Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-01 | Merge pull request #51139 from Chaosus/fix_canvasitem_drag_warning | Rémi Verschelde | |
Prevent warning spam to console when dragging a CanvasItem in container | |||
2021-08-01 | Prevent warning spam to console when dragging a CanvasItem in container | Yuri Roubinsky | |
2021-08-01 | Fix crash on doc dragging in script list panel | Yuri Roubinsky | |
2021-08-01 | Merge pull request #51124 from YeldhamDev/local_editor_dup_fix | Rémi Verschelde | |
Fix being able to add duplicate files in the Localization editor | |||
2021-07-31 | Fix being able to add duplicate files in the Localization editor | Michael Alexsander | |
2021-07-31 | Merge pull request #51114 from pycbouh/editor-fix-audio-bus-colors | Rémi Verschelde | |
Fix theming in the audio bus editor | |||
2021-07-31 | Merge pull request #51110 from pycbouh/editor-put-the-colon-back-in | Rémi Verschelde | |
Put multiple colons back into translated strings | |||
2021-07-31 | Fix theming in the audio bus editor | Yuri Sizov | |
2021-07-31 | Put multiple colons back into translated strings | Yuri Sizov | |
2021-07-31 | Make action names translatable | Haoyu Qiu | |
2021-07-31 | Merge pull request #46270 from RandomShaper/fix_can_reset | Rémi Verschelde | |
Rationalize property reversion | |||
2021-07-30 | Merge pull request #51057 from V-Sekai/bake-reset-anim | Rémi Verschelde | |
Bake RESET animation. | |||
2021-07-30 | Rationalize property reversion | Pedro J. Estébanez | |
2021-07-30 | Make "Find in Files" searches ignore directories with `.gdignore` files in them | Nicholas Huelin | |
This pull request fixes an issue where searches using the "Find in Files" function would include folders with `.gdignore` files in them. The editor is supposed to ignore directories with these files in them altogether. | |||
2021-07-30 | Merge pull request #51078 from nekomatata/code-editor-theme-change-optimization | Rémi Verschelde | |
Optimize theme change in code editor | |||
2021-07-30 | Merge pull request #50984 from Calinou/project-manager-vulkan-clustered-mobile | Rémi Verschelde | |
Expose Vulkan's clustered and mobile backends in the project manager | |||
2021-07-30 | Optimize theme change in code editor | PouleyKetchoupp | |
Postpone applying the whole theme when a setting changes, to avoid updating everything many times when the whole editor theme is changed. | |||
2021-07-30 | Expose Vulkan's clustered and mobile backends in the project manager | Hugo Locurcio | |
Since OpenGL will not be available in Godot 4.0, this exposes a choice between Vulkan clustered and Vulkan mobile in the project manager. Despite the name, Vulkan mobile has many benefits on desktop platforms. It provides better performance on simple scenes, and ensures that you won't accidentally use unsupported features while testing your project on desktop platforms. The Vulkan backend setting was made into a "basic" setting so that it can be changed without having to enable the Advanced Settings toggle. This also improves list formatting to use bullet points and tweaks the property hint to be more descriptive. | |||
2021-07-30 | Merge pull request #51067 from akien-mga/doc-return-argument-self-closing-tags | Rémi Verschelde | |
doc: Use self-closing tags for `return` and `argument` | |||
2021-07-30 | Merge pull request #51041 from foxydevloper/new-resources-snake-case | Rémi Verschelde | |
Name new resource files with `snake_case` | |||
2021-07-30 | doc: Use self-closing tags for `return` and `argument` | Rémi Verschelde | |
For the time being we don't support writing a description for those, preferring having all details in the method's description. Using self-closing tags saves half the lines, and prevents contributors from thinking that they should write the argument or return documentation there. | |||
2021-07-30 | Merge pull request #35891 from Calinou/editor-viewport-highlight-context-menus | Rémi Verschelde | |
Highlight context menu items at the top of the 2D/3D viewports | |||
2021-07-30 | Make the focus outline translucent for editor viewports | Hugo Locurcio | |
This makes the focus outline less distracting on the 2D and 3D editor viewports. | |||
2021-07-30 | Merge pull request #50982 from Calinou/editor-use-bullet-points | Rémi Verschelde | |
Use bullet points in the editor instead of dashes where relevant | |||
2021-07-30 | Bake RESET animation. | K. S. Ernest (iFire) Lee | |
Co-authored-by: MMMaellon <mmmaellon@gmail.com> Co-authored-by: Eron <rufsketch1@gmail.com> | |||
2021-07-30 | Merge pull request #51011 from foxydevloper/drag-drop-root-default | Rémi Verschelde | |
2021-07-29 | Name new resource files with `snake_case` | foxydevloper | |
2021-07-29 | Make drag and drop into viewport add to root node by default | foxydevloper | |
When dragging and dropping a texture, mesh, or scene from the FileSystem into the 2D or 3D viewport, it will be added as a child of the current scene's root node. | |||
2021-07-29 | Merge pull request #51024 from Chaosus/clear_processes_ids | Rémi Verschelde | |
Clear debug process identifiers array at `stop()` to prevent invalid checking of them | |||
2021-07-29 | Clear debug process id at `stop()` to prevent invalid checking of them | Yuri Roubinsky | |
2021-07-29 | Remove colon from column titles | Haoyu Qiu | |
2021-07-29 | Merge pull request #50989 from SirQuartz/patch-35 | Rémi Verschelde | |
Fix duplicate shortcut for paint and erase in TileMap editor | |||
2021-07-29 | Hide open doc button when not inspecting anything | Haoyu Qiu | |
2021-07-28 | Fix duplicate shortcut in TileMap Editor | Nicholas Huelin | |
This pull request fixes an issue where the paint and erase tools in the TileMap editor had the same shortcut (E). The erase tool having "E" be its shortcut makes more sense than the paint tool having that be its shortcut. So I changed the paint tool's shortcut to be "D" since nothing else uses it and it's short for "draw", it's also right next to "S" on the keyboard which happens to be the selection tool. | |||
2021-07-28 | Use bullet points in the editor instead of dashes where relevant | Hugo Locurcio | |
2021-07-28 | Merge pull request #50961 from YeldhamDev/embed_windows_fixes | Rémi Verschelde | |
Multiple cosmetic fixes for embedded windows | |||
2021-07-28 | Improve the 2D editor ruler display | Hugo Locurcio | |
- Use the ° symbol instead of "deg" to reduce clutter. - Round the displayed lengths to only one decimal instead of two to further reduce clutter. - Don't make the `px` suffix localizable, as it isn't localizable anywhere else in the editor. | |||
2021-07-28 | Merge pull request #50597 from Calinou/3d-editor-improve-manipulation-gizmo | Rémi Verschelde | |
Improve the 3D editor manipulation gizmo | |||
2021-07-28 | Merge pull request #50826 from Calinou/editor-improve-mesh-uv-preview | Rémi Verschelde | |
Improve MeshInstance3D UV preview in the editor | |||
2021-07-27 | Multiple cosmetic fixes for embedded windows | Michael Alexsander | |
2021-07-27 | Highlight context menu items at the top of the 2D/3D viewports | Hugo Locurcio | |
This makes it easier to notice that some menu items only appear when specific nodes are selected. This change applies to both 2D and 3D editors, including both plugin-based menus and the hardcoded 2D layout/animation contextual menus. | |||
2021-07-27 | Merge pull request #50836 from Calinou/3d-editor-camera-preview-add-shortcut | Rémi Verschelde | |
Add shortcut to toggle the 3D editor's camera preview | |||
2021-07-27 | Merge pull request #50933 from JFonS/gizmo_rework_improvements | Rémi Verschelde | |
2021-07-27 | Merge pull request #50912 from Chaosus/fix_editor_3d_icon_theme_changing | Rémi Verschelde | |
Fix icon colors in 3d editor on theme changing | |||
2021-07-27 | Fixes to editor subgizmos | jfons | |
* Fixed subgizmo editing on scaled nodes. * Added more clarifications on the coordinate space of subgizmos. * Given input priority to the transform gizmo over subgizmo selection. | |||
2021-07-27 | Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains | K. S. Ernest (iFire) Lee | |
Remove the remains of ImmediateGeometry3D | |||
2021-07-26 | Fix icon colors in 3d editor on theme changing | Yuri Roubinsky | |
2021-07-26 | Merge pull request #50899 from akien-mga/refref | Rémi Verschelde | |
Use Ref<T> references as iterators where relevant | |||
2021-07-26 | Use Ref<T> references as iterators where relevant | Rémi Verschelde | |
And const when possible. | |||
2021-07-26 | Removing bounding box calculations from 3D scene drag and drop and collide ↵ | SaracenOne | |
against physics rather than visual geometry. |