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2022-10-31Merge pull request #68008 from timothyqiu/hide-axisRémi Verschelde
Hide axis gizmo after translating 3D nodes
2022-10-31Merge pull request #68005 from timothyqiu/type-mismatchRémi Verschelde
Fix type mismatch error when deselecting a 3D gizmo
2022-10-31Merge pull request #42659 from kingoftheconnors/anim-tree-load-fail-alertRémi Verschelde
Add alert in anim trees if resource load fails
2022-10-31Merge pull request #67578 from KoBeWi/GEDITORRémi Verschelde
Unify usage of GLOBAL/EDITOR_GET
2022-10-31Merge pull request #68079 from Mickeon/doc-help-hintRémi Verschelde
Add tooltip to method qualifiers in Documentation Help
2022-10-31Add tooltip to method qualifiers in Documentation HelpMicky
2022-10-31Merge pull request #68073 from timothyqiu/marker-3d-extentsRémi Verschelde
Make Marker3D gizmo resizable
2022-10-31Merge pull request #67588 from KoBeWi/if(!GDVIRTUAL_CALL)don'tRémi Verschelde
Simplify GDVIRTUAL_CALL calls
2022-10-31Merge pull request #67489 from timothyqiu/auto-select-allRémi Verschelde
Allow selecting SpinBox & LineEdit text when focus enters
2022-10-31Fix `EditorInspector.property_changed` signal connectionDanil Alexeev
2022-10-31Merge pull request #67055 from GuilhermeGSousa/custom-node-exportRémi Verschelde
Added custom node export
2022-10-31Merge pull request #67560 from timothyqiu/mp-defaultRémi Verschelde
Fix `SceneTreeEditor::_update_tree()` binding
2022-10-31Merge pull request #67786 from EricEzaM/67743-script-editor-shortcutsRémi Verschelde
Set the shortcut context for the edit/search/goto menus to the ScriptEditor so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-31Merge pull request #68064 from ↵Rémi Verschelde
kleonc/sprite-frames-editor-fix-frame-index-calculation `SpriteFramesEditor` Fix calculating frame index from mouse position
2022-10-31Merge pull request #67888 from KoBeWi/overrideadRémi Verschelde
Remove `override_selected_font_color` property
2022-10-31Merge pull request #68003 from timothyqiu/camera-gizmo-selectRémi Verschelde
Make Camera3D gizmo clickable
2022-10-31Merge pull request #67445 from Zylann/rename_queue_deleteRémi Verschelde
Rename queue_delete => queue_free
2022-10-31Merge pull request #67805 from TokageItLab/fix-postimport-anim-argRémi Verschelde
Fix passed dictionary to `internal_process()` in importer plugin for animation
2022-10-31Merge pull request #65118 from Mickeon/editor-remote-tree-buttonsRémi Verschelde
Add a few buttons in Remote Scene Tree
2022-10-31Merge pull request #67580 from KoBeWi/little_thingsRémi Verschelde
Minor code improvements
2022-10-31Make Marker3D gizmo resizableHaoyu Qiu
2022-10-30`SpriteFramesEditor` Fix calculating frame index from mouse positionkleonc
2022-10-29Hide axis gizmo after translating 3D nodesHaoyu Qiu
2022-10-29Fix type mismatch error when deselecting a 3D gizmoHaoyu Qiu
2022-10-29Make Camera3D gizmo clickableHaoyu Qiu
2022-10-29Allow selecting SpinBox & LineEdit text when focus entersHaoyu Qiu
2022-10-28ResourceImporterLayeredTexture: rename compress modes to match enumDeeJayLSP
2022-10-27Merge pull request #67834 from Klowner/collada-closed-curves-16658Clay John
Handle closed splines in Collada importer
2022-10-27Merge pull request #67832 from Sauermann/fix-remove-unnecessary-castsClay John
Remove unnecessary casts
2022-10-27Merge pull request #66383 from aaronfranke/basis-from-eulerClay John
Clean up Basis from Euler code
2022-10-26Add math operators to Visual Shader node namesAlfred Reinold Baudisch
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed. This feature is inspired by Unreal Engine node graph editor's UX. Implements and closes https://github.com/godotengine/godot-proposals/issues/5663
2022-10-26Remove override_selected_font_color propertykobewi
2022-10-25Set the shortcut context for the edit/search/goto menus to the ScriptEditor ↵Eric M
so that shortcuts continue to work when FindReplaceBar is focused.
2022-10-24Rename queue_delete => queue_freeMarc Gilleron
# Conflicts: # editor/plugins/tiles/tiles_editor_plugin.cpp
2022-10-24Handle closed splines in Collada importerMark Riedesel
2022-10-24Remove unnecessary castsMarkus Sauermann
button_add_item and button_add are both Button p_parent is a Node3D CanvasItem can never be cast to Viewport
2022-10-23Merge pull request #67390 from groud/more_conservative_terrain_paintingClay John
Make terrain painting not change neighbors centers bits
2022-10-24Fix passed dict to internal_process() in importer plugin for animationSilc Renew
2022-10-21Merge pull request #67426 from MrBlockers/blurry-texture-previewClay John
Make texture preview filter setting content aware
2022-10-22Merge pull request #67725 from TokageItLab/add-tuts-link-retargetMax Hilbrunner
Add a tutorial link to `BoneMap` and `SkeletonProfile`
2022-10-21Clean up Basis from Euler codeAaron Franke
2022-10-22Add a tutorial link to Retarget ClassesSilc Renew
2022-10-21Merge pull request #67314 from anvilfolk/quote-fixMax Hilbrunner
Fix single-quotes incorrectly escaped when dragging into script editor
2022-10-20Make texture preview and picker use mipmap filterMrBlockers
2022-10-20Add buttons in Remote Scene TreeMicky
A Scene button to any scene instantiated from file. When clicked, it opens the original PackedScene. A toggle visibility button is also available.
2022-10-20Make terrain painting not change neighbors centers bitsGilles Roudière
2022-10-19Merge pull request #66940 from aaronfranke/doc-get-tr-aabbMax Hilbrunner
Remove the global space `get_transformed_aabb` helper method
2022-10-19Merge pull request #67543 from clayjohn/PLU-defaultMax Hilbrunner
Use CameraAttributesPractical in the editor default environment
2022-10-19Simplify GDVIRTUAL_CALL callskobewi
2022-10-18Use CameraAttributesPractical in the editor default environmentclayjohn
This avoids forcing DoF in the editor when physical light units are enabled