Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-06-19 | Rename `instance()`->`instantiate()` when it's a verb | Lightning_A | |
2021-06-20 | Merge pull request #49742 from Paulb23/remove_keywords_textedit | Rémi Verschelde | |
Remove redundant keywords from TextEdit | |||
2021-06-20 | Merge pull request #48804 from EricEzaM/scripting-multi-error-support | Rémi Verschelde | |
Added support for scripts reporting multiple errors to ScriptTextEditor | |||
2021-06-20 | Merge pull request #49741 from RandomShaper/fix_save_scene_side_effects | Rémi Verschelde | |
Remove side effects of scene save | |||
2021-06-20 | Merge pull request #48696 from madmiraal/fix-48692 | Rémi Verschelde | |
Fix `InputMap.action_erase_event()` failing to erase events correctly. | |||
2021-06-19 | Remove redundant keywords from TextEdit | Paulb23 | |
2021-06-19 | Added support for scripts reporting multiple errors to ScriptTextEditor | Eric M | |
Scripts can now report multiple errors to the scripting editors in the engine. UI elements were added to support multiple errors. | |||
2021-06-19 | Remove side effects of scene save | Pedro J. Estébanez | |
2021-06-19 | Consolidate JSON, JSONParseResults and JSONParser into JSON | Marcel Admiraal | |
Renames JSON.parse_string() to parse() Renames JSON.decode_data() to stringify() | |||
2021-06-18 | Merge pull request #49659 from LightningAA/string-valid-integer-to-int | Rémi Verschelde | |
2021-06-18 | Merge pull request #49683 from lyuma/remove_late_added | Rémi Verschelde | |
Remove thread-unsafe and unused late_added_files. | |||
2021-06-18 | Merge pull request #40525 from KoBeWi/fastest_close_in_the_west | Rémi Verschelde | |
Make closing current scene faster | |||
2021-06-18 | Merge pull request #47802 from Calinou/editor-sprite-frames-select-hold-mouse | Rémi Verschelde | |
Allow selecting frames by holding down the mouse in SpriteFrames editor | |||
2021-06-18 | Merge pull request #49698 from aaronfranke/prop-no-usage | Rémi Verschelde | |
Add PROPERTY_USAGE_NONE and use it | |||
2021-06-17 | Allow setting the preview sun angle with numbers | Aaron Franke | |
2021-06-17 | Add PROPERTY_USAGE_NONE and use it | Aaron Franke | |
2021-06-17 | AnimationMultiTrackKeyEdit Allow editing easing if it's possible for all ↵ | kleonc | |
edited tracks | |||
2021-06-17 | Allow selecting frames by holding down the mouse in SpriteFrames editor | Hugo Locurcio | |
This complements the existing (Ctrl +) Shift + Left mouse button multiple frame (de)selection. | |||
2021-06-17 | Merge pull request #49670 from reduz/rename-visibility-notifiers | Rémi Verschelde | |
Rename VisibilityNotifier2D/3D to VisibleOnScreenNotifier2D/3D | |||
2021-06-17 | Remove thread-unsafe and unused late_added_files. | Lyuma | |
_reimport_file is called from multiple threads as part of the threaded importer. Inserting to this set from a thread could hit a race condition leading to memory corruption or hangs. It seems to be unused, intentionally or unintentionally | |||
2021-06-17 | ThemeEditor: Fix text_submitted connections after #49258 | Rémi Verschelde | |
2021-06-17 | Merge pull request #47796 from Calinou/editor-add-save-on-focus-loss-option | Rémi Verschelde | |
Add a "save on focus loss" editor setting (disabled by default) | |||
2021-06-17 | Merge pull request #47813 from Calinou/editor-decrease-unfocused-fps-limit | Rémi Verschelde | |
Decrease the editor FPS limit when unfocused from 20 to 10 | |||
2021-06-17 | Merge pull request #47894 from Calinou/project-manager-add-keyboard-shortcuts | Rémi Verschelde | |
Add keyboard shortcuts to the project manager | |||
2021-06-17 | Merge pull request #49661 from akien-mga/main-fallback-to-projectmanager | Rémi Verschelde | |
Main: Fixup bogus fallback to project manager with more bolognese | |||
2021-06-17 | Merge pull request #49654 from ↵ | Rémi Verschelde | |
akien-mga/editorsettings-auto-display-scale-factor EditorSettings: Factor code to compute auto display scale | |||
2021-06-16 | Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD | reduz | |
* Renames for 2D and 3D * Class name was confusing, given both 2D and 3D have a "visible" property that is unrelated to actual on-screen visibility. * New name makes it clear that this is about visibility on screen. | |||
2021-06-17 | Merge pull request #49258 from megalobyte/editor-fix | Rémi Verschelde | |
Fixes for documentation search | |||
2021-06-17 | Merge pull request #49669 from fire/save-stex-null | Rémi Verschelde | |
ERR_FAIL_NULL check file access | |||
2021-06-16 | ERR_FAIL_NULL check file access | K. S. Ernest (iFire) Lee | |
Null in ResourceImporterTexture::_save_stex | |||
2021-06-17 | Merge pull request #49667 from Riteo/remove-grid-map-lock-view | Rémi Verschelde | |
Remove GridMap's "Lock View" option and a related method. | |||
2021-06-16 | Merge pull request #49238 from Paulb23/code_edit_code_folding | Rémi Verschelde | |
Move code folding into CodeEdit and hide line hiding API | |||
2021-06-16 | Main: Fixup bogus fallback to project manager with more bolognese | Rémi Verschelde | |
WARNING: Hacks everywhere! The logic in `main.cpp` is due a full rewrite as it's extremely hacky, splitting argument parsing over several functions, with a mess of global state and assumptions about what combinations of arguments or lack thereof should mean in terms of what we want to read: game, editor, project manager, or command line tools such as `--doctool`, `--export` or `--script`. Until this is fully rewritten, this patch hacks things some more to ensure that we don't fall back to the project manager in cases where it's not warranted, and especially not *too late*, as it can mean that we haven't properly initialized stuff like `EditorPaths` needed by the PM (which in turn impacts what kind of path will be used for logs and the shader cache, etc... the rabbit hole goes deep). Fixes #41435. Fixes #49392. Fixes #49658. Fixes https://github.com/godotengine/godot/issues/38202#issuecomment-773158477. | |||
2021-06-16 | Documentation search fixes | Gregory Basile | |
Updates rich_text_label so that the built-in documentation can be searched Previously, it would only find the first result and would not select other results Renames "_entered" functions to "_submitted" | |||
2021-06-16 | Rename `is_valid_integer()` to `is_valid_int()` | Lightning_A | |
Method from `String` | |||
2021-06-16 | Merge pull request #47639 from timothyqiu/abbr | Rémi Verschelde | |
Don't use the abbrevation "Sep." in UI text | |||
2021-06-16 | EditorSettings: Factor code to compute auto display scale | Rémi Verschelde | |
Also fixes typo introduced in https://github.com/godotengine/godot/pull/48597/files#r652636544. | |||
2021-06-16 | i18n: Sync translations with Weblate | Rémi Verschelde | |
(cherry picked from commit a812779cc534784acf47ad3ed3100b045912bdbb) | |||
2021-06-16 | Don't use the abbrevation "Sep." in UI text | Haoyu Qiu | |
2021-06-16 | Remove GridMap's "Lock View" option and a related method. | Riteo Siuga | |
Apparently this feature utilized a completely commented out 7+ years old method, effectively doing nothing. Since it was designed with a completely different editor design in mind it is pretty much incompatible and as such it's best to remove it for now. | |||
2021-06-16 | Revert "Fix SceneTreeDock::_selection_changed to handle to single selection ↵ | Rémi Verschelde | |
from Multiple Selection" | |||
2021-06-15 | Fix build after merge of #48598 | Rémi Verschelde | |
2021-06-15 | Merge pull request #48597 from Calinou/editor-scale-auto-portrait | Rémi Verschelde | |
Handle portrait mode monitors in the automatic editor scale detection | |||
2021-06-15 | Merge pull request #48598 from Calinou/animation-track-editor-improve-scrolling | Rémi Verschelde | |
Improve scrolling actions in the animation track editor | |||
2021-06-15 | Merge pull request #48619 from Calinou/editor-autoload-rename-singleton | Rémi Verschelde | |
Rename "Singleton" to "Global Variable" in the AutoLoad editor | |||
2021-06-15 | Merge pull request #49616 from BastiaanOlij/more_rename_transform | Rémi Verschelde | |
Adding some more missing renames for Transform3D and Quaternion | |||
2021-06-15 | Merge pull request #49003 from ↵ | Rémi Verschelde | |
Calinou/editor-freelook-fix-redrawing-when-not-moving Fix editor constantly redrawing when freelook is active with still camera | |||
2021-06-15 | Adding some more missing renames for Transform3D and Quaternion | Bastiaan Olij | |
2021-06-15 | Merge pull request #49083 from foxydevloper/make-easing-line-smooth | Rémi Verschelde | |
Make easing properties drawn with anti aliasing | |||
2021-06-15 | Merge pull request #49108 from LightningAA/reload-current-project-4.0 | Rémi Verschelde | |
Add the ability to reload the current project |