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2017-08-31Merge pull request #10382 from toger5/dark_iconsRémi Verschelde
Light Theme
2017-08-31Merge pull request #10763 from poke1024/realtime-polygon-2d-fixRémi Verschelde
Fixes two glitches in polygon2d wip mode introduced with #10614
2017-08-30added setting for icon/font color: auto,dark,lighttoger5
2017-08-30added icon updating to most ui elementstoger5
2017-08-30renamed light_color to contrast_colortoger5
- added tab highlighting - other changes to the theme to make use of contrast color
2017-08-30White Themetoger5
- almost all the colors are generated now. They get adapted based on the theme color. All the correct icons are used - error label now uses error color - added missing button colors in editor theme
2017-08-30removed svg's in icons/darktoger5
2017-08-30Implement color conversion for dark SVG iconstoger5
2017-08-30moved 'scale import setting' into svg sectiontoger5
2017-08-30Fix a crash when an early dialog tries to appearHein-Pieter van Braam
This changes the order of creating some of the dialogs that may appear during project import/startup. It is possible for the 'accept' dialog to be required before it is initialized. This moves all of these dialogs to earlier in the constructor so this can't happen.
2017-08-30AutoUse Pencil on Polygon creationScayze
2017-08-30Merge pull request #10743 from djrm/pr_improved_spatial_gizmoRémi Verschelde
Better spatial gizmo.
2017-08-30Merge pull request #10750 from Rubonnek/fix-duplicate-script-changed-signalRémi Verschelde
Renamed 'script_changed' signal in the script editor plugin to 'edited_script_changed'
2017-08-30Merge pull request #10774 from djrm/pr_gizmo_fixesRémi Verschelde
Fixed problem with highlight boxes not updating on translation
2017-08-29Changed defaults, as it seems to be obviousy better to keep materials ↵Juan Linietsky
outside by default..
2017-08-29Added nice icon to show when a file is broken on import.Juan Linietsky
2017-08-29Fix constant reimport on broken files, closes #9930Juan Linietsky
2017-08-29Merge pull request #10771 from neikeq/pr-improve-build-callbacksJuan Linietsky
Improve build callbacks
2017-08-29Merge pull request #10745 from neikeq/fix-docdata-and-stuffJuan Linietsky
DocData and virtual method type hints fixes
2017-08-29Fixed problem with highlight boxes not updating on translationDaniel J. Ramirez
2017-08-29Improved and added some iconsDaniel J. Ramirez
2017-08-29Improve build callbacksIgnacio Etcheverry
- Build callbacks now return bool to determine if the build was successful. If the build fails, the editor won't run the game. - Makes sure build callbacks are called after saving the scene ("Save Before Running" option).
2017-08-29Fixes two glitches in polygon2d wip mode introduced with #10614poke1024
2017-08-29Makes built-in vararg methods actual vararg methodsIgnacio Etcheverry
- Removes hardcoded parameters from built-in vararg methods and adds METHOD_FLAG_VARARG to them. - Makes EditorHelp display built-in vararg methods correctly.
2017-08-29DocData and type hints fixesIgnacio Etcheverry
- Makes vararg methods automatically use PROPERTY_USAGE_NIL_IS_VARIANT on return types - Completely removes the ":type" suffix for method names. Virtual methods must use the MethodInfo constructors that takes Variant::Type or PropertyHint as the first parameter for the return type (with CLASS_INFO as a helper to get the PropertyInfo). Parameters must use PROPERTY_HINT_RESOURCE_TYPE and hint string. - PROPERTY_USAGE_NIL_IS_VARIANT is no longer needed for parameters, because parameters cannot be void. - Adds missing PROPERTY_USAGE_NIL_IS_VARIANT to virtual and built-in methods that return Variant.
2017-08-29Renamed 'script_changed' signal in the script editor plugin to ↵Wilson E. Alvarez
'edited_script_changed'
2017-08-29removed DISCARD built in variable, replaced by actual discard GLSL ↵Juan Linietsky
instruction, fixes #9677
2017-08-29-Fixes to how collada generates tangents (use SurfaceTool), closes #9562Juan Linietsky
-Fix to gridmap cell size (wrong property type)
2017-08-29Merge pull request #10716 from Noshyaar/pr-updateRémi Verschelde
Change editor update_mode to boolean (update_always)
2017-08-29Merge pull request #10704 from Noshyaar/pr-sceneRémi Verschelde
EditorNode: enhance open scene error dialog
2017-08-29Merge pull request #10705 from djrm/pr_gizmo_iconsRémi Verschelde
Added missing gizmo icons and fixed ugly looking gizmo icons.
2017-08-29Merge pull request #10731 from Noshyaar/pr-saveRémi Verschelde
EditorNode: fix scene save over others
2017-08-28Better spatial gizmo.Daniel J. Ramirez
Now it is posible to move spatial nodes along a plane.
2017-08-29Change editor update_mode to booleanPoommetee Ketson
Fix potential issues when MenuOptions enum or the entry in project metadata file is altered.
2017-08-29EditorNode: fix scene save over othersPoommetee Ketson
2017-08-29EditorNode: enhance open scene error dialogPoommetee Ketson
2017-08-28Merge pull request #10614 from poke1024/realtime-polygon-2dRémi Verschelde
Adds realtime updates to polygon 2d editing
2017-08-28Added missing gizmo icons and fixed ugly looking gizmo icons.Daniel J. Ramirez
2017-08-28Merge pull request #10709 from djrm/pr_gizmos_improvementsRémi Verschelde
Highlight currently selected gizmo.
2017-08-28Fix the channels gltf importer uses for metallic and AO textures.Ferenc Arn
Khronos blender gltf exporter uses red channel for occlusion and blue channel for metallic, whereas the current behavior is the opposite. Fixes #10700.
2017-08-28Improved directional light arrow and gizmo highlightingDaniel J. Ramirez
2017-08-28Fix inability to change project settingsRémi Verschelde
Regression from 565600e8445a3073e4188a1a2bde1f47dd299c5a, fixes #10712.
2017-08-28Highlight currently selected gizmo.Daniel J. Ramirez
Work with, GIProbe, ReflectionProbe and Particles.
2017-08-28-Some fixes to code completion.Juan Linietsky
-Fix getter in code completion being displayed when it shouldn't -Clean up preview generation for editors and exposed it as editor plugin
2017-08-28Merge pull request #10688 from Noshyaar/pr-csv2Rémi Verschelde
ImporterCSV: add delimiter options , ; or \t
2017-08-28Merge pull request #10667 from Zylann/freelook_inertiaRémi Verschelde
Added freelook inertia
2017-08-28Merge pull request #10662 from hoelzl/python3-v3Rémi Verschelde
Make build scripts Python 3 compatible
2017-08-27-Moved script run to editor, removed from projectJuan Linietsky
-fixed to code completion -fix shader crash bug reported by tagcup
2017-08-27Make build scripts Python3 compatibleMatthias Hoelzl
- The Windows, UWP, Android (on Windows) and Linux builds are tested with Scons 3.0 alpha using Python 3. - OSX and iOS should hopefully work but are not tested since I don't have a Mac. - Builds using SCons 2.5 and Python 2 should not be impacted.
2017-08-27Fix mixed tab/whitespace in build filesMatthias Hoelzl