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2022-04-26Merge pull request #60395 from Geometror/editor-gradient-preview-pluginRémi Verschelde
2022-04-26Merge pull request #60008 from fire-forge/bitmap-previewRémi Verschelde
2022-04-26Merge pull request #60367 from timothyqiu/refresh-cdRémi Verschelde
2022-04-26Merge pull request #60409 from fire-forge/array-typeRémi Verschelde
2022-04-26Merge pull request #60511 from akien-mga/readd-find_nodeRémi Verschelde
2022-04-26Merge pull request #60446 from KoBeWi/animation_exterminationRémi Verschelde
Remove RESET tracks after removing tracks
2022-04-26Merge pull request #60369 from timothyqiu/al-validateRémi Verschelde
Fix AnimationLibrary name validation
2022-04-26Merge pull request #58666 from IgorKordiukiewicz/sprite-frames-resize-panelsRémi Verschelde
Fixed issue where panels in sprite frames editor couldn't be resized
2022-04-25Add more property capitalizationsFireForge
- BiDi - FileSystem - NavMesh
2022-04-26Fixed issue where panels in sprite frames editor couldn't be resizedIgor Kordiukiewicz
2022-04-25i18n: Sync editor translations with WeblateRémi Verschelde
(cherry picked from commit 1e61fb1e37c537179e3d50ad21ff26776a3ebb7e)
2022-04-25Merge pull request #60401 from fire-forge/gradient-undoredoRémi Verschelde
2022-04-25Merge pull request #60490 from aaronfranke/dap-typoRémi Verschelde
2022-04-25Merge pull request #60500 from KoBeWi/scene_crasherRémi Verschelde
2022-04-25Merge pull request #60261 from fire-forge/theme-prop-renamesRémi Verschelde
2022-04-25Merge pull request #60493 from Calinou/editor-add-external-link-iconRémi Verschelde
2022-04-25Merge pull request #60386 from bruvzg/label3dRémi Verschelde
2022-04-25Node: Re-add `find_node` as `find_child`, improve docsRémi Verschelde
The new name contrasts it better with `find_parent`, and makes it clear that it only matches child/descendant nodes. Also rename `find_nodes` to `find_children` accordingly.
2022-04-25Merge pull request #60298 from reduz/scene-unique-pathsRémi Verschelde
2022-04-25Implement Scene Unique Nodesreduz
Implements https://github.com/godotengine/godot-proposals/issues/4096 * Nodes can be marked unique to the scene in the editor (or via code). * Unique nodes can be accessed via the **%** prefix at any point in the path. From that point in the path (depending on whether the scene of the path is), the unique node will be fetched. * Implementation is very optimal, as these nodes are cached.
2022-04-25Merge pull request #60439 from Chaosus/vs_vec4Yuri Rubinsky
2022-04-25Fix crash with nested resourceskobewi
2022-04-24Add an external link editor iconHugo Locurcio
This replaces the existing "chainlink" instance icon that was used for external links. That icon is still used for scene instancing. The icon was designed by redlamp. Co-authored-by: Taylor Wright <taylor@redlamp.org>
2022-04-24Fix type name typo in Debug Adapter ProtocolAaron Franke
2022-04-24Fix "Vector4DDecompose" typo in VisualShaderEditorPluginAaron Franke
2022-04-23Rename theme properties to include underscoresFireForge
- check_vadjust -> check_v_adjust - close_h_ofs -> close_h_offset - close_v_ofs -> close_v_offset - commentfocus -> comment_focus - hseparation -> h_separation - ofs -> offset - selectedframe -> selected_frame - state_machine_selectedframe -> state_machine_selected_frame - table_hseparation -> table_h_separation - table_vseparation -> table_v_separation - vseparation -> v_separation
2022-04-23Remove RESET tracks after removing trackskobewi
2022-04-22Continue to improve vector4 type in visual shadersYuri Roubinsky
2022-04-22Implement Label3D node.bruvzg
Add "generate_mipmap" font import option. Add some missing features to the Sprite3D. Move BiDi override code from Control to TextServer. Add functions to access TextServer font cache textures. Add MSDF related flags and shader to the standard material. Change standard material cache to use HashMap instead of Vector.
2022-04-20Show typed Array type in Array editorFireForge
- Use vformat() and TTR() for Array editor button text
2022-04-20Add an inspector preview for BitMapFireForge
2022-04-21Add gradient resource preview generatorHendrik Brucker
2022-04-20Fix UndoRedo in Gradient editorFireForge
2022-04-20Merge pull request #60175 from Geometror/visual-shader-vector4Yuri Rubinsky
2022-04-19Fix AnimationLibrary name validationHaoyu Qiu
2022-04-19Reset refresh countdown if pending update tree requestHaoyu Qiu
2022-04-19Fixes incorrect display of property labels with feature tagsRindbee
Closes #60352
2022-04-16Unzip read success no longer breaks read loopJosh Kabo
unzReadCurrentFile(3) returns number of bytes read, so the current code only processes the file if no bytes were read (UNZ_OK is a #define equal to 0). I've altered the break to occur only on unsuccessful read, (when unzReadCurrentFile(3) returns less than zero), and added an error message for when an unsuccessful read occurs.
2022-04-13Merge pull request #60177 from reduz/animation-library-importRémi Verschelde
Import scenes as AnimationLibrary
2022-04-13Import scenes as AnimationLibraryreduz
Added the ability to import scenes as AnimationLibrary * Completes implementation of https://github.com/godotengine/godot-proposals/issues/4296 * Helps if you want to export animations to a separate file (say a GLTF) to avoid re-importing/exporting them every time the model changes. * Helps if you simply want to have animations using a dummy model, which can be shared across multiple models. Creates a secondary scene importer used only for animations. **NOTE**: A new flag for scene importer: EditorSceneFormatImporter.IMPORT_DISCARD_MESHES_AND_MATERIALS has been added, to hint importers that they should skip meshes and animations (and hence make importing faster). It is not implemented in any importer yet, this should be done in a separate PR.
2022-04-13Merge pull request #59398 from ↵Rémi Verschelde
Calinou/animation-track-editor-keyframe-draw-hover
2022-04-13Merge pull request #60030 from KoBeWi/pewportRémi Verschelde
2022-04-13Ensure gizmos are added to newly created Node3D-derivatives and silence ↵SaracenOne
error for attempting to create gizmos twice
2022-04-12Merge pull request #60081 from fire-forge/input-event-editor-fixRémi Verschelde
Redesign InputEvent editor and fix `Window.popup_centered()` rect calculation.
2022-04-12Merge pull request #60040 from ConteZero/editor_log_copyRémi Verschelde
2022-04-12Merge pull request #54740 from ↵Rémi Verschelde
LightningAA/project-manager-sort-by-most-recent-as-default
2022-04-12Add Vector4 to VisualShaderHendrik Brucker
2022-04-12Merge pull request #60163 from fire-forge/texture-size-xRémi Verschelde
2022-04-12Redesign InputEvent editor pluginFireForge
- Use vertical layout and add text wrapping - Fix Window.popup_centered() rect calculation
2022-04-12Merge pull request #60057 from timothyqiu/select-framesRémi Verschelde