Age | Commit message (Collapse) | Author |
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This closes https://github.com/godotengine/godot-proposals/issues/818.
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Fix editor texture preview for certain specific dimensions
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Ensures no error is issued when attempting to preview a resource that
may be scaled down to <1 pixel when resizing to fit the thumbnail.
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Search result highlights follow font size
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Fix a random crash in the TileSet editor
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Occurred when selecting polygon collision mode, then drawing a single point, then selecting rectangle mode, and finally trying to select a rectangle.
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- Remove the crosshair as it no longer serves a purpose (the cursor will
now appear where the user "expects" it to).
This closes https://github.com/godotengine/godot-proposals/issues/1076.
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Removes the useless `@C#`, `@NativeScript` and `@VisualScript` entries.
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Ensures that when the `Selection Only` option is selected, the Replace
tool replaces occurrences of the search phrase only within the selected
region, and in order of occurrence.
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Allow duplicating files when holding Control
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Display freelook speed and zoom in units in the 3D editor viewport
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Now that the 3D editor grid is infinite and adjusts its step automatically,
this helps people get a better sense of scale when moving around in the
3D viewport.
This also fixes the indicator bar drawing on hiDPI displays.
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Skeleton and Skeleton inspector low-level changes
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Link exposed setters/getters in property descriptions
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Changes listed below:
* Added helper functions to Skeleton3D for converting transforms from bone space to global space, and vice versa.
* Updated the Skeleton3D class reference.
* Changed the icon used for bones in the Skeleton3D inspector to use BoneAttachement3D's icon.
* Changed the Skeleton3D inspector to use EditorPropertyTransform and EditorPropertyVector3 when possible.
* Placed the Transform/Matrix for each bone in a sub-section, so it is visually similar to the Node3D inspector.
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Remove 'de_CH' translation (4% complete) to default to the 100%
complete 'de' one.
Fixes #32625.
(cherry picked from commit 35a5ebb44d534683da4e2e6b774fe7e1d165a24b)
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Object: Add usage hint to instantiate Object properties in editor
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Fixed "Favourite Project" button in Project Manager
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Unhide Skeleton3D menu button
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Remove the obsolete "2D Pixel" import preset
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Delete bus effect with Delete key
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Check if a match borders a new line char when incrementing match counts.
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Texture filtering is now defined on a per-node basis, thanks to
bindless textures provided by Vulkan.
This closes #37057.
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Fixes #36372 as Path2D/Path3D's `curve` property no longer uses a Curve
instance as default value, but instead it gets a (unique) default Curve
instance when created through the editor (CreateDialog).
ClassDB gets a sanity check to ensure that we don't do the same mistake
for other properties in the future, but instead use the dedicated
property usage hint.
Fixes #36372.
Fixes #36650.
Supersedes #36644 and #36656.
Co-authored-by: Thakee Nathees <thakeenathees@gmail.com>
Co-authored-by: simpuid <utkarsh.email@yahoo.com>
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Reduce repeated iteration through the full text
when counting the number of occurrences of whole
words while searching a file in the editor.
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Fix custom types in node list search
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Co-authored-by: K.S. Ernest (iFire) Lee <ernest.lee@chibifire.com>
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(cherry picked from commit d68e631566e953e09e71438558b9f1376648d025)
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Added a "title" attribute for the link tag in the docs xml
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Account for file deletion and renaming in Export Presets
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Ensure that presets are updated with the latest files when
starting up or opening the Project Export dialog. Fixes the
error where Godot would attempt to export deleted files that
were previously selected.
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Fix crash when creating new text file with no name
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Change the default editor camera rotation to position it in +X +Y +Z
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PackedScene: Prevent crash when root node has `parent` attribute
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Respect 'mesh compression' editor import option in Assimp and glTF importers [master]
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The crash happens further down when setting an invalid owner in
`Node::_set_owner_nocheck` but I couldn't figure out how to fix it.
But here the proper fix is to catch the invalid scene file early on
and fail loading it.
Part of #17372.
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