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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2021-11-07
Fix preview sun and environment names
kobewi
2021-11-05
Merge pull request #54573 from nekomatata/query-parameters
Rémi Verschelde
2021-11-05
Fix previews sometimes displaying wrong/blank image
Brian Semrau
2021-11-05
Merge pull request #54599 from Chaosus/vs_particles_2d_emitters
Rémi Verschelde
2021-11-05
Added 2D boolean hint for particle emitters in visual shaders
Yuri Roubinsky
2021-11-05
Use Callable in RS::request_frame_drawn_callback
Brian Semrau
2021-11-04
Use parameter classes instead of arguments for all physics queries
PouleyKetchoupp
2021-11-04
Update usabilaty of the CustomPropertyEditor
David Cambré
2021-11-04
Ignore external editor for built-in scripts
kobewi
2021-11-04
Add is_built_in() method to Resource
kobewi
2021-11-03
Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR`
Hugo Locurcio
2021-11-03
Merge pull request #54072 from KoBeWi/hrcr_is_ded
Rémi Verschelde
2021-11-03
Merge pull request #52781 from KoBeWi/node's_favorite_shader
Rémi Verschelde
2021-11-03
Infer shader type based on edited node
kobewi
2021-11-03
i18n: Sync classref translations with Weblate
Rémi Verschelde
2021-11-03
i18n: Sync editor translations with Weblate
Rémi Verschelde
2021-11-02
Add a flag to EditorResourcePicker to differentiate selection contexts
Yuri Sizov
2021-11-02
Fix crash in ResourceImporterTexture::_save_stex if webp disabled
Chained Lupine
2021-11-01
Merge pull request #54387 from Calinou/editor-translations-increase-zlib-comp...
Rémi Verschelde
2021-11-01
Merge pull request #54491 from Calinou/project-manager-fix-vulkan-choice
Rémi Verschelde
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Fix new projects always being created with OpenGL
Hugo Locurcio
2021-11-01
Merge pull request #54379 from Anutrix/editor-default-float-step
Rémi Verschelde
2021-11-01
Merge pull request #54476 from bruvzg/monterey_create_instance
Rémi Verschelde
2021-11-01
Merge pull request #54419 from Chaosus/vs_cut
Rémi Verschelde
2021-11-01
Merge pull request #54475 from groud/fix_tileset_editor_drag_and_drop
Rémi Verschelde
2021-11-01
[macOS] Add `create_instance` function to spawn editor copies.
bruvzg
2021-11-01
Fix TileSet editor drag and drop not working
Gilles Roudière
2021-11-01
Merge pull request #54443 from briansemrau/threadsafe-toast
Rémi Verschelde
2021-10-31
Merge pull request #54288 from Razoric480/fix-key-up-down-idle-frame
Rémi Verschelde
2021-10-31
Merge pull request #53452 from aaronfranke/who-let-the-docs-out
Rémi Verschelde
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Use OpenGL 3.3 core profile instead of compatibility profile
Clay John
2021-10-31
Refactored copy/paste of visual shaders, implement 'Cut' feature
Yuri Roubinsky
2021-10-30
Make editor toasts threadsafe
Brian Semrau
2021-10-30
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak...
Rémi Verschelde
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-30
Add GLES2 2D renderer + Linux display manager
lawnjelly
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-29
Move the docs for constructors and operators out of methods section
Aaron Franke
2021-10-29
Use maximum zlib compression when generating editor translation headers
Hugo Locurcio
2021-10-29
Merge pull request #53234 from Geometror/gradient-texture-2d
Yuri Roubinsky
2021-10-29
Merge pull request #54388 from Chaosus/fix_orm_conversion
Yuri Roubinsky
2021-10-29
Added convertor from `ORMMaterial3D` to `ShaderMaterial`
Yuri Roubinsky
2021-10-29
Tweak overbright indicator icon to be more visible on white background
Hugo Locurcio
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-29
Made float, Vector2, Vector3 and similar property editors to use the default_...
Anutrix
2021-10-29
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
Max Hilbrunner
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
Michael Alexsander
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