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2017-06-212D GPU Particles working..Juan Linietsky
2017-06-20Fix EditorImportPlugin::get_preset_countAndreas Haas
Was missing a const...
2017-06-20Merge pull request #8407 from Jylhis/popup_item_select_hideThomas Herzog
Update PopupMenu hiding
2017-06-19Merge pull request #9099 from kubecz3k/plugin-camera-exposeThomas Herzog
EditorPlugin can request user inputs from editor 3d view
2017-06-19Merge pull request #9256 from MarianoGnu/masterJuan Linietsky
Fix ColorPicker's screen pick functionality
2017-06-19Fix ColorPicker's screen pick functionalityMariano Suligoy
2017-06-19Fix image lock on preview image generatingKonrad Nowakowski
2017-06-17Added option to not save a scene when played.Kryptocron
2017-06-16-Fix freezes caused by etccomp2, closes #9183Juan Linietsky
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality.
2017-06-16Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dockRémi Verschelde
Fix EditorFileSystem duplicating root folder in new folders
2017-06-16Fix EditorFileSystem duplicating root folder in new foldersBojidar Marinov
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662.
2017-06-16Merge pull request #9221 from volzhs/fix-scene-tab-themeAndreas Haas
Fix scene tab color not updated when theme changed
2017-06-16Complete changing of resource extensionsGeorge Marques
Some places were missing in e42d59f.
2017-06-17Fix scene tab color not updated when theme changedvolzhs
2017-06-16Fixed ‘CreateNewAnimation’ window wrong size.ageazrael
2017-06-16Merge pull request #9208 from Calinou/tweak-default-fovRémi Verschelde
Increase the default perspective camera FOV
2017-06-16Godot 3.0 primitives as resources for use with MeshInstanceBastiaanOlij
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes
2017-06-16Merge pull request #9201 from vnen/rename-extensionsRémi Verschelde
Rename Godot-specific resource extensions
2017-06-16Increase the default perspective camera FOVHugo Locurcio
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes.
2017-06-16Merge pull request #9196 from volzhs/scene-tabRémi Verschelde
Enhance scene tabs
2017-06-16Enhance scene tabsvolzhs
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button
2017-06-15Rename Godot-specific resource extensionsGeorge Marques
2017-06-15Merge pull request #9102 from Faless/debugger_listen_show_errorRémi Verschelde
Editor now shows error when debug port is in use
2017-06-14get rid of button arrayJuan Linietsky
2017-06-14Merge pull request #9158 from Hinsbart/script_templatesRémi Verschelde
Add ability to use custom script templates.
2017-06-14Merge pull request #9160 from karroffel/color-ramp-renameRémi Verschelde
renamed occurances of ColorRamp with Gradient
2017-06-14Merge pull request #9174 from volzhs/file-mode-toggleRémi Verschelde
Make toggle between thumbnail and list for file dialog on editor
2017-06-14Make toggle between thumbnail and list for file dialog on editorvolzhs
2017-06-14renamed occurances of ColorRamp with GradientKarroffel
ColorRamp got renamed to Gradient recently, reduz missed some occurances though.
2017-06-13Merge pull request #8548 from tagcup/etc2compJuan Linietsky
Add ETC1/ETC2 compression support though etc2comp.
2017-06-13Add ability to use custom script templates.Andreas Haas
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders
2017-06-12Fix empty shader related crash, closes #8314Juan Linietsky
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-12EditorSettings: Default game window placement to Centered.Andreas Haas
Fixes #8890
2017-06-12EditorPlugin can request user inputs from editor 3d viewUnknown
2017-06-11Restored everything related to information polling, and added information ↵Juan Linietsky
box for viewport.
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-11Multiple 3D viewports are not operational.Juan Linietsky
2017-06-11Added EditorPlugin.remove_import_plugin()Zher Huei Lee
Allows addons with import extensions to clean up properly on removal.
2017-06-10Fix `network/debug/remote_port` editor setting not working properlyFabio Alessandrelli
2017-06-10Editor now shows error when debug port is in useFabio Alessandrelli
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09Merge pull request #9060 from pixelpicosean/scroll-to-pan-canvas-item-editor-3.0Rémi Verschelde
Add settings to pan canvas editor with scrolling
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-08Add settings to pan canvas editor with scrollingSean Bohan
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed
2017-06-08Merge pull request #9089 from nunodonato/autoopennewRémi Verschelde
Automatically edit new project after creating it in project manager. Fixes #9075
2017-06-08Merge pull request #9085 from groud/fix-audio-bus-buttonsRémi Verschelde
Fix: audio buses buttons hard to see if pressed or not
2017-06-08Merge pull request #9092 from Noshyaar/pr-runRémi Verschelde
Fix unsaved scene not running after save
2017-06-08Merge pull request #9051 from toger5/fixedScriptEditorListSeperationRémi Verschelde
fixed spacing for script editor script list
2017-06-08Merge pull request #9090 from nunodonato/autorunRémi Verschelde
Run project after selecting main scene. Fixes #9077