Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-31 | Merge pull request #10382 from toger5/dark_icons | Rémi Verschelde | |
Light Theme | |||
2017-08-31 | Merge pull request #10763 from poke1024/realtime-polygon-2d-fix | Rémi Verschelde | |
Fixes two glitches in polygon2d wip mode introduced with #10614 | |||
2017-08-30 | added setting for icon/font color: auto,dark,light | toger5 | |
2017-08-30 | added icon updating to most ui elements | toger5 | |
2017-08-30 | renamed light_color to contrast_color | toger5 | |
- added tab highlighting - other changes to the theme to make use of contrast color | |||
2017-08-30 | White Theme | toger5 | |
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme | |||
2017-08-30 | removed svg's in icons/dark | toger5 | |
2017-08-30 | Implement color conversion for dark SVG icons | toger5 | |
2017-08-30 | moved 'scale import setting' into svg section | toger5 | |
2017-08-30 | Fix a crash when an early dialog tries to appear | Hein-Pieter van Braam | |
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen. | |||
2017-08-30 | AutoUse Pencil on Polygon creation | Scayze | |
2017-08-30 | Merge pull request #10743 from djrm/pr_improved_spatial_gizmo | Rémi Verschelde | |
Better spatial gizmo. | |||
2017-08-30 | Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signal | Rémi Verschelde | |
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed' | |||
2017-08-30 | Merge pull request #10774 from djrm/pr_gizmo_fixes | Rémi Verschelde | |
Fixed problem with highlight boxes not updating on translation | |||
2017-08-29 | Changed defaults, as it seems to be obviousy better to keep materials ↵ | Juan Linietsky | |
outside by default.. | |||
2017-08-29 | Added nice icon to show when a file is broken on import. | Juan Linietsky | |
2017-08-29 | Fix constant reimport on broken files, closes #9930 | Juan Linietsky | |
2017-08-29 | Merge pull request #10771 from neikeq/pr-improve-build-callbacks | Juan Linietsky | |
Improve build callbacks | |||
2017-08-29 | Merge pull request #10745 from neikeq/fix-docdata-and-stuff | Juan Linietsky | |
DocData and virtual method type hints fixes | |||
2017-08-29 | Fixed problem with highlight boxes not updating on translation | Daniel J. Ramirez | |
2017-08-29 | Improved and added some icons | Daniel J. Ramirez | |
2017-08-29 | Improve build callbacks | Ignacio Etcheverry | |
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option). | |||
2017-08-29 | Fixes two glitches in polygon2d wip mode introduced with #10614 | poke1024 | |
2017-08-29 | Makes built-in vararg methods actual vararg methods | Ignacio Etcheverry | |
- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them. - Makes EditorHelp display built-in vararg methods correctly. | |||
2017-08-29 | DocData and type hints fixes | Ignacio Etcheverry | |
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant. | |||
2017-08-29 | Renamed 'script_changed' signal in the script editor plugin to ↵ | Wilson E. Alvarez | |
'edited_script_changed' | |||
2017-08-29 | removed DISCARD built in variable, replaced by actual discard GLSL ↵ | Juan Linietsky | |
instruction, fixes #9677 | |||
2017-08-29 | -Fixes to how collada generates tangents (use SurfaceTool), closes #9562 | Juan Linietsky | |
-Fix to gridmap cell size (wrong property type) | |||
2017-08-29 | Merge pull request #10716 from Noshyaar/pr-update | Rémi Verschelde | |
Change editor update_mode to boolean (update_always) | |||
2017-08-29 | Merge pull request #10704 from Noshyaar/pr-scene | Rémi Verschelde | |
EditorNode: enhance open scene error dialog | |||
2017-08-29 | Merge pull request #10705 from djrm/pr_gizmo_icons | Rémi Verschelde | |
Added missing gizmo icons and fixed ugly looking gizmo icons. | |||
2017-08-29 | Merge pull request #10731 from Noshyaar/pr-save | Rémi Verschelde | |
EditorNode: fix scene save over others | |||
2017-08-28 | Better spatial gizmo. | Daniel J. Ramirez | |
Now it is posible to move spatial nodes along a plane. | |||
2017-08-29 | Change editor update_mode to boolean | Poommetee Ketson | |
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered. | |||
2017-08-29 | EditorNode: fix scene save over others | Poommetee Ketson | |
2017-08-29 | EditorNode: enhance open scene error dialog | Poommetee Ketson | |
2017-08-28 | Merge pull request #10614 from poke1024/realtime-polygon-2d | Rémi Verschelde | |
Adds realtime updates to polygon 2d editing | |||
2017-08-28 | Added missing gizmo icons and fixed ugly looking gizmo icons. | Daniel J. Ramirez | |
2017-08-28 | Merge pull request #10709 from djrm/pr_gizmos_improvements | Rémi Verschelde | |
Highlight currently selected gizmo. | |||
2017-08-28 | Fix the channels gltf importer uses for metallic and AO textures. | Ferenc Arn | |
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700. | |||
2017-08-28 | Improved directional light arrow and gizmo highlighting | Daniel J. Ramirez | |
2017-08-28 | Fix inability to change project settings | Rémi Verschelde | |
Regression from 565600e8445a3073e4188a1a2bde1f47dd299c5a, fixes #10712. | |||
2017-08-28 | Highlight currently selected gizmo. | Daniel J. Ramirez | |
Work with, GIProbe, ReflectionProbe and Particles. | |||
2017-08-28 | -Some fixes to code completion. | Juan Linietsky | |
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin | |||
2017-08-28 | Merge pull request #10688 from Noshyaar/pr-csv2 | Rémi Verschelde | |
ImporterCSV: add delimiter options , ; or \t | |||
2017-08-28 | Merge pull request #10667 from Zylann/freelook_inertia | Rémi Verschelde | |
Added freelook inertia | |||
2017-08-28 | Merge pull request #10662 from hoelzl/python3-v3 | Rémi Verschelde | |
Make build scripts Python 3 compatible | |||
2017-08-27 | -Moved script run to editor, removed from project | Juan Linietsky | |
-fixed to code completion -fix shader crash bug reported by tagcup | |||
2017-08-27 | Make build scripts Python3 compatible | Matthias Hoelzl | |
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted. | |||
2017-08-27 | Fix mixed tab/whitespace in build files | Matthias Hoelzl | |