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2021-10-15Merge pull request #53813 from reduz/editor-import-pluginsRémi Verschelde
2021-10-15Merge pull request #53753 from EricEzaM/fix-shortcut-savingRémi Verschelde
2021-10-15Add scene Post-Import Plugin support.reduz
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on.
2021-10-15Merge pull request #53782 from reduz/animation-track-type-import-actionsRémi Verschelde
2021-10-15Fixed shortcut saving and 'original' comparisonsEric M
2021-10-14Fix specific warnings issues by ClangK. S. Ernest (iFire) Lee
Found by `scons dev=yes` on llvm-mingw.
2021-10-14Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methodsRémi Verschelde
2021-10-15get rid set_bone_pose and fix some function in SkeletonEditorSilc 'Tokage' Renew
2021-10-14Implement import actions for pos/rot/scale animation tracksreduz
Following actions are supported for each track type (position, rotatin, scale): * ImportIfPresent: If a track of this type is found, import it. * ImportIfPresentForall (default): If a track is found for a given node/bone, create it in animations. This ensures there is always a correct blending. * Never: Delete all tracks found for a given type. This is useful if you want to, as an example, force to import rotations only.
2021-10-14Add tool quick-select to tile editorkobewi
2021-10-13Remove REST transform influence in skeleton bonesreduz
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products).
2021-10-13Merge pull request #53767 from groud/improve_tile_set_change_performancesRémi Verschelde
2021-10-13Greatly improve editor performances by deferring tiles related updatesGilles Roudière
Solve few update problems
2021-10-13Prevent tiles outside atlas textureGilles Roudière
2021-10-13Merge pull request #53689 from reduz/remove-animation-transform3d-trackRémi Verschelde
2021-10-13Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distancesRémi Verschelde
2021-10-13Merge pull request #53683 from Chaosus/vs_previewsRémi Verschelde
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one.
2021-10-12Merge pull request #53471 from KoBeWi/🥞Rémi Verschelde
Improve editor panning and remove RMB panning
2021-10-12Merge pull request #53705 from e8newallm/53668Rémi Verschelde
Fixed editor attempting to save a blank scene with save all scenes
2021-10-12Merge pull request #53735 from Paulb23/text-file-drop-and-dragRémi Verschelde
Allow dragging TextFiles from the Filesystem dock
2021-10-12Allow dragging TextFiles from the Filesystem dockPaulb23
2021-10-12Fix TextFiles not saving when closing the tabPaulb23
2021-10-12Increase object snapping distances in the 3D editorHugo Locurcio
- Increase drag-and-drop snapping to 50 units (from 10 units). - Increase Snap Object to Floor maximum height to 500 units (from 20 units). - Increase Snap Object to Floor negative margin to 1 unit (from 0.2 units).
2021-10-12Fixed editor attempting to save a blank scene with save all scenesMatthew Newall
2021-10-12Merge pull request #52548 from m4gr3d/customize_metadata_dir_masterRémi Verschelde
Make the project data directory customizable
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵Juan Linietsky
NodeAnimation"
2021-10-11Make the project data directory customizable.ne0fhyk
2021-10-11Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-10-11Move add_syntax_highlighter bind to ScriptEditorBasePaulb23
2021-10-11Merge pull request #53678 from groud/fix_tilemap_selection_not_updatingRémi Verschelde
2021-10-11Fix selection not updating when erasing tilesGilles Roudière
2021-10-11Fix TileSet selection not updating when selecting on TileMapGilles Roudière
2021-10-09Fix crash when searching action map creates empty catagoriesPaulb23
2021-10-09Add a "dirty" marker to the editor import dock for unsaved changesHugo Locurcio
2021-10-09implement ping-pong loop in animationTokage
Co-authored-by: Chaosus <chaosus89@gmail.com>
2021-10-09Merge pull request #53570 from zaevi/fix_gdignoreRémi Verschelde
2021-10-09Fix missing argument names in bindingsRémi Verschelde
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`.
2021-10-08Fix `EditorFileSystem` not checking `.gdignore` in existed directoryZae
2021-10-07Merge pull request #52962 from mujpao/fix-right-click-sub-nodesRémi Verschelde
2021-10-07Merge pull request #53499 from ↵Rémi Verschelde
boruok/master-optional-crop-for-texture-atlas-importer
2021-10-07Merge pull request #53235 from Paulb23/script-editor-save-stateRémi Verschelde
2021-10-07Allow breakpoints in closed filesPaulb23
2021-10-07Preserve script editor state through tab closesPaulb23
2021-10-07added optional region cropping to Texture Atlas importerboruok
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
VisualServer no longer exists in the `master` branch.
2021-10-07Fix make sub-resource crash in AnimationTreeEditorHaoyu Qiu
2021-10-07fixed insert track queue in AnimationTrackEditor doesn't work correctlySilc 'Tokage' Renew
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
Implement Skeleton Editor Gizmo