Age | Commit message (Collapse) | Author |
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Revive PathEditorPlugin.
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Since PathEditorPlugin was commented out, it didn't get clang-format'ed.
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Improved default colors for the new theme
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Join text menus on the top-left, move shortcut buttons to new locations (Preliminary work towards achieving the changes discussed in #8865.)
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Fix errors on engine startup.
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Adapted the plugin to recent changes in input classes and pool arrays.
Fixed an out-of-bounds bug in the process.
Doesn't display anything for a single point (existing issue).
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Colors inspired from solarized themes.
Also moved the theme settings to the Interface category.
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Fix disabled style of LineEdit
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Fixes a bunch of the most spammy console errors introduced by recent refactorings:
- `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead.
- `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one.
- Some methods have been moved from `Texture` to `Image`, but the old bindings were still there.
- A few `name == ""` errors related to duplicating nodes.
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Show description box on create new node window
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Show disabled item with proper color on FileDialog of editor theme
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Fix #8635
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Fixes #502. This appears to have been broken due to a merge conflict
after the InputEvents changes.
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this might cause bugs I haven't found yet..
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Export nested nodes in TileSet scenes; resolves #8819.
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New customizable editor theme
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_import_scene, recurses through the scene tree and exports all available nodes.
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Editor: Make "open 2d/3d/script editor" shortcuts configurable.
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Also adds shortcuts for opening the AssetLib and for switching to the next/prev editor.
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Add the ability to delete bezier path handles.
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Bring back EditorImportPlugin
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Also cleanup comments on variant types.
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AssetInstaller: fix toggling dir bug, scan after install
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Fix natural sorting order in EditorFileDialog, FileDialog and EditorFileSystemDirectory
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Project Settings: Use capitalized properties.
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Fix click area for bool parameter
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Fix Editor/Debugger connection problems.
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EditorFileSystemDirectory
Make EditorFileDialog, FileDialog and EditorFileSystemDirectory alphanumerical sorting more natural
Added a new method 'naturalnocasecmp_to' and comparator 'NaturalNoCaseComparator' to String.
Fixes #8712.
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This adds a new implementation of the EditorImportPlugin class, allowing to leverage the new importing system via tool scripts.
Will be especially useful when used together with GDNative, to support formats like fbx :)
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There's been some inconsistency between the ProjectSettings and EditorSettings:
One would use "snake_case_properties", the other "Capitalized Properties".
This fixes that by also using capitalized properties for the project settings.
(It's actually the default, so the line setting it to false was just removed..)
Was there a strong reason for using snake_case here in the first place?
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This fixes the issue #8551: VisualScript: can't change bool parameter in
function call
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Possibly fixes various editor<->debugger connection related problems.
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- Fix movement input affecting all viewports even when clicking outside
- Freelook up movement is now relative
- Prevent tool shortcut conflict when moving
- De-hardcode tool shortcuts (select, move, rotate, scale, wireframe)
- Movement speed depends on zoom distance (like panning)
- Mouse wheel controls speed (Blender-style) due to above point
- Added zoom distance indicator, hides after short delay
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Spatial Editor: Mouse warping for orbit & freelook modes.
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Reworked look and feel of Add Script Dialog also some bug fixes
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Working platforms platform: OSX, Windows.
Support for almost all ui elements, including project list.
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Untangled a lot of Controls logic code and placed it in one place.
Which squashed few bugs and made code easier to maintain.
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Also fix typo on the main editor confirmation prompt
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