Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-14 | Merge pull request #46985 from jmb462/Fix-Asset-Library-URL-editor-update | Rémi Verschelde | |
Fix Asset Library URLs not updating without restarting after been changed in editor settings (Fix #46977) | |||
2021-03-13 | Fix Asset Library URL not updating after been changed in editor settings | jmb462 | |
The changes made in this commit refresh the URL OptionButton when editor settings are modified. No need to restart any more for the changes to appear in the Asset Library. Fix #46977 | |||
2021-03-13 | Merge pull request #46969 from Pop0p/fix_folder_stripedges | Rémi Verschelde | |
Remove whitespaces when creating folder | |||
2021-03-13 | Merge pull request #46978 from jmb462/fix-hardcoded-maya-style-pan-key-modifier | Rémi Verschelde | |
Fix hardcoded Maya style navigation pan key modifier (Fix #46973) | |||
2021-03-13 | Merge pull request #46919 from nekomatata/soft-body-gizmo-fix | Rémi Verschelde | |
Fix pinned vertices in SoftBody editor gizmo | |||
2021-03-13 | Merge pull request #46946 from Calinou/editor-sprite-frames-zoom-hidpi | Rémi Verschelde | |
Scale zoom values in the SpriteFrames editor for hiDPI displays | |||
2021-03-13 | Fix hardcoded Maya style navigation pan key modifier | jmb462 | |
ALT key modifier was hardcoded is node_3d_editor_plugin.cpp and didn't take editor settings into account. Fix #46973 | |||
2021-03-13 | Fix always capitalized properties in sub-inspector | jmb462 | |
Fix #46961: This commit correctly initialize capitalization in sub-inspectors (like shaders's sub-inspector in the inspector panel) with the editor settings. | |||
2021-03-13 | trims_whitespaces_when_creating_folder_windows | Pop0p | |
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir. | |||
2021-03-13 | Merge pull request #46955 from mujpao/polygon2d-update-viewport | Rémi Verschelde | |
Update viewport after Polygon2D deselected | |||
2021-03-13 | Fix Create Plugin after GD Annotation Changes | sboronczyk | |
2021-03-12 | Update viewport after Polygon2D deselected | mujpao | |
2021-03-12 | Scale zoom values in the SpriteFrames editor for hiDPI displays | Hugo Locurcio | |
This closes #46836. | |||
2021-03-12 | Merge pull request #46918 from ray90514/debug | Rémi Verschelde | |
Fix Tree focus border disappears when Border Size is set to 0 | |||
2021-03-12 | Fix Tree focus border disappears when Border Size is set to 0 | ray90514 | |
2021-03-11 | Fix pinned vertices in SoftBody editor gizmo | PouleyKetchoupp | |
The wrong vertices could be highlighted/selected due to generating a debug triangle mesh to gather points, which can modify the order of vertices. | |||
2021-03-11 | Fix crash when trying to export zero files. | mujpao | |
Fixes crash that happened while exporting if zero files were selected and adds more error handling to EditorExportPlatform class. | |||
2021-03-11 | Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0 | Rémi Verschelde | |
Support for duplication of nested instanced scenes | |||
2021-03-11 | Support for duplication of nested instanced scenes | hilfazer | |
2021-03-10 | Implement Navigation layers | Gilles Roudière | |
2021-03-10 | Remove Navigation2D/3D nodes, and move the navigation map to the world resource | Gilles Roudière | |
2021-03-09 | Merge pull request #46759 from qarmin/crashes_others | Rémi Verschelde | |
Fix crashes when manipulating nodes in editor | |||
2021-03-09 | Merge pull request #45545 from abaire/relaxes_gltf_name_sanitization | Rémi Verschelde | |
Relaxes node name sanitization in gltf documents. | |||
2021-03-09 | Merge pull request #46110 from gongpha/colorbar-in-colorpicker | Rémi Verschelde | |
Add color interpolation bar on each channel in ColorPicker | |||
2021-03-09 | Merge pull request #46670 from Shatur95/fix-enable-created-plugin | Rémi Verschelde | |
Fix enabling of created plugin | |||
2021-03-09 | Add interpolation bar on each channel in ColorPicker | Kongfa Waroros | |
2021-03-08 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit f1f472439ed8043ab6b625c42ff2682476e56b5d) | |||
2021-03-08 | Merge pull request #46771 from socket220/master | Rémi Verschelde | |
pop-up usability enhancement for support-level button | |||
2021-03-08 | fix incorrectly connected optimize_dialog signal | nemerle | |
2021-03-07 | mod: pop-up usability enhancement for support button | gatalskii | |
Now after choosing support level pop-up doesn't hide after each click | |||
2021-03-07 | Make the pagination buttons wider in the asset library browser | Hugo Locurcio | |
This makes the page number buttons easier to click. | |||
2021-03-07 | Fix crashes when manipulating nodes in editor | Rafał Mikrut | |
2021-03-06 | Merge pull request #46641 from KoBeWi/unsaved_forever | Rémi Verschelde | |
Don't save unchanged script upon closing | |||
2021-03-06 | Don't save unchanged script upon closing | kobewi | |
2021-03-06 | Fix enabling of created plugin | Shatur95 | |
2021-03-06 | Fix crash on cleanup of EditorFileServer | Pedro J. Estébanez | |
2021-03-05 | Fix negative VRAM values | Ev1lbl0w | |
2021-03-04 | Adding Raycast3D custom debug shape thickness and color | jmb462 | |
2021-03-01 | Merge pull request #41437 from KoBeWi/put_it_here | Rémi Verschelde | |
Allow to create a node at specific position | |||
2021-03-01 | Merge pull request #46544 from Chaosus/tilemap_signal_fix | Rémi Verschelde | |
Check before connecting `TileMapEditor::settings_changed` | |||
2021-03-01 | Merge pull request #46535 from asmaloney/fix-gizmo-names | Rémi Verschelde | |
Fix Node3D gizmo names | |||
2021-03-01 | Check before connecting `TileMapEditor::settings_changed` | Yuri Roubinsky | |
2021-02-28 | Fix gizmo names | Andy Maloney | |
Commit 5ef62e546f485e5f2798230dcfbea2b4ddecbe6e renamed EditorNode3DGizmoPlugin "get_name" to "get_gizmo_name", but it wasn't done everywhere. Because EditorNode3DGizmoPlugin inherits from Resource, it was then using Resource::get_name() which resulted in null names. Fixes godotengine/godot#46349 | |||
2021-02-28 | SceneTreeDock: Changed "Save Branch as Scene" to make use of ↵ | Oliver Dick | |
Node::duplicate_from_editor, which is also used by "Duplicate" function of the SceneTreeDock - Removed Node::duplicate_and_reown method as it is not used anymore | |||
2021-02-26 | Don't check modified time if file doesn't exist | kobewi | |
2021-02-26 | Merge pull request #46452 from hilfazer/click_mesh_instance_crash_40 | Rémi Verschelde | |
Prevent crash when clicking Mesh in MeshInstance when is scene root | |||
2021-02-26 | Prevent crash when clicking Mesh in MeshInstance when is scene root | hilfazer | |
2021-02-26 | Allow to create a node at specific position | Tomasz Chabora | |
2021-02-26 | Merge pull request #46327 from hilfazer/prevent_change_type_on_foreign_nodes | Rémi Verschelde | |
Prevent 'Change Type' on nodes from a foreign scene | |||
2021-02-26 | Save ProjectSettings on editor restart | kobewi | |