Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-12-06 | Merge pull request #34005 from aaronfranke/minmax | Rémi Verschelde | |
2021-12-06 | Merge pull request #55654 from KoBeWi/reset_softcode | Rémi Verschelde | |
2021-12-06 | Add a constant StringName for RESET animation | kobewi | |
2021-12-06 | Merge pull request #55651 from Calinou/remove-more-debug-prints | Rémi Verschelde | |
2021-12-06 | Merge pull request #55649 from ↵ | Rémi Verschelde | |
Calinou/editor-voxelgi-gpuparticlescollisionsdf-use-info-tooltips | |||
2021-12-06 | Fix EditorPlugin.remove_inspector_plugin() instance cleanup | Haoyu Qiu | |
2021-12-05 | Remove or make verbose some debugging prints | Hugo Locurcio | |
The message about SpatialMaterial conversion was turned into a warning, as it can potentially interfere with porting projects from Godot 3.x (if there's a bug in the conversion code). | |||
2021-12-05 | Use tooltips instead of labels for VoxelGI and GPUParticlesCollisionSDF | Hugo Locurcio | |
This fixes the issue with labels being cut off (or becoming too long when not clipped). This also adds a mention of the individual cell size, which is useful information to have when trying to avoid light leaking or particle collision tunneling. | |||
2021-12-05 | Merge pull request #55559 from pycbouh/docs-overridden-cross-linked | Rémi Verschelde | |
2021-12-04 | Auto-Increment Debugger Port | Nathan Franke | |
Note: This PR also changes the port of the GDScript Language Server from 6008 to 6005. This opens enough ports above the debug port (6007) for this change to be useful. | |||
2021-12-04 | Merge pull request #55613 from YeldhamDev/base_type_none | Rémi Verschelde | |
Disable base type changing when no type is selected in the theme editor | |||
2021-12-03 | Disable base type changing when no type is selected in the theme editor | Michael Alexsander | |
2021-12-03 | Merge pull request #55590 from Chaosus/shader_dock | Yuri Roubinsky | |
2021-12-03 | Add `New Shader` option to the FileSystemDock popup menu. | Yuri Roubinsky | |
2021-12-03 | Make overridden properties link to parent definition | Yuri Sizov | |
Co-authored-by: Josh DeGraw <joshmdegraw@gmail.com> | |||
2021-12-03 | Merge pull request #55520 from pycbouh/docs-sort-group-newline-theme-and-enums | Rémi Verschelde | |
2021-12-03 | Merge pull request #55576 from Chaosus/vs_new_int_ops | Yuri Roubinsky | |
Add bitwise operators to `VisualShaderNodeIntOp` | |||
2021-12-03 | Merge pull request #55578 from madmiraal/fix-55561 | Rémi Verschelde | |
2021-12-03 | Add bitwise operators to `VisualShaderNodeIntOp` | Yuri Roubinsky | |
2021-12-03 | Merge pull request #54687 from KoBeWi/where_mouse | Rémi Verschelde | |
2021-12-03 | Allow any kind of Mesh to be added to an EditorNode3DGizmo | Marcel Admiraal | |
2021-12-02 | Expose max_axis_index and max_axis_index for Vector2(i) | Aaron Franke | |
Some cleanup with Vector3(i)'s methods so that it is consistent with Vector2, for example it returns enums internally (GDScript still gets ints). | |||
2021-12-02 | Merge pull request #55522 from Calinou/3d-editor-drag-and-drop-auto-root-node | Rémi Verschelde | |
Automatically add root node when drag-and-dropping in 3D editor | |||
2021-12-02 | Merge pull request #52916 from aaronfranke/no-default-env | Rémi Verschelde | |
Remove `default_env.tres` from generating in new projects | |||
2021-12-02 | Merge pull request #55474 from akien-mga/copy-operators-no-reference | Rémi Verschelde | |
2021-12-02 | Merge pull request #55548 from pycbouh/editor-scroll-dat-preview | Rémi Verschelde | |
2021-12-02 | Allow scrolling theme preview when the control picker is active | Yuri Sizov | |
2021-12-02 | Merge pull request #55530 from raulsntos/fix-duplicate-script-property | Rémi Verschelde | |
Skip `script` property in remote object property list | |||
2021-12-02 | Merge pull request #55392 from TokageItLab/fix-skeleton-3d-editor-exiting-oddly | Rémi Verschelde | |
Fixed gizmo bug when `Skeleton3DEditor` is re-generated | |||
2021-12-02 | Merge pull request #55525 from and-rad/expand-tree-crash-fix | Rémi Verschelde | |
2021-12-01 | Skip script property in remote object property list | Raul Santos | |
2021-12-01 | Fix editor crash when expanding/collapsing empty scene tree | Andreas Raddau | |
2021-12-01 | Automatically add root node when drag-and-dropping in 3D editor | Hugo Locurcio | |
This also uses correct capitalization scheme for 3D meshes that are drag-and-dropped, like in the 2D editor. | |||
2021-12-01 | Sort and group theme properties in docs, improve formatting for theme and enums | Yuri Sizov | |
2021-11-30 | Improve Curve with const and real_t | Aaron Franke | |
2021-11-30 | Merge pull request #55485 from KoBeWi/is_there_something_this_tool_can't_do_lol | Rémi Verschelde | |
2021-11-30 | Merge pull request #55469 from KoBeWi/ln | Rémi Verschelde | |
2021-11-30 | Mention that Ctrl+Alt with select tool will scale | kobewi | |
2021-11-30 | Don't return reference on copy assignment operators | Rémi Verschelde | |
We prefer to prevent using chained assignment (`T a = b = c = T();`) as this can lead to confusing code and subtle bugs. According to https://en.wikipedia.org/wiki/Assignment_operator_(C%2B%2B), C++ allows any arbitrary return type, so this is standard compliant. This could be re-assessed if/when we have an actual need for a behavior more akin to that of the C++ STL, for now this PR simply changes a handful of cases which were inconsistent with the rest of the codebase (`void` return type was already the most common case prior to this commit). | |||
2021-11-30 | Fix a crash in editor's script parent class check | Yuri Sizov | |
2021-11-30 | Improve language lists in localization editor | kobewi | |
2021-11-29 | Merge pull request #55451 from Calinou/scene-tree-dock-fix-icon-theme-change | Rémi Verschelde | |
Fix scene tree dock icon not switching colors on theme change | |||
2021-11-30 | Right-clicking with copied tiles cancels it | Fazil Babu | |
2021-11-29 | Fix scene tree dock icon not switching colors on theme change | Hugo Locurcio | |
This fixes the "three vertical dots" button at the right of the scene tree dock when switching from a dark theme to a light theme or vice versa. | |||
2021-11-29 | Merge pull request #55341 from ator-dev/fix-line-deletion | Rémi Verschelde | |
2021-11-29 | Merge pull request #55052 from RPicster/master-particles-visibility-rect | Rémi Verschelde | |
2021-11-28 | Visibility rect only shown when a GPUParticle2D is selected to reduce visual ↵ | Raffaele Picca | |
clutter in scenes with a lot of Particle nodes. | |||
2021-11-28 | Fix 'Add Node...' menu entries in AnimationNodeBlendTreeEditor | Wilson E. Alvarez | |
2021-11-28 | Fixed odd behavior when Skeleton3DEditor is re-generated | Silc 'Tokage' Renew | |
2021-11-27 | Fix offset in Viewport drag movement | Pablo Dobarro | |
The initial offset was using the mouse position when the threshold was reached instead of the initial click position. This was adding the drag threshold distance as an extra offset to the final transformation. Now the offset is calculated from the initial click position. |