Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-15 | Merge pull request #53813 from reduz/editor-import-plugins | Rémi Verschelde | |
2021-10-15 | Merge pull request #53753 from EricEzaM/fix-shortcut-saving | Rémi Verschelde | |
2021-10-15 | Add scene Post-Import Plugin support. | reduz | |
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. | |||
2021-10-15 | Merge pull request #53782 from reduz/animation-track-type-import-actions | Rémi Verschelde | |
2021-10-15 | Fixed shortcut saving and 'original' comparisons | Eric M | |
2021-10-14 | Fix specific warnings issues by Clang | K. S. Ernest (iFire) Lee | |
Found by `scons dev=yes` on llvm-mingw. | |||
2021-10-14 | Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods | Rémi Verschelde | |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-14 | Implement import actions for pos/rot/scale animation tracks | reduz | |
Following actions are supported for each track type (position, rotatin, scale): * ImportIfPresent: If a track of this type is found, import it. * ImportIfPresentForall (default): If a track is found for a given node/bone, create it in animations. This ensures there is always a correct blending. * Never: Delete all tracks found for a given type. This is useful if you want to, as an example, force to import rotations only. | |||
2021-10-14 | Add tool quick-select to tile editor | kobewi | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems | |||
2021-10-13 | Prevent tiles outside atlas texture | Gilles Roudière | |
2021-10-13 | Merge pull request #53689 from reduz/remove-animation-transform3d-track | Rémi Verschelde | |
2021-10-13 | Merge pull request #53727 from Calinou/3d-editor-tweak-object-snap-distances | Rémi Verschelde | |
2021-10-13 | Merge pull request #53683 from Chaosus/vs_previews | Rémi Verschelde | |
2021-10-12 | Remove animation 3D transform track, replace by loc/rot/scale tracks. | reduz | |
* `Animation.TYPE_TRANSFORM3D` track is gone. * Added POSITION_3D, ROTATION_3D, SCALE_3D tracks. * GLTF2, Collada, FBX importers will only import the track types found. * Skeleton3D bone poses are now Pos/Rot/Scale, pose matrix removed. * AnimationPlayer and AnimationTree animate these tracks separately, only when found. * Removed BakeReset code, is useless with these changes. This is the first in a series of commits designed to make the animation system in Godot more useful, which includes: * Better compatibility with Autodesk products * Better reusability of animations across models (including retargeting). * Proper animation compression. * etc. *Note* GLTF2 animation saving went broken with this PR, needs to be fixed in a subsequent one. | |||
2021-10-12 | Merge pull request #53471 from KoBeWi/🥞 | Rémi Verschelde | |
Improve editor panning and remove RMB panning | |||
2021-10-12 | Merge pull request #53705 from e8newallm/53668 | Rémi Verschelde | |
Fixed editor attempting to save a blank scene with save all scenes | |||
2021-10-12 | Merge pull request #53735 from Paulb23/text-file-drop-and-drag | Rémi Verschelde | |
Allow dragging TextFiles from the Filesystem dock | |||
2021-10-12 | Allow dragging TextFiles from the Filesystem dock | Paulb23 | |
2021-10-12 | Fix TextFiles not saving when closing the tab | Paulb23 | |
2021-10-12 | Increase object snapping distances in the 3D editor | Hugo Locurcio | |
- Increase drag-and-drop snapping to 50 units (from 10 units). - Increase Snap Object to Floor maximum height to 500 units (from 20 units). - Increase Snap Object to Floor negative margin to 1 unit (from 0.2 units). | |||
2021-10-12 | Fixed editor attempting to save a blank scene with save all scenes | Matthew Newall | |
2021-10-12 | Merge pull request #52548 from m4gr3d/customize_metadata_dir_master | Rémi Verschelde | |
Make the project data directory customizable | |||
2021-10-11 | Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ↵ | Juan Linietsky | |
NodeAnimation" | |||
2021-10-11 | Make the project data directory customizable. | ne0fhyk | |
2021-10-11 | Merge pull request #48332 from TokageItLab/implement-ping-pong | Rémi Verschelde | |
2021-10-11 | Make port previews in visual shader visible in other shader modes | Yuri Roubinsky | |
2021-10-11 | Move add_syntax_highlighter bind to ScriptEditorBase | Paulb23 | |
2021-10-11 | Merge pull request #53678 from groud/fix_tilemap_selection_not_updating | Rémi Verschelde | |
2021-10-11 | Fix selection not updating when erasing tiles | Gilles Roudière | |
2021-10-11 | Fix TileSet selection not updating when selecting on TileMap | Gilles Roudière | |
2021-10-09 | Fix crash when searching action map creates empty catagories | Paulb23 | |
2021-10-09 | Add a "dirty" marker to the editor import dock for unsaved changes | Hugo Locurcio | |
2021-10-09 | implement ping-pong loop in animation | Tokage | |
Co-authored-by: Chaosus <chaosus89@gmail.com> | |||
2021-10-09 | Merge pull request #53570 from zaevi/fix_gdignore | Rémi Verschelde | |
2021-10-09 | Fix missing argument names in bindings | Rémi Verschelde | |
While at it, tweak some boolean setters to use `p_enabled` for the bool. Also renames `draw_minimap()` to `set_draw_minimap()`. | |||
2021-10-08 | Fix `EditorFileSystem` not checking `.gdignore` in existed directory | Zae | |
2021-10-07 | Merge pull request #52962 from mujpao/fix-right-click-sub-nodes | Rémi Verschelde | |
2021-10-07 | Merge pull request #53499 from ↵ | Rémi Verschelde | |
boruok/master-optional-crop-for-texture-atlas-importer | |||
2021-10-07 | Merge pull request #53235 from Paulb23/script-editor-save-state | Rémi Verschelde | |
2021-10-07 | Allow breakpoints in closed files | Paulb23 | |
2021-10-07 | Preserve script editor state through tab closes | Paulb23 | |
2021-10-07 | added optional region cropping to Texture Atlas importer | boruok | |
2021-10-07 | Replace references to VisualServer in code comments with RenderingServer | Hugo Locurcio | |
VisualServer no longer exists in the `master` branch. | |||
2021-10-07 | Fix make sub-resource crash in AnimationTreeEditor | Haoyu Qiu | |
2021-10-07 | fixed insert track queue in AnimationTrackEditor doesn't work correctly | Silc 'Tokage' Renew | |
2021-10-06 | Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo | Rémi Verschelde | |
Implement Skeleton Editor Gizmo |