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2021-08-16Merge pull request #51701 from theoway/updates_node_arranger_iconRémi Verschelde
Changes the icon of node arranger in GraphEdit & editor
2021-08-16Merge pull request #51030 from ↵Rémi Verschelde
kleonc/sprite_frames-preserve-src-atlas_texture-margins SpriteFramesEditor: preserve source texture margins when creating frames from AtlasTexture
2021-08-16Changes the icon of node arranger in GraphEdit/VisualScript/VisualShaderUmang Kalra
2021-08-15Merge pull request #51512 from Bhu1-V/PR/cmd-fixRémi Verschelde
command palette improvements
2021-08-15command palette improvementsBhuvan Vemula
2021-08-14Improve the animation bezier editorHugo Locurcio
- Allow snapping bezier handles to the timeline. - Allow precise snapping when holding Shift for keyframes and handles. - Previously, it was only allowed for seeking the timeline. - This change also impacts the animation track editor, not just the bezier editor. - Invert the Ctrl + mouse wheel behavior to match the zoom direction in the animation track editor. - Increase the line spacing between the "Time:" and "Value:" texts to improve readability. - Tweak box selection styling to match the animation track editor. - Adjust line widths for hiDPI displays.
2021-08-14Merge pull request #51669 from KoBeWi/nextnextnextnextnextRémi Verschelde
Fix double Next Editor Tab
2021-08-14Merge pull request #51657 from timothyqiu/view-nameRémi Verschelde
Fix i18n of 3D view name
2021-08-14Fix double Next Editor Tabkobewi
2021-08-14Merge pull request #51660 from AnilBK/use-short-functionsRémi Verschelde
Use get_global_* functions instead of using transforms.
2021-08-14Use get_global_* functions instead of using transforms.Anilforextra
2021-08-14Merge pull request #51636 from Calinou/rename-lineshape2dRémi Verschelde
Rename LineShape2D to WorldMarginShape2D
2021-08-14Fix i18n of 3D view nameHaoyu Qiu
Make the full view name translatable as a whole instead of combining from sub-strings.
2021-08-14Rename LineShape2D to WorldMarginShape2DHugo Locurcio
The new name makes it more obvious that it acts as an infinite plane, and is consistent with its 3D counterpart (WorldMarginShape3D).
2021-08-13Merge pull request #51642 from akien-mga/cleanup-use_single_quotesRémi Verschelde
2021-08-13Merge pull request #51585 from Paulb23/theme-update-optimisationRémi Verschelde
2021-08-13Style: Cleanup code using `text_editor/completion/use_single_quotes`Rémi Verschelde
2021-08-13Merge pull request #51628 from timothyqiu/drag-property-pathRémi Verschelde
Allow dropping property path into script editor
2021-08-13Move CodeEdit theme overrides into EditorThemePaulb23
2021-08-13Merge pull request #51619 from Chaosus/fix_dark_wordsRémi Verschelde
Fix incorrect word block colors in the inspector tooltip
2021-08-13Allow dropping property path into script editorHaoyu Qiu
2021-08-13Fix incorrect word block colors in the inspector tooltipYuri Roubinsky
2021-08-13Merge pull request #51035 from foxydevloper/drag-drop-more-supportRémi Verschelde
Improve drag and dropping files into viewport by supporting more types
2021-08-13Merge pull request #49523 from foxydevloper/improve-shortcut-namingRémi Verschelde
Improve naming of a couple shortcuts
2021-08-13Merge pull request #50114 from Chaosus/vs_constantsRémi Verschelde
Few improvements for constants in visual shader
2021-08-13Merge pull request #51519 from Chaosus/vs_transform_operatorRémi Verschelde
Changed `TransformMult` node to `TransformOp` in visual shaders
2021-08-13Merge pull request #51607 from aaronfranke/includesRémi Verschelde
Fix some unnecessary includes
2021-08-13Merge pull request #50767 from KoBeWi/no_head_no_saveRémi Verschelde
Don't save project on startup in no window mode
2021-08-13Don't save project on startup in headless modekobewi
2021-08-13Fix duplicate conditions.Anilforextra
2021-08-13Fix some unnecessary includesAaron Franke
2021-08-12Merge pull request #51572 from Chaosus/vs_fix_transform_instanceYuri Roubinsky
Fix printing error about unsupported modifier on `TransformUniform`
2021-08-12Fix printing error about unsupported modifier on `TransformUniform`Yuri Roubinsky
2021-08-12Merge pull request #51532 from nekomatata/layer-mask-accessorsRémi Verschelde
Uniformize layer names, script methods and documentation
2021-08-12Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0Rémi Verschelde
2021-08-12i18n: Sync translations with WeblateRémi Verschelde
And sync template with current 3.x codebase. (cherry picked from commit f3441fcff068b0f064723acfdb0c3588e0ad66cf)
2021-08-12Uniformize layer names, script methods and documentationPouleyKetchoupp
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask
2021-08-12Allow additional cpp files to be added for export templateSergey Minakov
2021-08-12Cleanup and bind remaing methods in TextEditPaulb23
2021-08-12Cleanup and expose viewport / scrolling methodsPaulb23
2021-08-12Rename readonly to editablePaulb23
2021-08-12Protect internal CodeEdit --> TextEdit APIPaulb23
2021-08-12Cleanup TextEdit selection methodsPaulb23
2021-08-12Expose and cleanup TextEdit line wrap APIPaulb23
2021-08-12Cleanup and rename caret operationsPaulb23
2021-08-12Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0Rémi Verschelde
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons
2021-08-12Merge pull request #51541 from timothyqiu/reset-crashRémi Verschelde
Fixes crash when AnimationPlayer reset on save
2021-08-12Fixes crash when AnimationPlayer reset on saveHaoyu Qiu
2021-08-11Focus the scene tree dock after hitting one of the "Create Root Node:" buttonsLightning_A
2021-08-11Make radius & height in CapsuleShape3D independentPouleyKetchoupp
Also changed CapsuleMesh to make settings consistent between render and physics.