Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-09 | Fix scene tree showing up when the root selection is present | Michael Alexsander | |
2020-06-09 | Merge pull request #39372 from aaronfranke/editor-cam-rot | Rémi Verschelde | |
Change the default editor camera rotation to position it in +X +Y +Z | |||
2020-06-09 | Tweak the invalid preset error message to mention `export_presets.cfg` | Hugo Locurcio | |
2020-06-08 | Merge pull request #39389 from akien-mga/packedscene-root-aint-got-parents | Rémi Verschelde | |
PackedScene: Prevent crash when root node has `parent` attribute | |||
2020-06-08 | Merge pull request #39152 from abustin/fbx_mesh_compression_fix_master | Rémi Verschelde | |
Respect 'mesh compression' editor import option in Assimp and glTF importers [master] | |||
2020-06-08 | PackedScene: Prevent crash when root node has `parent` attribute | Rémi Verschelde | |
The crash happens further down when setting an invalid owner in `Node::_set_owner_nocheck` but I couldn't figure out how to fix it. But here the proper fix is to catch the invalid scene file early on and fail loading it. Part of #17372. | |||
2020-06-08 | Merge pull request #39365 from Calinou/editor-gizmos-visibility-tooltip | Rémi Verschelde | |
Add an editor tooltip to document gizmo visibility options | |||
2020-06-07 | Re-apply basis of newly added node (via drag-n-drop) in editor viewport | Marcus Brummer | |
2020-06-07 | Change the default editor camera rotation to position it in +X +Y +Z | Aaron Franke | |
2020-06-07 | Add an editor tooltip to document gizmo visibility options | Hugo Locurcio | |
See discussion in https://github.com/godotengine/godot-proposals/issues/716. | |||
2020-06-06 | Merge pull request #33858 from Calinou/inspector-layers-add-hover | Rémi Verschelde | |
Add visual feedback when hovering layer checkboxes in the Inspector | |||
2020-06-06 | Merge pull request #38967 from nekomatata/remote-inspector-builtin-res | Rémi Verschelde | |
Fix dialog spam when inspecting MeshInstance from model file | |||
2020-06-04 | 2D Editor: modified zoom increment to the twelveth root of two | johan | |
- properly visit power of 2 factors (50%, 100%, 200%...) - index based zoom values to prevent floating point issues - Fix 2d editor not able to reach min and max zoom values | |||
2020-06-04 | Enable text selection in execute output of EditorNode | Marcus Brummer | |
2020-06-04 | Merge pull request #39099 from YeldhamDev/create_dialog_icon_fallback | Rémi Verschelde | |
Add fallback icons and make custom ones appear in the recent/favorites list in the "Create New" dialog | |||
2020-06-04 | Merge pull request #38924 from Calinou/tweak-import-compression-hint | Rémi Verschelde | |
Tweak the import compression property hint for clarity | |||
2020-06-04 | Merge pull request #39154 from dreamsComeTrue/sync-script-change-remember | Rémi Verschelde | |
Preserving "Sync Scene Changes" & "Sync Script Changes" with Project Settings | |||
2020-06-04 | Merge pull request #39271 from RandomShaper/fix_atlas_crop | Rémi Verschelde | |
Fix excessive bottom cropping in atlas generation | |||
2020-06-03 | Add visual feedback when hovering layer checkboxes in the Inspector | Hugo Locurcio | |
This also changes how checkboxes are selected, which makes it possible to click in the small area between two checkboxes and still toggle a value successfully (which is arguably less frustrating). | |||
2020-06-03 | Merge pull request #39204 from Calinou/distraction-free-property-getter | Rémi Verschelde | |
Add a getter and property for the editor distraction-free mode | |||
2020-06-03 | Merge pull request #37839 from MrRevington/3.2-_input_focus_check | Rémi Verschelde | |
FIX CodeTextEditor not respecting focus in _input | |||
2020-06-03 | Merge pull request #39167 from Calinou/tileset-editor-zoom-mouse-wheel-anywhere | Rémi Verschelde | |
Allow mouse zooming without hovering the texture in the TileSet editor | |||
2020-06-03 | Merge pull request #39165 from Calinou/tilemap-editor-zoom-mouse-wheel | Rémi Verschelde | |
Implement zooming using Ctrl + Mouse wheel in the TileMap editor | |||
2020-06-03 | Merge pull request #39262 from aaronfranke/ok | Rémi Verschelde | |
Change OK text in snap dialog to OK | |||
2020-06-03 | Merge pull request #39009 from Calinou/improve-script-editor-warnings-text | Rémi Verschelde | |
Improve the text appearance in the script editor warnings panel | |||
2020-06-03 | Fix excessive bottom cropping in atlas generation | Pedro J. Estébanez | |
2020-06-03 | Add a getter and property for the editor distraction-free mode | Hugo Locurcio | |
2020-06-03 | Implement zooming using Ctrl + Mouse wheel in the TileMap editor | Hugo Locurcio | |
This was previously implemented in the GridMap editor. This makes the same feature available in the TileMap editor. | |||
2020-06-03 | Allow mouse zooming without hovering the texture in the TileSet editor | Hugo Locurcio | |
This partially addresses https://github.com/godotengine/godot-proposals/issues/968. | |||
2020-06-03 | Change OK text in snap dialog to OK | Aaron Franke | |
2020-06-03 | Preserving "Sync Scene Changes' and "Sync Script Changes" with Project Settings | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #38739 | |||
2020-06-03 | Merge pull request #39150 from ↵ | Rémi Verschelde | |
dreamsComeTrue/project-manager-grab-focus-on-enter Grabbing focus on ProjectList after clicking an item. | |||
2020-06-03 | Merge pull request #39203 from Xrayez/fix-no-lang-crash | Rémi Verschelde | |
Prevent crash attaching a script with no languages registered | |||
2020-06-03 | Merge pull request #39209 from Xrayez/ray-shape-indie | Rémi Verschelde | |
Move `RayShape2D` implementation into its own translation unit | |||
2020-06-01 | Improved warning shown when autoload cannot be added. | Eric M | |
2020-06-01 | Move `RayShape2D` implementation into its own translation unit | Andrii Doroshenko (Xrayez) | |
2020-05-31 | Prevent crash attaching a script with no languages registered | Andrii Doroshenko (Xrayez) | |
2020-05-30 | Grabbing focus on ProjectList after clicking an item. | Dominik 'dreamsComeTrue' Jasiński | |
Fixes: #39012 | |||
2020-05-29 | Respect 'mesh compression' editor import option in Assimp (ie. FBX) and glTF ↵ | Alex Bustin | |
importers | |||
2020-05-29 | Merge pull request #39051 from Xrayez/geometry-split | Rémi Verschelde | |
Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | |||
2020-05-28 | Use translated docs in PropertySelector | Rémi Verschelde | |
And do the dedent and stripping for both translated and non-translated strings for consistency, and so that we don't need to do it at the call site. | |||
2020-05-27 | Add fallback icons and make custom ones appear in the recent/favorites list ↵ | Michael Alexsander | |
in the "Create New" dialog | |||
2020-05-27 | Split `Geometry` singleton into `Geometry2D` and `Geometry3D` | Andrii Doroshenko (Xrayez) | |
Extra `_2d` suffixes are removed from 2D methods accoringly. | |||
2020-05-27 | Merge pull request #39062 from akien-mga/du-pain-et-des-jeux | Rémi Verschelde | |
Add shortcut for Pan Mode (G) | |||
2020-05-27 | Merge pull request #36409 from fire/skeleton-custom-inspector | Rémi Verschelde | |
Custom Skeleton3DEditorPlugin | |||
2020-05-26 | Add shortcut for Pan Mode (G) | Rémi Verschelde | |
And change TileMap Bucket Fill shortcut to (B). Fixes #8582. | |||
2020-05-26 | Merge pull request #28289 from aaronfranke/grid | Rémi Verschelde | |
Dynamic infinite 3D grid | |||
2020-05-25 | Add `custom_modules` build option to compile external user modules | Andrii Doroshenko (Xrayez) | |
This patch adds ability to include external, user-defined C++ modules to be compiled as part of Godot via `custom_modules` build option which can be passed to `scons`. ``` scons platform=x11 tools=yes custom_modules="../project/modules" ``` Features: - detects all available modules under `custom_modules` directory the same way as it does for built-in modules (not recursive); - works with both relative and absolute paths on the filesystem; - multiple search paths can be specified as a comma-separated list. Module custom documentation and editor icons collection and generation process is adapted to work with absolute paths needed by such modules. Also fixed doctool bug mixing absolute and relative paths respectively. Implementation details: - `env.module_list` is a dictionary now, which holds both module name as key and either a relative or absolute path to a module as a value. - `methods.detect_modules` is run twice: once for built-in modules, and second for external modules, all combined later. - `methods.detect_modules` was not doing what it says on the tin. It is split into `detect_modules` which collects a list of available modules and `write_modules` which generates `register_types` sources for each. - whether a module is built-in or external is distinguished by relative or absolute paths respectively. `custom_modules` scons converter ensures that the path is absolute even if relative path is supplied, including expanding user paths and symbolic links. - treats the parent directory as if it was Godot's base directory, so that there's no need to change include paths in cases where custom modules are included as dependencies in other modules. | |||
2020-05-25 | Fix build after merge of #37235 | Rémi Verschelde | |
It used APIs that were changed after the PR was last rebased. | |||
2020-05-25 | Merge pull request #37235 from Calinou/improve-editor-feature-profiles | Rémi Verschelde | |
Improve the editor feature profiles UX |