Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-13 | Merge pull request #51035 from foxydevloper/drag-drop-more-support | Rémi Verschelde | |
Improve drag and dropping files into viewport by supporting more types | |||
2021-08-13 | Merge pull request #49523 from foxydevloper/improve-shortcut-naming | Rémi Verschelde | |
Improve naming of a couple shortcuts | |||
2021-08-13 | Merge pull request #50114 from Chaosus/vs_constants | Rémi Verschelde | |
Few improvements for constants in visual shader | |||
2021-08-13 | Merge pull request #51519 from Chaosus/vs_transform_operator | Rémi Verschelde | |
Changed `TransformMult` node to `TransformOp` in visual shaders | |||
2021-08-13 | Merge pull request #51607 from aaronfranke/includes | Rémi Verschelde | |
Fix some unnecessary includes | |||
2021-08-13 | Merge pull request #50767 from KoBeWi/no_head_no_save | Rémi Verschelde | |
Don't save project on startup in no window mode | |||
2021-08-13 | Don't save project on startup in headless mode | kobewi | |
2021-08-13 | Fix duplicate conditions. | Anilforextra | |
2021-08-13 | Fix some unnecessary includes | Aaron Franke | |
2021-08-12 | Merge pull request #51572 from Chaosus/vs_fix_transform_instance | Yuri Roubinsky | |
Fix printing error about unsupported modifier on `TransformUniform` | |||
2021-08-12 | Fix printing error about unsupported modifier on `TransformUniform` | Yuri Roubinsky | |
2021-08-12 | Merge pull request #51532 from nekomatata/layer-mask-accessors | Rémi Verschelde | |
Uniformize layer names, script methods and documentation | |||
2021-08-12 | Merge pull request #50771 from naithar/feature/platform-export-refactoring-4.0 | Rémi Verschelde | |
2021-08-12 | i18n: Sync translations with Weblate | Rémi Verschelde | |
And sync template with current 3.x codebase. (cherry picked from commit f3441fcff068b0f064723acfdb0c3588e0ad66cf) | |||
2021-08-12 | Uniformize layer names, script methods and documentation | PouleyKetchoupp | |
- Back to 1-based layer names to make it clearer in editor UI - Layer bit accessors are renamed to layer value and 1-based too - Uniform errors and documentation in render and physics - Fix a few remaining collision_layer used in place of collision_mask | |||
2021-08-12 | Allow additional cpp files to be added for export template | Sergey Minakov | |
2021-08-12 | Cleanup and bind remaing methods in TextEdit | Paulb23 | |
2021-08-12 | Cleanup and expose viewport / scrolling methods | Paulb23 | |
2021-08-12 | Rename readonly to editable | Paulb23 | |
2021-08-12 | Protect internal CodeEdit --> TextEdit API | Paulb23 | |
2021-08-12 | Cleanup TextEdit selection methods | Paulb23 | |
2021-08-12 | Expose and cleanup TextEdit line wrap API | Paulb23 | |
2021-08-12 | Cleanup and rename caret operations | Paulb23 | |
2021-08-12 | Merge pull request #49521 from LightningAA/focus-scenetree-on-root-node-4.0 | Rémi Verschelde | |
Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | |||
2021-08-12 | Merge pull request #51541 from timothyqiu/reset-crash | Rémi Verschelde | |
Fixes crash when AnimationPlayer reset on save | |||
2021-08-12 | Fixes crash when AnimationPlayer reset on save | Haoyu Qiu | |
2021-08-11 | Focus the scene tree dock after hitting one of the "Create Root Node:" buttons | Lightning_A | |
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Changed `TransformMult` node to `TransformOp` in visual shaders | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 | Rémi Verschelde | |
[4.0] Implement editor grid performance improvements | |||
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |
2021-08-11 | Implement editor grid performance improvements | Gordon MacPherson | |
Benefits: - Knows the size of the mesh to prevent push back taking longer - No longer updates grid every frame, only if the camera has moved 10 units or more. - Considerably less power draw - Will redraw when you swap from orthographic to perspective and vice versa. | |||
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | corrected method name `set_event` | Bhuvan Vemula | |
2021-08-11 | Few improvements for constants in visual shader | Yuri Roubinsky | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed | Rémi Verschelde | |
Fix incorrect position of the created VisualShader nodes on zoomed graph | |||
2021-08-11 | Fix incorrect position of the created VisualShader nodes on zoomed graph | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde | |
Remove infinite inertia and ray shapes from CharacterBody | |||
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | |
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead. | |||
2021-08-10 | Improve drag and drop by supporting more file types & node types | foxydevloper | |
Adds support for dragging in all files of type Texture2D for 2D. Adds support for dragging in all files of type Mesh for 3D. Replaces adding texture as Light2D with PointLight2D. Add more node types that textures can be added as - TextureButton - CPUParticles2D | |||
2021-08-10 | Improve naming of a couple shortcuts | fox | |
2021-08-10 | Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt | Rémi Verschelde | |
Command Palette For Godot | |||
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke | |
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde | |
Move code for looking_at to Basis | |||
2021-08-09 | Some work on double support | Aaron Franke | |
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |