Added/Fixed null pointer checksWilson E. Alvarez
2017-08-26Add several missing Null checks in _notificationHein-Pieter van Braam
This fixes #6118
2017-08-26Save update mode in project metadata.Andreas Haas
2017-08-26Merge pull request #10649 from akien-mga/code-error-always-showRémi Verschelde
Code editor: Don't play hide and seek with error label
2017-08-26Merge pull request #10656 from akien-mga/cleanup-commented-out-codeRémi Verschelde
Cleanup tons of obsolete commented out code
2017-08-26Node: Add debug info to add_child reparenting checkRémi Verschelde
Use it to remove buggy add_child in EditorAudioBus
2017-08-26Merge pull request #10652 from Noshyaar/pr-audioRémi Verschelde
EditorAudioBus: Rename delete_popup, disable delete for Master
2017-08-26Monitor: add hint, fix certain graph not drawnPoommetee Ketson
Add a hint that helps user discover monitor graph Fix last row drawn outside when only one graph is in that row
2017-08-26Cleanup tons of obsolete commented out codeRémi Verschelde
Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
2017-08-26EditorAudioBus: Rename delete_popup, disable delete for MasterPoommetee Ketson
Rename `delete_popup` to `bus_popup` Rename `_delete_pressed` to `_bus_popup_pressed` Disable 'Delete Bus' option for Master Bus
2017-08-26-Split EditorPlugin into EditorPlugin and EditorInterfaceJuan Linietsky
-Added EditorInterface to EditorScript -Added functions to save the scene to EditorInterface
2017-08-26Code editor: Don't play hide and seek with error labelRémi Verschelde
2017-08-26Merge pull request #10647 from Noshyaar/patch-1Andreas Haas
ProjectSettings: Fix typo 'an setting' to 'a setting'
2017-08-26Changed camera interpolation to work when LMB is pressed and no modifiers ↵Juan Linietsky
are pressed
2017-08-26Fix typo 'an setting' to 'a setting'Poommetee Ketson
2017-08-26-Massive clean up to gizmosJuan Linietsky
-Make sure handles are always visible (on top) -Fixed instanced scene selection (should work properly now) -Added interpolated camera -Customizable gizmo colors in editor settings
2017-08-25Fix i18n bug in GridMap stringRémi Verschelde
Regression from 6134d87 causing build issue on clang.
2017-08-25DocData: Fix extraneous space in XML tag without enum hintRémi Verschelde
2017-08-25Mi18n: erge translations with templateRémi Verschelde
2017-08-25i18n: Update template with current sourceRémi Verschelde
Additions: 254 msgids. Deletions: 101 msgids.
2017-08-25i18n: Sync translations with WeblateRémi Verschelde
2017-08-25Editor: Add some more translatable strings.Andreas Haas
2017-08-25Fixed several memory leaksWilson E. Alvarez
2017-08-25Merge pull request #10581 from hpvb/fix-gcc6+Rémi Verschelde
Make cast_to a static member of Object.
2017-08-24Fix bug where not all previews are shown, closes #9895Juan Linietsky
2017-08-24Convert Object::cast_to() to the static versionHein-Pieter van Braam
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
2017-08-24-Code completion for enumerationsJuan Linietsky
-Disabled GDNative and GDNativeScript so build compiles again