Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-10-26 | Add math operators to Visual Shader node names | Alfred Reinold Baudisch | |
This change makes it easy, in the "Create Shader Node" dialog, to search for VS nodes by just typing the operator. For example, instead of typing "multiply", you can just type "*" and multiply nodes will be listed. This feature is inspired by Unreal Engine node graph editor's UX. Implements and closes https://github.com/godotengine/godot-proposals/issues/5663 | |||
2022-10-23 | Merge pull request #67390 from groud/more_conservative_terrain_painting | Clay John | |
Make terrain painting not change neighbors centers bits | |||
2022-10-21 | Merge pull request #67426 from MrBlockers/blurry-texture-preview | Clay John | |
Make texture preview filter setting content aware | |||
2022-10-22 | Merge pull request #67725 from TokageItLab/add-tuts-link-retarget | Max Hilbrunner | |
Add a tutorial link to `BoneMap` and `SkeletonProfile` | |||
2022-10-22 | Add a tutorial link to Retarget Classes | Silc Renew | |
2022-10-21 | Merge pull request #67314 from anvilfolk/quote-fix | Max Hilbrunner | |
Fix single-quotes incorrectly escaped when dragging into script editor | |||
2022-10-20 | Make texture preview and picker use mipmap filter | MrBlockers | |
2022-10-20 | Make terrain painting not change neighbors centers bits | Gilles Roudière | |
2022-10-19 | Merge pull request #66940 from aaronfranke/doc-get-tr-aabb | Max Hilbrunner | |
Remove the global space `get_transformed_aabb` helper method | |||
2022-10-19 | Merge pull request #67543 from clayjohn/PLU-default | Max Hilbrunner | |
Use CameraAttributesPractical in the editor default environment | |||
2022-10-18 | Use CameraAttributesPractical in the editor default environment | clayjohn | |
This avoids forcing DoF in the editor when physical light units are enabled | |||
2022-10-18 | Remove the global space `get_transformed_aabb` helper method | Aaron Franke | |
2022-10-17 | Fix single-quotes incorrectly escaped when dragging into script editor | João Martins | |
2022-10-17 | Merge pull request #64277 from KoBeWi/script_editor🧹🧹 | Rémi Verschelde | |
Reorganize script editor menu | |||
2022-10-17 | Merge pull request #67411 from rburing/editor_cast_rays_in_physics_process | Rémi Verschelde | |
Node3D editor: cast rays in `NOTIFICATION_PHYSICS_PROCESS` | |||
2022-10-15 | Fix case where mutex is never unlocked | Marc Gilleron | |
2022-10-15 | Merge pull request #63332 from KoBeWi/static_images_aka_photos | Rémi Verschelde | |
Make some Image methods static | |||
2022-10-15 | Merge pull request #67420 from KoBeWi/🍋🔫 | Rémi Verschelde | |
Separate Line and CurveLinear icons | |||
2022-10-15 | Merge pull request #67393 from KoBeWi/🥕 | Rémi Verschelde | |
Preserve caret when updating EditorPropertyText | |||
2022-10-15 | Merge pull request #67383 from EricEzaM/67211-focus-input-box | Rémi Verschelde | |
Focus EventListener when InputEventConfigurationDialog is opened. | |||
2022-10-15 | Separate Line and CurveLinear icons | kobewi | |
2022-10-14 | Node3D editor: cast rays in NOTIFICATION_PHYSICS_PROCESS | Ricardo Buring | |
Fixes crashes in the editor with threaded physics (when dragging a scene into the viewport or when snapping a node to the floor). | |||
2022-10-14 | Reorganize script editor menu | kobewi | |
2022-10-14 | Preserve caret when updating EditorPropertyText | kobewi | |
2022-10-14 | Make some Image methods static | kobewi | |
2022-10-14 | Focus EventListener when InputEventConfigurationDialog is opened. | Eric M | |
2022-10-14 | Merge pull request #67370 from KoBeWi/queueueuedraw | Rémi Verschelde | |
Redraw 2D viewport when scene changes | |||
2022-10-14 | Merge pull request #66665 from Mickeon/editor-do-not-edit-inherited-signals | Rémi Verschelde | |
Do not allow editing Scene-inherited signal connections | |||
2022-10-14 | Redraw 2D viewport when scene changes | kobewi | |
2022-10-13 | Do not allow editing Scene-inherited signal connections | Micky | |
Inherited connections are also highlighted with the warning color in the Node dock. | |||
2022-10-13 | Optimize Convex Collision | Juan Linietsky | |
Implements the Gauss Mapping optimization to SAT convex collision test. * Described [here](https://ubm-twvideo01.s3.amazonaws.com/o1/vault/gdc2013/slides/822403Gregorius_Dirk_TheSeparatingAxisTest.pdf) by Dirk Gregorius. * Requires adding of face information to edges in MeshData * Took the chance to convert MeshData to LocalVector for performance. | |||
2022-10-13 | Merge pull request #67344 from KoBeWi/hollow_property | Rémi Verschelde | |
Add empty state to enum properties | |||
2022-10-13 | Merge pull request #66337 from EricEzaM/sprite-frames | Rémi Verschelde | |
Ensure control built-in shortcuts are matched exactly & add shortcuts for SpriteFrames editor | |||
2022-10-13 | Add shortcuts for SpriteFrames editor. Small renaming changes for clarity & ↵ | Eric M | |
consistency. | |||
2022-10-13 | Add empty state to enum properties | kobewi | |
2022-10-13 | Merge pull request #59468 from EricEzaM/fix-zoom-shortcuts | Rémi Verschelde | |
Fix zoom in/out keyboard shortcuts not working | |||
2022-10-12 | Merge pull request #66952 from bruvzg/macos_net_export | Rémi Verschelde | |
Fix macOS .NET export. | |||
2022-10-12 | Merge pull request #67277 from KoBeWi/🤦♂️ | Rémi Verschelde | |
Fix source sort not saving in TileMap editor | |||
2022-10-12 | Merge pull request #65779 from Mickeon/rename-camera-follow | Rémi Verschelde | |
Rename Camera2D's `smoothing` to `position_smoothing` | |||
2022-10-11 | Merge pull request #67215 from Nidjo123/project-dialog-resize | Rémi Verschelde | |
Resize project dialog only when necessary | |||
2022-10-11 | Fix source sort not saving in TileMap editor | kobewi | |
2022-10-11 | Merge pull request #67244 from RandomShaper/split_render_further_2 | Rémi Verschelde | |
Polish rendering driver refactor further (take 2) | |||
2022-10-11 | Polish rendering driver refactor further (take 2) | Pedro J. Estébanez | |
2022-10-11 | Resize project dialog only when necessary | Nikola Bunjevac | |
2022-10-11 | Rename Camera2D's `smoothing` to `position_smoothing` | Micky | |
For Camera2D: `smoothing_enabled` -> `position_smoothing_enabled` `set_enable_follow_smoothing` -> `set_position_smoothing_enabled` `is_follow_smoothing_enabled` -> `is_position_smoothing_enabled` `smoothing_speed` -> `position_smoothing_speed` `set_follow_smoothing` -> `set_position_smoothing_speed` `get_follow_smoothing` -> `get_position_smoothing_speed` | |||
2022-10-11 | Merge pull request #40274 from Juankz/clips_importing_improvement | Rémi Verschelde | |
Add animation slices for individual animations | |||
2022-10-11 | Merge pull request #66221 from Mickeon/painstakingly-appending-ds-en-you-tea-es | Rémi Verschelde | |
Rename remaining "*_enable" to "*_enabled" | |||
2022-10-11 | Merge pull request #62659 from Chaosus/editor_group_rename_option | Rémi Verschelde | |
Add ability to rename groups in the GroupsEditor | |||
2022-10-11 | Merge pull request #67018 from Mickeon/try-connections-dialog-self-connection | Rémi Verschelde | |
Add Editor Setting for default name when connecting signal to self | |||
2022-10-11 | Merge pull request #66310 from ↵ | Rémi Verschelde | |
TokageItLab/Change-bonemapper-background-silhouette Change bone mapper background model silhouette |