summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Collapse)Author
2019-09-25Merge pull request #32325 from SaracenOne/add_mesh_bindings_fixRémi Verschelde
SpatialEditorGizmo add_mesh bindings fix
2019-09-25Merge pull request #32350 from nekomatata/fix-bezier-curve-deselection-errorRémi Verschelde
Fixed missing argument for clear_selection signal in Bezier Curve editor
2019-09-25Merge pull request #32345 from nekomatata/fix-curve-delete-point-errorRémi Verschelde
Reset hovered point in Curve when deleted to avoid errors on draw
2019-09-25Fixed missing argument for clear_selection signal in Bezier Curve editorPouleyKetchoupp
Also removed unused clear_selection signal in Animation Track editor (never emitted) Fixes #32348
2019-09-25Reset hovered point in Curve when deleted to avoid errors on drawPouleyKetchoupp
Fixes #32344
2019-09-25Merge pull request #32341 from KoBeWi/be_goneRémi Verschelde
Clean snapping lines after resize
2019-09-25Merge pull request #32340 from YeldhamDev/minitab_icon_substitutionRémi Verschelde
Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak it
2019-09-25Replace "GuiMiniTabMenu" with "GuiTabMenu" and tweak itMichael Alexsander Silva Dias
2019-09-25Clean snapping lines after resizeTomasz Chabora
2019-09-25Merge pull request #32333 from akien-mga/debugger-error-condRémi Verschelde
Show C++ error condition in script editor debugger
2019-09-25Merge pull request #32119 from Calinou/unify-axis-colorsRémi Verschelde
Use the same axis colors consistently in the 2D and 3D editors
2019-09-25Merge pull request #32051 from qarmin/some_error_explanationRémi Verschelde
Added some obvious errors explanations
2019-09-25Show C++ error condition in script editor debuggerRémi Verschelde
This was removed by @RyanStein in #21884 in the case where an error message is provided, but this is actually useful information to have even when there is a custom error message. This PR makes it so that the "C++ Error" is shown whenever there is a custom error message provided. Also adds method name to the error item title, and re-adds the most relevant info in the tooltip for quick error checks without expanding. Renames C Error/Source to C++ Error/Source, since that's what it is. And fix untranslatable entry due to misuse of TTR(). And some more cleanup for readability. Cf. https://github.com/godotengine/godot/issues/32276#issuecomment-534119914
2019-09-25SpatialEditorGizmo add_mesh bindings fixSaracen
2019-09-25Added some obvious errors explanationsqarmin
2019-09-25Merge pull request #32296 from ↵Rémi Verschelde
BenjaminRiley/save-original-scene-after-save-as-branch 'Save Branch as Scene' also saves original scene
2019-09-25'Save Branch as Scene' adds to undo historyBenjamin Riley
When saving a branch as a scene, can now undo replacing the original branch with the new branch scene. 'Save Branch as Scene' previously would not mark the original scene as changed, and therefore no prompt would appear if the scene was closed immediately after saving the branch. The new branch scene is not deleted when undo-ing.
2019-09-25Merge pull request #32306 from hbina/unused_variableRémi Verschelde
Fixed incorrect usage of variables in querying values.
2019-09-25Merge pull request #32319 from Calinou/optimize-svgsRémi Verschelde
Optimize editor icon SVGs using svgcleaner
2019-09-25Merge pull request #32318 from Calinou/improve-audiostreamplayer3d-gizmoRémi Verschelde
Improve the AudioStreamPlayer3D gizmo
2019-09-24glTF: Fixed mistake with root node calculation in skin_verifyMarios Staikopoulos
Was not actually grabbing the computed roots for comparison, but instead was grabbing the disjoint_set representatives.
2019-09-24Optimize editor icon SVGs using svgcleanerHugo Locurcio
This makes editor binaries about 230 KB smaller. The command used was: parallel svgcleaner --multipass {} {} ::: editor/icons/*.svg
2019-09-24Fixed incorrect use of variablesHanif Bin Ariffin
The previous committer mistakenly used the wrong variable to query some values. This commit simply changes it so that it queries the right Dict.
2019-09-24Improve the AudioStreamPlayer3D gizmoHugo Locurcio
This adds more lines to the emission angle cone to give a better feel of depth in the 3D world.
2019-09-24Merge pull request #32307 from neikeq/mesegeRémi Verschelde
Fix wrong defval in EditorSpatialGizmo.add_mesh method bind
2019-09-24Fix wrong defval in EditorSpatialGizmo.add_mesh method bindIgnacio Etcheverry
The type of the parameter 'skeleton' was changed from 'RID' to 'SkinReference', yet the default value remained 'RID()'.
2019-09-24doc: Fix parsing of self-closing XML tagsRémi Verschelde
Follow-up to #31925, `<member />` tags just before `</members>` would cause a parsing issue, and we'd never notice that we're no longer parsing members. Also added space before closing `/>`.
2019-09-24Merge pull request #31925 from bojidar-bg/31855-overriden-properties-docsRémi Verschelde
Add overriden properties to the documentation
2019-09-24doc: Sync classref with current sourceRémi Verschelde
Fix a few missing bindings or unspecified argument names and default values.
2019-09-24Merge pull request #31974 from YeldhamDev/tilegrid_map_fixesRémi Verschelde
Small fixes for the Tile/GridMap editors
2019-09-24Merge pull request #31978 from YeldhamDev/inspector_dock_small_improvementsRémi Verschelde
Small improvements to the inspector dock
2019-09-24Merge pull request #32267 from YeldhamDev/fix_tab_iconsRémi Verschelde
Fix various problems with tab-related icons
2019-09-24Merge pull request #32283 from Calinou/project-manager-no-open-ctrl-double-clickRémi Verschelde
Don't open a project in the list if Ctrl is held while double-clicking
2019-09-24Merge pull request #32288 from CorattiS86/fixing_#32263Rémi Verschelde
Fix Hide Console Window stores opposite value
2019-09-24Merge pull request #31970 from HaSa1002/i18nRémi Verschelde
Fixed out of range crash on remapping files for translation
2019-09-24Merge pull request #32225 from Calinou/improve-editor-help-displayRémi Verschelde
Improve the editor help display
2019-09-24Merge pull request #32224 from KoBeWi/not_so_smart_linesRémi Verschelde
Initialize snap_target and make sure it disappears
2019-09-23Merge pull request #32029 from nekomatata/bezier-track-fixesRémi Verschelde
Fixes in AnimationTrackEditor around bezier curves
2019-09-23Fix #32263 - Hide Console Window stores opposite valueStefano Coratti
2019-09-23Merge pull request #32021 from Calinou/editor-audio-bus-snappingRémi Verschelde
Implement snapping in the audio bus editor
2019-09-23Merge pull request #32277 from Calinou/override-for-add-feature-tagsRémi Verschelde
Add some missing feature tags to the "Override For..." menu
2019-09-23Don't open a project in the list if Ctrl is held while double-clickingHugo Locurcio
2019-09-23Merge pull request #31975 from codecustard/fixes_subresource_showing_deselectionRémi Verschelde
Fixes Subresource Showing While Unselected
2019-09-23Add some missing feature tags to the "Override For..." menuHugo Locurcio
This closes https://github.com/godotengine/godot-docs/issues/2782.
2019-09-23Merge pull request #32275 from godotengine/skin_supportRémi Verschelde
Added skin support and simplified APIs to override bone position + glTF 2.0 import fixes
2019-09-23Merge pull request #32238 from Paulb23/reset_array_dict_crashRémi Verschelde
Fix crash when reverting an exported array / dict to NULL
2019-09-23Merge pull request #32266 from Calinou/project-manager-autofocus-searchRémi Verschelde
Focus the project manager's search box automatically on startup
2019-09-23Merge pull request #32258 from Calinou/improve-debugger-shortcut-uxRémi Verschelde
Improve the debugger shortcut UX
2019-09-23Fixes in AnimationTrackEditor around bezier curvesPouleyKetchoupp
- Undo add bezier track (#31695) - Undo insert keys for several properties - Insert keys for several properties using bezier curves (#31698) - Insert keys for 2d rotation using bezier curve (#28429) - Insert keys for existing bezier track (#31697) - Auto-insert keys for bezier track (#31696) - Number of tracks in insert keys confirmation message
2019-09-23Merge pull request #32074 from KoBeWi/ninja_reloadRémi Verschelde
Preserve folding when sub-scene is changed