index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
editor
Age
Commit message (
Expand
)
Author
2021-06-09
Merge pull request #48834 from daniel-mcclintock/fix-distraction-free-state-loss
Rémi Verschelde
2021-06-09
Merge pull request #42248 from Chaosus/vs_particles_shader
Rémi Verschelde
2021-06-09
Fix out of sync separate distraction-free mode
daniel-mcclintock
2021-06-08
Merge pull request #49422 from timothyqiu/hani-preview-text
Rémi Verschelde
2021-06-08
Fix TextEditor redo shortcut typo
Paulb23
2021-06-08
Separate version hash from version number in editor and project manager
Andrii Doroshenko (Xrayez)
2021-06-08
Fix font preview text for CJKV ideographs
Haoyu Qiu
2021-06-07
Merge pull request #48742 from pycbouh/editor-subresource-selector
Rémi Verschelde
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Rémi Verschelde
2021-06-07
Merge pull request #49296 from NoFr1ends/fix-49294
Rémi Verschelde
2021-06-07
Don't remap resources belonging to instance
kobewi
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
Merge pull request #49337 from Chaosus/vs_texture_func
Rémi Verschelde
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-06
Don't save built-in script when adding method
kobewi
2021-06-06
Merge pull request #49325 from reduz/rename-gi-classes
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Rename GI Classes
reduz
2021-06-05
Merge pull request #39202 from Calinou/editor-import-invert-green-channel
Rémi Verschelde
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Replace "Invert" import option with more useful "Normal Map Invert Y"
Hugo Locurcio
2021-06-04
Merge pull request #49297 from aaronfranke/anim-type-tr3d
Rémi Verschelde
2021-06-04
Merge pull request #48902 from pycbouh/editor-improve-template-downloader
Rémi Verschelde
2021-06-04
Merge pull request #44198 from madmiraal/rename-translation-position
Rémi Verschelde
2021-06-04
Merge pull request #47336 from Calinou/rename-shader-file-extension
Rémi Verschelde
2021-06-04
Rename Node3D's property translation to position
Marcel Admiraal
2021-06-04
Merge pull request #47871 from aaronfranke/assetlib-pm
Rémi Verschelde
2021-06-04
Merge pull request #49300 from aaronfranke/editor-prop-tr3d
Rémi Verschelde
2021-06-03
Rename EditorPropertyTransform to EditorPropertyTransform3D
Aaron Franke
2021-06-03
Rename Animation TYPE_TRANSFORM to TYPE_TRANSFORM3D
Aaron Franke
2021-06-03
Rename tabs in the project manager
Aaron Franke
2021-06-04
EditorSettings: Look for binding while filtering too
Jonas Bernemann
2021-06-04
Make several actions in the Inspector dock more obvious
Yuri Sizov
2021-06-03
Flip 2D icon to match Godot's handedness
Aaron Franke
2021-06-03
Merge pull request #38430 from aaronfranke/transform3d
Rémi Verschelde
2021-06-03
Improve the UI/UX of the Export Template Manager dialog
Yuri Sizov
2021-06-03
Replace get_settings_dir with get_config_dir when fetching configuration paths
Yuri Sizov
2021-06-03
Rename Variant TRANSFORM to TRANSFORM3D
Aaron Franke
2021-06-03
Rename Transform to Transform3D in core
Aaron Franke
2021-06-03
Merge pull request #49271 from Chaosus/vs_fix_error_label_theme
Rémi Verschelde
2021-06-03
Fix changing theme coloring for error label in VisualShader editor
Yuri Roubinsky
2021-06-03
Merge pull request #44259 from gongpha/new-gradient-icon
Rémi Verschelde
2021-06-03
Merge pull request #49263 from Calinou/add-occluder3d-editor-icons
Rémi Verschelde
2021-06-03
Add editor icons for Occluder3D and OccluderInstance3D
Hugo Locurcio
2021-06-03
Improve radio checkboxes in the default editor theme
Hugo Locurcio
2021-06-02
Improve axis awareness and visibility for Position2D and Position3D
Hugo Locurcio
2021-06-02
Use bold fonts in editor
reduz
[next]