Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-11-30 | Merge pull request #69376 from zaevi/adjust_dropping_texture | Rémi Verschelde | |
Adjust position and size for dropping texture in canvas editor. | |||
2022-11-30 | Merge pull request #69365 from timothyqiu/invalid-reference | Rémi Verschelde | |
Fix heap-use-after-free when changing alternative tile ID | |||
2022-11-30 | Adjust position and size for dropping texture. | Zae | |
2022-11-30 | Fix heap-use-after-free when changing alternative tile ID | Haoyu Qiu | |
2022-11-29 | print each migrated project path instead of always printing "migrating" when ↵ | Nathan Franke | |
there are none | |||
2022-11-29 | Merge pull request #69338 from akien-mga/pm-fix-hacky-project-rename | Yuri Sizov | |
Project Manager: Fix hacky code for project rename | |||
2022-11-29 | Merge pull request #68665 from TokageItLab/cut-unkeyed-gltf-anim | Rémi Verschelde | |
Add "Trimming" option to cut un-keyed timeline before first key in glTF animation | |||
2022-11-29 | Merge pull request #69341 from TokageItLab/fix-timeline-crash | Rémi Verschelde | |
Fix crash AnimationTimelineEdit when switch FPS mode without track | |||
2022-11-29 | Merge pull request #66995 from HolonProduction/main_window_bug | Rémi Verschelde | |
Fix a bug with main window `EditorPlugin`. | |||
2022-11-29 | Merge pull request #51471 from KoBeWi/array_of_crashes | Rémi Verschelde | |
Fix crash in EditorPropertyArray | |||
2022-11-29 | Merge pull request #63512 from MmAaXx500/autoload-double-add-remove | Rémi Verschelde | |
Prevent autoloads from being added or removed twice | |||
2022-11-29 | Merge pull request #67664 from WindyDarian/fix_dependency_import | Rémi Verschelde | |
Don't try to import unknown dependency from scan | |||
2022-11-29 | Merge pull request #67814 from opl-/fix/editor-inspector-accept-event | Rémi Verschelde | |
Fix editor inspector classes not accepting events | |||
2022-11-29 | Merge pull request #66194 from YeldhamDev/feature_fixes | Rémi Verschelde | |
Fix some stuff with the editor features | |||
2022-11-30 | Fix crash AnimationTimelineEdit when switch FPS mode without track | Silc Renew | |
2022-11-29 | Solve a bug with main window plugins. | HolonProduction | |
When removing a main window plugin the bindings of the main window buttons was not changed to reflect the changed indices. | |||
2022-11-29 | Fix crash in EditorPropertyArray | kobewi | |
2022-11-29 | Project Manager: Fix hacky code for project rename | Rémi Verschelde | |
Instantiating a new ProjectSettings is *not* the way to go. ConfigFile works just fine to read/change a single value. Fixes memory leaks as the instantiated ProjectSettings was never freed. Forbid doing this to prevent such problems. Fixes #25661. | |||
2022-11-29 | Merge pull request #69062 from trollodel/lightweight_editor_mass | Rémi Verschelde | |
Use forward-declarations in big editor classes | |||
2022-11-29 | Use forward-declarations in big editor classes | trollodel | |
2022-11-29 | Add trimming option to cut un-keyed timeline before first key in gltf | Silc Renew | |
2022-11-29 | Fix heap-use-after-free when removing a tile in TileSet editor | Haoyu Qiu | |
2022-11-28 | Merge pull request #68874 from TokageItLab/fix-unique-path-keying | Rémi Verschelde | |
Added option to `get_path_to()` to get the shortest path considering unique name | |||
2022-11-28 | Merge pull request #69249 from timothyqiu/tile-data-redraw | Rémi Verschelde | |
Update TileSet preview when paint custom data changes | |||
2022-11-28 | Merge pull request #69272 from rune-scape/rune-avoid-global-base | Rémi Verschelde | |
Avoid using `get_global_class_native_base` | |||
2022-11-28 | Merge pull request #67871 from Calinou/editor-theme-add-oled-preset | Rémi Verschelde | |
Add Black (OLED) editor theme preset | |||
2022-11-28 | Merge pull request #68759 from MewPurPur/bookmark-fix | Rémi Verschelde | |
Fix text selection persisting on bookmark traversal | |||
2022-11-28 | Merge pull request #69178 from aaronfranke/mesh-shape | Rémi Verschelde | |
Use a more specific type for Mesh create_(convex|trimesh)_shape | |||
2022-11-27 | Update TileSet preview when paint custom data changes | Haoyu Qiu | |
2022-11-27 | GDScript: Avoid using `get_global_class_native_base` | rune-scape | |
2022-11-25 | Merge pull request #69079 from adamscott/fix-singleton-scene-cyclic-load | Rémi Verschelde | |
Fix singleton scene cyclic loading | |||
2022-11-25 | Merge pull request #69008 from ↵ | Rémi Verschelde | |
akien-mga/property-hint-array-type-resource-simplify Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources | |||
2022-11-25 | Merge pull request #69168 from Mickeon/what-the-heck-is-this-part-2 | Rémi Verschelde | |
Remove `Array.find_last()` | |||
2022-11-25 | Merge pull request #69124 from zaevi/tilemap_fix_alternative_tile | Rémi Verschelde | |
[TileMap] Fix alternative tile issues. | |||
2022-11-25 | Fix singleton scene cyclic loading | Adam Scott | |
2022-11-25 | Use a more specific type for Mesh create_(convex|trimesh)_shape | Aaron Franke | |
2022-11-25 | Remove `Array.find_last()` | Micky | |
2022-11-25 | Merge pull request #69147 from Sauermann/fix-docks-ordering | Rémi Verschelde | |
Fix that the History Dock appears before other Docks in old projects | |||
2022-11-25 | Merge pull request #69165 from timothyqiu/capitalization | Rémi Verschelde | |
Improve editor property capitalization | |||
2022-11-25 | Improve editor property capitalization | Haoyu Qiu | |
* Captialize stop words when they are the last word. * Add stop words logic in `extract.py`. | |||
2022-11-25 | [Editor] Add button to keep the debug server open. | Fabio Alessandrelli | |
The setting is stored in the project editor metadata, and the server is automatically started/stopped when the option change (only stopped if no session is currently active). The CLI option `--debug-server` now also forces the server to stay open (without saving the state, unlike the menu option). This commit also removes the "Keep debugger open" option in the script editor "debug" menu. That option was really confusing, it used to hide the bottom panel if and only if the debugger pane was selected, so if you had your output log open instead (default when pressing play) it would effectively do nothing. Having an option to save a click in such a very specific case seems very overkill. | |||
2022-11-25 | Merge pull request #69152 from TokageItLab/fix-anim-key-cant-edit | Rémi Verschelde | |
Fix wrong `AnimationTrackKeyEdit` update timing | |||
2022-11-25 | Fix wrong AnimationTrackKeyEdit update timing | Silc Renew | |
2022-11-25 | FIx debugger can't inspect sub objects. | Zae | |
2022-11-25 | Fix that the History Dock appears before other Docks in old projects | Markus Sauermann | |
Newly introduced docks, that are not apparent in old projects should be positioned after the ones in the project-config-file. This way it seems to be less irritating. | |||
2022-11-24 | Merge pull request #69128 from Chaosus/vs_fix_custom_nodes | Rémi Verschelde | |
Fix custom visual shader nodes not being loaded at startup | |||
2022-11-24 | Merge pull request #69127 from KoBeWi/redUNDOnt | Rémi Verschelde | |
Cleanup remaining EditorUndoRedoManager usages | |||
2022-11-24 | Merge pull request #69072 from souplamp/history-dock-check-connected | Rémi Verschelde | |
Add history dock to default editor layout, and prevent signal connecting multiple times | |||
2022-11-24 | Fix custom visual shader nodes not being loaded at startup | Yuri Rubinsky | |
2022-11-24 | Cleanup remaining EditorUndoRedoManager usages | kobewi | |