Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-01-31 | Merge pull request #69248 from vonagam/fixing-typed-arrays | Rémi Verschelde | |
GDScript: Fix typed arrays | |||
2023-01-31 | GDScript: Fix issues with typed arrays | Dmitrii Maganov | |
2023-01-31 | Merge pull request #72439 from bruvzg/ed_pr_hide | Rémi Verschelde | |
[Editor] Fix editor progress dialog auto closing on focus loss. | |||
2023-01-31 | Merge pull request #71499 from dalexeev/improve-sprite-frame-editor | Rémi Verschelde | |
Few improvements for SpriteFrames Editor | |||
2023-01-31 | Merge pull request #72357 from aaronfranke/area-gravity-unit-dist | Rémi Verschelde | |
Replace Area gravity point distance scale with unit distance | |||
2023-01-31 | Merge pull request #72343 from clayjohn/editor-canvas-bg | Rémi Verschelde | |
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode | |||
2023-01-31 | [Editor] Fix editor progress dialog auto closing on focus loss. | bruvzg | |
2023-01-30 | Remove viewport_set_disable_environment in favor of ↵ | clayjohn | |
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor | |||
2023-01-30 | Merge pull request #72031 from reduz/change-high-quality-texture-import | Rémi Verschelde | |
Refactor high quality texture import | |||
2023-01-30 | Only customize resources during export if there are any export plugins in use | David Snopek | |
2023-01-30 | Few improvements for SpriteFrames Editor | Danil Alexeev | |
2023-01-30 | Refactor high quality texture import | Juan Linietsky | |
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it. | |||
2023-01-30 | Merge pull request #72312 from KoBeWi/signature_move | Rémi Verschelde | |
Improve Connection Dialog method list | |||
2023-01-30 | Merge pull request #72340 from Vilcrow/cleanup-editor-property-revert | Rémi Verschelde | |
Removes declarations of removed methods of the EditorPropertyRevert class | |||
2023-01-30 | Merge pull request #72317 from KoBeWi/run_over_here | Rémi Verschelde | |
Add overrun to EditorPropertyObjectID | |||
2023-01-30 | Fix various typos with codespell | Rémi Verschelde | |
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com> | |||
2023-01-30 | Merge pull request #72342 from TokageItLab/immutabletrack | Rémi Verschelde | |
Add remove immutable tracks option to glTF importer | |||
2023-01-30 | Merge pull request #72362 from TokageItLab/fix-scale-gizmo | Rémi Verschelde | |
Fix scale tool with view plane is weird in 3D | |||
2023-01-30 | Merge pull request #71657 from ↵ | Rémi Verschelde | |
m4gr3d/increase_scroll_bar_size_for_touchscreen_main Update the size of the scrollbar for the editor on touchscreen devices | |||
2023-01-30 | Fix scale tool with view plane is weird in 3D | Silc Renew | |
2023-01-29 | Replace Area gravity point distance scale with unit distance | Aaron Franke | |
2023-01-30 | Add remove immutable tracks option to glTF importer | Silc Renew | |
Co-authored-by: Lyuma <xn.lyuma@gmail.com> | |||
2023-01-30 | Tweak the name for duplicated animations in the editor | Silc Renew | |
2023-01-30 | Removed declarations of removed methods of the EditorPropertyRevert class. | S.V.I. Vilcrow | |
The implementation of these methods was removed in 1806ec7c14a8f038c0ff33a88d19087225c8d7ab. | |||
2023-01-29 | Tweak overrun behavior of EditorPropertyObjectID | kobewi | |
2023-01-29 | Improve Connection Dialog method list | kobewi | |
2023-01-29 | Merge pull request #72261 from Paulb23/preserve-carets-search | Rémi Verschelde | |
Fixed removing secondary carets when editing with search open | |||
2023-01-28 | Fix editors potentially being used twice | kobewi | |
2023-01-28 | Fixed removing secondary carets when editing with search open | Paulb23 | |
2023-01-28 | Merge pull request #72233 from TokageItLab/audio-blending | Rémi Verschelde | |
Implement blending audio feature to AnimationTree | |||
2023-01-28 | Merge pull request #72238 from timothyqiu/window-size-3to4 | Rémi Verschelde | |
Add window size settings in 3to4 conversion | |||
2023-01-28 | Restore missing info in the error tooltips | Paul Joannon | |
2023-01-28 | Implement blending audio feature to AnimationTree | Silc Renew | |
2023-01-28 | Add window size settings in 3to4 conversion | Haoyu Qiu | |
2023-01-28 | Add a theme usability setting which updates the touch area of UI elements ↵ | Fredia Huya-Kouadio | |
(e.g: scrollbar) for the editor on touchscreen devices | |||
2023-01-28 | Merge pull request #72174 from bitsawer/shader_include_fixes | Yuri Rubinsky | |
Close undefined Fix undefined | |||
2023-01-27 | Merge pull request #71965 from Calinou/input-editor-fix-typos | Rémi Verschelde | |
Fix typos in input action editor key type names | |||
2023-01-27 | Fix typos in input action editor key type names | Hugo Locurcio | |
This also makes those strings localizable. | |||
2023-01-27 | Merge pull request #72171 from KoBeWi/editor_censorship | Rémi Verschelde | |
Fix filtering editor nodes in Create Dialog | |||
2023-01-27 | Merge pull request #72129 from groud/unclamp_texture_origin | Rémi Verschelde | |
Rename texture_offset and unclamp it | |||
2023-01-27 | Fix several shader preprocessor include issues | bitsawer | |
2023-01-27 | Fix filtering editor nodes in Create Dialog | kobewi | |
2023-01-27 | Merge pull request #62499 from fire/gltf-binary-img-compression | Rémi Verschelde | |
Handle gltf binary images | |||
2023-01-27 | Rename texture_offset and unclamp it | Gilles Roudière | |
2023-01-27 | Handle gltf binary | K. S. Ernest (iFire) Lee | |
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use. | |||
2023-01-27 | Merge pull request #71943 from paulloz/debugger/better-errors-printing | Rémi Verschelde | |
Better error display in debugger panel | |||
2023-01-27 | Merge pull request #71907 from TokageItLab/change-animated-sprite-api | Rémi Verschelde | |
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer` | |||
2023-01-27 | Better error display in debugger panel | Paul Joannon | |
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**. | |||
2023-01-27 | [SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display. | bruvzg | |
2023-01-27 | Merge pull request #71874 from KoBeWi/relesetc | Rémi Verschelde | |
Reselect signal after tree update |