Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-03-24 | Fix bug added in PR#17589. Resources couldn't be saved to files | robfram | |
This PR fixes the code to avoid saving default environment every time the project is run whitin the editor. Should fix #17727. Sorry for the troubles! | |||
2018-03-23 | Merge pull request #17706 from Calinou/overhaul-hidpi-settings | Rémi Verschelde | |
Overhaul the display scaling editor settings | |||
2018-03-23 | Overhaul the display scaling editor settings | Hugo Locurcio | |
This adds more scaling options, in addition to a custom scaling option which allows any scale between 0.75 and 3.0 to be used. | |||
2018-03-23 | Merge pull request #17344 from poke1024/multi-add-clear-script | Rémi Verschelde | |
Allow Attach and Clear Script on multiple nodes | |||
2018-03-23 | Merge pull request #17490 from robfram/homogenize-check-prop-names | Rémi Verschelde | |
Fix non-valid characters for `input_action` | |||
2018-03-23 | Merge pull request #17496 from robfram/fix-f3-change-editor-and-find | Rémi Verschelde | |
Fix pressing `F3` do both changing to script editor AND find next text | |||
2018-03-23 | Merge pull request #17505 from ArkDShiggy/invert_y-axis | Rémi Verschelde | |
add option to invert y-axis | |||
2018-03-23 | Merge pull request #17576 from Mr-Slurpy/master | Rémi Verschelde | |
Allow users to add items to Tool menu | |||
2018-03-21 | Prevented external editor from running multiple times | Ivan Vodopiviz | |
Fixes #16923. I'm not a fan of the special case for scripts in editor_node.cpp, but in any case, I made it so it wouldn't make the external editor to re-open just because we switched scenes. | |||
2018-03-20 | Merge pull request #17589 from robfram/fix-always-save-at-run | Rémi Verschelde | |
Fix saving unmodified scenes and resources | |||
2018-03-20 | add option to invert y-axis | Julien CATINEAU | |
2018-03-19 | Merge pull request #17622 from RandomShaper/gltf-fixes | Rémi Verschelde | |
A couple of fixes for glTF importing | |||
2018-03-19 | Fix animation length from glTF not correctly set | Pedro J. Estébanez | |
2018-03-19 | Fix glTF not accepting VEC3 colors | Pedro J. Estébanez | |
Aside from the colors themselves, the rejection was adding somes issues later in the mesh import process. | |||
2018-03-18 | Fix saving unmodified scenes and resources | robfram | |
When `_save_all_scenes` or `save_resource_in_path` was called, they always saved all the scenes and the resource no matter if they were modified or not. For example, when `saving before run` option was checked, it always overwrote the current scene and the default environment simply by opening and runing the project. This PR adds checks for unsaved scenes (using the same `unsave` check others method used) and modified resources (comparing last modified time and last import time). Fix #6025. | |||
2018-03-17 | Added tool menu functions in EditorPlugin | Mr-Slurpy | |
2018-03-17 | Fix non-valid characters for `input_action` | robfram | |
Add a new function to check action names, `_validate_action_name`, in the spirit of `_valprop`. Offending characters include non-printable ascii, and `\/=:"`. Also set only one text for the UI message. | |||
2018-03-17 | Fixes scrollbars in Canvas Item Editor | Gilles Roudiere | |
2018-03-16 | Fix pressing `F3` do both changing to script editor AND find next text | robfram | |
As `KEY_F3` was used both for changing to script editor window and, in the script editor, for finding the next result in the last search, and the key event is **not** consumed, the resulting behaviour was similar to press `F3` twice, first to change to script editor and second to find the next result of a previous search. This PR sets the `key_pressed` status of `InputEvent` to `false` if this event is responsible of an editor change, simulating the consumption of the event. Fix #17334 | |||
2018-03-15 | Merge pull request #17388 from Hinsbart/mono_class_name | Rémi Verschelde | |
Mono: Avoid invalid class names. | |||
2018-03-15 | Mono: Avoid invalid class names. | Andreas Haas | |
Disallow reserved keywords as class names and prefix base class with the Godot namespace if it's the same as the class name. Fixes #12483 | |||
2018-03-14 | Merge pull request #17420 from marcelofg55/fscache_err_checks | Rémi Verschelde | |
Added error checks for fscache saving | |||
2018-03-13 | Added error checks for fscache saving | Marcelo Fernandez | |
2018-03-13 | Merge pull request #16971 from Noshyaar/tilemap | Rémi Verschelde | |
TileMap: add fix_invalid_tiles | |||
2018-03-13 | Merge pull request #16978 from Noshyaar/tmsc | Rémi Verschelde | |
Add icon to TileMapEditor popupmenu | |||
2018-03-13 | Merge pull request #17013 from Noshyaar/theme | Rémi Verschelde | |
Update icons when theme changed | |||
2018-03-13 | Merge pull request #17094 from Calinou/add-dynamicfont-hinting-options | Rémi Verschelde | |
Add an hinting mode setting to DynamicFonts | |||
2018-03-13 | Merge pull request #17104 from Faless/assetlib_more_threads | Rémi Verschelde | |
More threading in AssetLib | |||
2018-03-13 | Merge pull request #17116 from poke1024/fix16734 | Rémi Verschelde | |
Fix round preview getting square on "run scene" (issue 16734) | |||
2018-03-13 | Merge pull request #17138 from simedis/import_md5 | Rémi Verschelde | |
Make md5's not be in the same file as the import settings | |||
2018-03-13 | Merge pull request #17154 from Hinsbart/fix_text_editor_settings | Rémi Verschelde | |
ScriptEditor: Use EditorSettings instead of hardcoded values in constructor. | |||
2018-03-13 | Merge pull request #17166 from Noshyaar/tilemap2 | Rémi Verschelde | |
TileSet&TextureRegion: fix error when getting nonexistent tile | |||
2018-03-13 | Merge pull request #17172 from StateOff/add_show_axis_options | Rémi Verschelde | |
Add "Show Origin" and "Show Viewport" options to 2D Editor Viewport | |||
2018-03-13 | Merge pull request #17176 from Noshyaar/audiobus | Rémi Verschelde | |
EditorAudioBus: expand effects list | |||
2018-03-13 | Merge pull request #17184 from Noshyaar/tilemap3x | Rémi Verschelde | |
TileSetEditorPlgn: use EditorHandle icon as handle | |||
2018-03-13 | Merge pull request #17311 from marcelofg55/export_err_checks | Rémi Verschelde | |
Improved error checking at EditorExportPlatformPC::export_project | |||
2018-03-13 | Merge pull request #17379 from poke1024/fix-anim-popups | Rémi Verschelde | |
AnimationPlayer: fix popups close on double click | |||
2018-03-13 | Merge pull request #17380 from robfram/fix-change-node-type | Rémi Verschelde | |
Fix overwriting all common properties when using `Change Type` tool | |||
2018-03-13 | Merge pull request #17381 from poke1024/fix-anim-scrub | Rémi Verschelde | |
AnimationPlayer: fix scrubbing after play backwards | |||
2018-03-13 | Merge pull request #17440 from viktor-ferenczi/issue-5042 | Rémi Verschelde | |
Properly closing all files in Python build code | |||
2018-03-13 | Merge pull request #17390 from poke1024/fix-anim-text-overlap | Rémi Verschelde | |
Fixes overlapping text labels in animation editor timeline | |||
2018-03-13 | Merge pull request #17404 from poke1024/fix-anim-player-pan | Rémi Verschelde | |
Fix wrong pan direction in animation player ui | |||
2018-03-13 | Merge pull request #17406 from poke1024/fix-anim-key-ui | Rémi Verschelde | |
Fix broken hover/select coloring of keys in animation editor | |||
2018-03-13 | Merge pull request #17413 from ShyRed/previewfix | Rémi Verschelde | |
Update preview on filesystem change | |||
2018-03-13 | Merge pull request #17435 from poke1024/output-error-icon | Rémi Verschelde | |
Show error icon at "Output" in case of errors | |||
2018-03-13 | Merge pull request #17441 from poke1024/fix-autoload-column-width | Rémi Verschelde | |
Fix column width on AutoLoad table on hidpi displays | |||
2018-03-13 | Merge pull request #17319 from eska014/polyclipper-toolsonly | Rémi Verschelde | |
Build polygon clipper only in tools builds | |||
2018-03-13 | Merge pull request #17455 from Noshyaar/capitalize | Rémi Verschelde | |
ScriptTextEditor: fix capitalize offset | |||
2018-03-13 | Merge pull request #17442 from Noshyaar/esr | Rémi Verschelde | |
EditorNode: fix clicking ok keeps trying to save | |||
2018-03-12 | Fix non working action names containing whitespaces | robfram | |
Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322 |