Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-19 | [Editor Fonts] Add Noto Sans Bold font variant for supported languages. | bruvzg | |
2021-07-19 | Merge pull request #50517 from KoBeWi/🌳💣 | Rémi Verschelde | |
Assign value to property by dropping to scene tree | |||
2021-07-19 | Merge pull request #50606 from Chaosus/textedit_fix_guttertype | Rémi Verschelde | |
Fixed typos in `TextEdit::GutterType` enum | |||
2021-07-19 | Assign value to property by dropping to scene tree | kobewi | |
2021-07-19 | Fixed typos in `TextEdit::GutterType` enum | Yuri Roubinsky | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-18 | Fix crash in EditorSpinSlider | kobewi | |
2021-07-17 | Merge pull request #50559 from reduz/fix-scene-tree-duplicate-selection | Juan Linietsky | |
Fix duplicate selection in SceneTree | |||
2021-07-17 | Merge pull request #50509 from Calinou/editor-tweak-select-mode-drag-threshold | Rémi Verschelde | |
Tweak editor select mode drag threshold for better usability | |||
2021-07-17 | Fix duplicate selection in SceneTree | reduz | |
* It seems both cell_selected and multi_selected were being triggered, * This caused inspector updating twice. * cell_selected connection and callback were removed. This may be a bug in Godot 3.x too, recommend checking. | |||
2021-07-17 | Merge pull request #50530 from reduz/create-popups-on-demand | Juan Linietsky | |
Create many types of popups on demand | |||
2021-07-17 | Create many types of popups on demand | reduz | |
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness. | |||
2021-07-17 | Fix focus behavior in the Add Item Type dialog of the Theme editor | Yuri Sizov | |
2021-07-16 | Fix control picker in the Theme editor | Yuri Sizov | |
2021-07-16 | Tweak editor select mode drag threshold for better usability | Hugo Locurcio | |
- Use a smaller drag threshold (8 pixels instead of 10 pixels). - Scale the 2D editor drag threshold with the zoom to make it work the same regardless of the current zoom level. | |||
2021-07-15 | Merge pull request #41788 from EricEzaM/PR/proj-settings-fix | Rémi Verschelde | |
Improve UI for creating and editing plugins. | |||
2021-07-15 | Addes ability to load build sources from file. | reduz | |
* If not present, the dialog asks to load build sources from a file. * The export templates check now also verifies that build sources are installed and skips the template check. This makes Android development easier. | |||
2021-07-15 | Merge pull request #47825 from nathanfranke/fix-super-annoying-bug-lol | Rémi Verschelde | |
Do not change scene on save when debugging | |||
2021-07-15 | Merge pull request #47538 from LightningAA/inspector-reorder-array-4.0 | Rémi Verschelde | |
Add the ability to reorder array elements from the inspector | |||
2021-07-15 | Do not update scene tree dock when node edited outside of it | Nathan Franke | |
2021-07-15 | Merge pull request #50468 from akien-mga/cleanup-header-includes | Rémi Verschelde | |
Misc cleanup of header includes | |||
2021-07-15 | Merge pull request #47245 from LightningAA/add-viewport-spy-4.0 | Rémi Verschelde | |
Add the ability to preview viewports from the inspector | |||
2021-07-15 | Misc cleanup of header includes | Rémi Verschelde | |
Was looking for misuse of module headers without checking that the module is actually enabled and got carried away... | |||
2021-07-14 | Fix wrong behavior of alt+rmb and list tool for locked nodes | fox | |
2021-07-14 | Rename Curve3Texture to CurveXYZTexture | Rémi Verschelde | |
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference. | |||
2021-07-13 | Merge pull request #50420 from KoBeWi/counter_headers | Rémi Verschelde | |
Add header theme type variations to labels | |||
2021-07-13 | Merge pull request #50418 from Calinou/fix-to-stop-word-casing | Rémi Verschelde | |
Fix casing of the "to" stop word in editor strings | |||
2021-07-13 | Add header theme type variations to labels | kobewi | |
2021-07-13 | Merge pull request #50381 from reduz/implement-disable-classes | Rémi Verschelde | |
Implement the ability to disable classes | |||
2021-07-13 | Fix casing of the "to" stop word in editor strings | Hugo Locurcio | |
This also fixes a C# documentation example that had one of its strings incorrectly converted. | |||
2021-07-13 | Merge pull request #50169 from pycbouh/theme-type-variations | Rémi Verschelde | |
2021-07-13 | Implement the ability to disable classes | reduz | |
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. | |||
2021-07-13 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 1c840a31a54de77e1a1b0c107a2fd8d8b09df755) | |||
2021-07-13 | Merge pull request #50086 from Geometror/label-improve-layout-options | Rémi Verschelde | |
Improvements to Label's layout options | |||
2021-07-13 | Merge pull request #47667 from Calinou/assetlib-auto-install-prompt | Rémi Verschelde | |
Automatically display the installer after downloading an asset | |||
2021-07-13 | Merge pull request #48252 from Calinou/improve-2d-editor-zoom | Rémi Verschelde | |
2021-07-13 | Merge pull request #50410 from timothyqiu/similar-msg | Rémi Verschelde | |
Merge similar editor strings | |||
2021-07-13 | Merge pull request #50341 from goostengine/vcs-diff-min-size | Rémi Verschelde | |
Set minimum size for "Version Control" diff bottom panel | |||
2021-07-13 | Merge similar editor strings | Haoyu Qiu | |
2021-07-12 | Add viewport preview plugin | Lightning_A | |
Also includes a minor refactor of TextureEditorPlugin. | |||
2021-07-13 | Add type variations to Theme | Yuri Sizov | |
2021-07-12 | Merge pull request #50262 from nekomatata/convex-hull-simplification | Rémi Verschelde | |
Options to clean/simplify convex hull generated from mesh | |||
2021-07-12 | Merge pull request #50389 from Chaosus/vs_uniform_ref | Rémi Verschelde | |
Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders) | |||
2021-07-12 | Merge pull request #49725 from EricEzaM/multi-node-picking-fixes | Rémi Verschelde | |
Fixes for multi-node editing interactions. | |||
2021-07-12 | Merge pull request #50233 from Calinou/editor-add-both-environment-and-sun | Rémi Verschelde | |
Add both preview sun and sky at the same time when holding Shift | |||
2021-07-12 | Add the preview sun and sky to the beginning of the scene tree | Hugo Locurcio | |
This generally looks better when adding more nodes to the scene in the future. | |||
2021-07-12 | Automatically display the installer after downloading an asset | Hugo Locurcio | |
- To make things easier to follow, display the asset name in confirmation dialogs. - Display the number of conflicting files in the asset extraction dialog. This reduces the number of clicks required to install an asset. | |||
2021-07-12 | Auto-set a first compatible uniform on dragging to create a UniformRef | Yuri Roubinsky | |
2021-07-12 | Merge pull request #50356 from Calinou/ormmaterial3d-tweak-editor-icon | Rémi Verschelde | |
Tweak the ORMMaterial3D editor icon to follow the Godot design guidelines | |||
2021-07-12 | Merge pull request #50354 from Calinou/immediatemesh-add-editor-icon | K. S. Ernest (iFire) Lee | |
Add an editor icon for the ImmediateMesh resource |