Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-20 | Fix EditorImportPlugin::get_preset_count | Andreas Haas | |
Was missing a const... | |||
2017-06-20 | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog | |
Update PopupMenu hiding | |||
2017-06-19 | Merge pull request #9099 from kubecz3k/plugin-camera-expose | Thomas Herzog | |
EditorPlugin can request user inputs from editor 3d view | |||
2017-06-19 | Merge pull request #9256 from MarianoGnu/master | Juan Linietsky | |
Fix ColorPicker's screen pick functionality | |||
2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | |
2017-06-19 | Fix image lock on preview image generating | Konrad Nowakowski | |
2017-06-17 | Added option to not save a scene when played. | Kryptocron | |
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-16 | Merge pull request #9225 from bojidar-bg/attempt-fix-fs-dock | Rémi Verschelde | |
Fix EditorFileSystem duplicating root folder in new folders | |||
2017-06-16 | Fix EditorFileSystem duplicating root folder in new folders | Bojidar Marinov | |
Also, add some uninitialized variables into constructors (I like to applease cppcheck). Also, remove unused md_count. Fixes #3662. | |||
2017-06-16 | Merge pull request #9221 from volzhs/fix-scene-tab-theme | Andreas Haas | |
Fix scene tab color not updated when theme changed | |||
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-17 | Fix scene tab color not updated when theme changed | volzhs | |
2017-06-16 | Fixed ‘CreateNewAnimation’ window wrong size. | ageazrael | |
2017-06-16 | Merge pull request #9208 from Calinou/tweak-default-fov | Rémi Verschelde | |
Increase the default perspective camera FOV | |||
2017-06-16 | Godot 3.0 primitives as resources for use with MeshInstance | BastiaanOlij | |
Adds the following resources: - CapsuleMesh: a capsule object - CubeMesh: a cube that can be subdivided - CylinderMesh: a cylinder - PlaneMesh: a horizontal plane that can be subdivided - PrismMesh: a prism shape - SphereMesh: a sphere - QuadMesh: reintroduction of the original quadmesh Removes the old Quad and TestCube nodes | |||
2017-06-16 | Merge pull request #9201 from vnen/rename-extensions | Rémi Verschelde | |
Rename Godot-specific resource extensions | |||
2017-06-16 | Increase the default perspective camera FOV | Hugo Locurcio | |
This does not affect existing projects, but will affect newly-created editor settings and Camera nodes. | |||
2017-06-16 | Merge pull request #9196 from volzhs/scene-tab | Rémi Verschelde | |
Enhance scene tabs | |||
2017-06-16 | Enhance scene tabs | volzhs | |
- show scene thumbnail on hover - resize if has many tabs - show full scene file name with current edited scene - can be customized EditorSettings > Interface > Scene Tab - close scene with mouse middle button | |||
2017-06-15 | Rename Godot-specific resource extensions | George Marques | |
2017-06-15 | Merge pull request #9102 from Faless/debugger_listen_show_error | Rémi Verschelde | |
Editor now shows error when debug port is in use | |||
2017-06-14 | get rid of button array | Juan Linietsky | |
2017-06-14 | Merge pull request #9158 from Hinsbart/script_templates | Rémi Verschelde | |
Add ability to use custom script templates. | |||
2017-06-14 | Merge pull request #9160 from karroffel/color-ramp-rename | Rémi Verschelde | |
renamed occurances of ColorRamp with Gradient | |||
2017-06-14 | Merge pull request #9174 from volzhs/file-mode-toggle | Rémi Verschelde | |
Make toggle between thumbnail and list for file dialog on editor | |||
2017-06-14 | Make toggle between thumbnail and list for file dialog on editor | volzhs | |
2017-06-14 | renamed occurances of ColorRamp with Gradient | Karroffel | |
ColorRamp got renamed to Gradient recently, reduz missed some occurances though. | |||
2017-06-13 | Merge pull request #8548 from tagcup/etc2comp | Juan Linietsky | |
Add ETC1/ETC2 compression support though etc2comp. | |||
2017-06-13 | Add ability to use custom script templates. | Andreas Haas | |
Templates will be loaded from .godot/script_templates For now they're disabled for GDNative. Ideas for further improvements: - Add a "Save as Template" option to the script editor, as it can normally only save to res:// - Support more placeholders / custom placeholders | |||
2017-06-12 | Fix empty shader related crash, closes #8314 | Juan Linietsky | |
2017-06-12 | Properly adjust the visible editor rect and make limits respected, closes #8328 | Juan Linietsky | |
2017-06-12 | EditorSettings: Default game window placement to Centered. | Andreas Haas | |
Fixes #8890 | |||
2017-06-12 | EditorPlugin can request user inputs from editor 3d view | Unknown | |
2017-06-11 | Restored everything related to information polling, and added information ↵ | Juan Linietsky | |
box for viewport. | |||
2017-06-11 | Restored multiple viewport function, as well as view modes. | Juan Linietsky | |
2017-06-11 | Multiple 3D viewports are not operational. | Juan Linietsky | |
2017-06-11 | Added EditorPlugin.remove_import_plugin() | Zher Huei Lee | |
Allows addons with import extensions to clean up properly on removal. | |||
2017-06-10 | Fix `network/debug/remote_port` editor setting not working properly | Fabio Alessandrelli | |
2017-06-10 | Editor now shows error when debug port is in use | Fabio Alessandrelli | |
2017-06-09 | renamed all Rect3.pos to Rect3.position | alexholly | |
2017-06-09 | Merge pull request #9060 from pixelpicosean/scroll-to-pan-canvas-item-editor-3.0 | Rémi Verschelde | |
Add settings to pan canvas editor with scrolling | |||
2017-06-09 | -Restored multithread capability to VisualServer | Juan Linietsky | |
-Restored resource previews! | |||
2017-06-08 | Add settings to pan canvas editor with scrolling | Sean Bohan | |
This feature is mainly designed for developers who uses touchpad instead of mouse, and want to scroll instead of zoom. Every macOS developers will like it since it feels intuitive. 2 new settings are added to “editors/2d”: scroll_to_pan: turn on to use mouse/touchpad scroll to pan canvas item editor view instead of zoom pan_speed: use this value to change scroll speed | |||
2017-06-08 | Merge pull request #9089 from nunodonato/autoopennew | Rémi Verschelde | |
Automatically edit new project after creating it in project manager. Fixes #9075 | |||
2017-06-08 | Merge pull request #9085 from groud/fix-audio-bus-buttons | Rémi Verschelde | |
Fix: audio buses buttons hard to see if pressed or not | |||
2017-06-08 | Merge pull request #9092 from Noshyaar/pr-run | Rémi Verschelde | |
Fix unsaved scene not running after save | |||
2017-06-08 | Merge pull request #9051 from toger5/fixedScriptEditorListSeperation | Rémi Verschelde | |
fixed spacing for script editor script list | |||
2017-06-08 | Merge pull request #9090 from nunodonato/autorun | Rémi Verschelde | |
Run project after selecting main scene. Fixes #9077 |