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2019-06-12Added script name tooltip for Open Script IconEmmanuel Barroga
Resolves issue: 29541
2019-06-12Merge pull request #29615 from Calinou/fix-editor-monitor-large-sizesRémi Verschelde
Fix display of large sizes in the editor monitors
2019-06-12Merge pull request #29599 from Calinou/assetlib-project-icon-loadingRémi Verschelde
Display a "loading" placeholder while icons are loading in the assetlib
2019-06-12Merge pull request #29595 from YeldhamDev/bus_editor_enhancementsRémi Verschelde
Enhancements for the audio bus editor
2019-06-12Merge pull request #29664 from akien-mga/external-editor-default-flagsRémi Verschelde
Always pass script path to external editor
2019-06-12Merge pull request #29695 from jbuck3/fix-script-create-dialogRémi Verschelde
Fix script create dialog
2019-06-12Merge pull request #29703 from YeldhamDev/method_signal_warning_baseRémi Verschelde
Check base scripts for signal receiving methods before warning about them missing
2019-06-12Merge pull request #29710 from Calinou/assetlib-remove-unimplementedRémi Verschelde
Remove some references to unimplemented features in the assetlib
2019-06-12Merge pull request #29517 from KoBeWi/pan_shopRémi Verschelde
Allow to change 2D pan hotkey
2019-06-12Merge pull request #29474 from YeldhamDev/pick_subtile_fixRémi Verschelde
Fix subtile picking in TileMap editor
2019-06-12Merge pull request #29306 from qarmin/small_code_fixesRémi Verschelde
Small fixes to unrechable code, possibly overflows, using NULL pointers
2019-06-12Remove some references to unimplemented features in the assetlibHugo Locurcio
This removes rating icons and the associated sorting option as this feature wasn't implemented (and is unlikely to be in the near future). This also renames "Cost" to "License", as the "cost" field refers to SPDX license names on the Godot Asset Library.
2019-06-12Merge pull request #29659 from YeldhamDev/script_connections_node_deletedRémi Verschelde
Fix connection info still appearing on scripts if the node source is deleted
2019-06-11Check base scripts for signal receiving methods before warning about them ↵Michael Alexsander Silva Dias
missing
2019-06-12Add spacing between the icon and details in the assetlib listHugo Locurcio
This also scales margin and separation values on hiDPI displays.
2019-06-11Fix script create dialogJames Buck
- Correctly validate parent/class names - Trigger parent validation when selecting from buttons - Fix enabling/disabling parent buttons - Clear class name if not supported - Minor cleanup
2019-06-11Merge pull request #29680 from akien-mga/fix-headersRémi Verschelde
Add missing license headers
2019-06-11Merge pull request #29678 from akien-mga/err-macros-semicolonRémi Verschelde
Fix error macro calls not ending with semicolon
2019-06-11Add missing license headersRémi Verschelde
Make `fix_headers.py` script compatible with Python 3.
2019-06-11Merge pull request #29565 from YeldhamDev/editor_feature_docsRémi Verschelde
Make docs search hide nodes disabled by the editor feature profile
2019-06-11Merge pull request #29262 from DarknessCatt/issue-27476Rémi Verschelde
Automatically add new line to scripts
2019-06-11Fix error macro calls not ending with semicolonRémi Verschelde
It's not necessary, but the vast majority of calls of error macros do have an ending semicolon, so it's best to be consistent. Most WARN_DEPRECATED calls did *not* have a semicolon, but there's no reason for them to be treated differently.
2019-06-11Merge pull request #29526 from YeldhamDev/connections_dialog_improvements_rebornRémi Verschelde
Improve conections dialog
2019-06-11Merge pull request #29519 from Ranoller/masterRémi Verschelde
Make tilemap texture origin point top-left.
2019-06-11Merge pull request #29515 from Calinou/editor-inspector-checkbox-hseparationRémi Verschelde
Add a margin to "checkable" property checkboxes in the editor inspector
2019-06-11Merge pull request #29508 from Calinou/doc-hex-constant-uppercaseRémi Verschelde
Use uppercase for all hexadecimal constants in the editor help
2019-06-11Always pass script path to external editorRémi Verschelde
Previously you had to set the Exec Flags manually, reading the documentation to find out what placeholders to use. As most editors should support having the file path passed as the last argument, we default to doing this if no custom {file} flag is defined. We also default the Exec Flags to "{file}" and the placeholder text gives some documentation. Fixes #29662.
2019-06-10Fix connection info still appearing on scripts if the node source is deletedMichael Alexsander Silva Dias
2019-06-10Merge pull request #29497 from qarmin/fix_memory_leak_in_filesRémi Verschelde
Fix memory leak after closing files
2019-06-09Merge pull request #29527 from YeldhamDev/orphan_dialog_dependencies_tooltipMichael Alexsander Silva Dias
Add tooltip for the dependencies buttons in the orphan explorer dialog
2019-06-10Fix crash when selecting favorate directory on EditorFileDialogvolzhs
The problem was that favorite tool button kept to change pressed and unpressed state with toggled event. This is a quick fix for crash. EditorFileDialog might need to be refactor later.
2019-06-09Enhancements for the audio bus editorMichael Alexsander Silva Dias
2019-06-08Fix display of large sizes in the editor monitorsHugo Locurcio
Unlike the old custom method, the `String::humanize_size()` method works well with file sizes above 2 GB. This also tweaks the suffixes for spacing consistency and uses the correct acronym for exabytes (EB). This closes #29610.
2019-06-08Display a "loading" placeholder while icons are loading in the assetlibHugo Locurcio
2019-06-06Make docs search hide nodes disabled by the editor feature profileMichael Alexsander Silva Dias
2019-06-06Add tooltip for the dependencies buttons in the orphan explorer dialogMichael Alexsander Silva Dias
2019-06-06Improve conections dialogMichael Alexsander Silva Dias
2019-06-05Make tilemap texture origin point top-left.Ranoller
Fix https://github.com/godotengine/godot/issues/29487. In this commit: https://github.com/godotengine/godot/pull/28896 bad offset of textures and shapes was fixed, but a center of texture was added too, and this seems not dessired by default because breaks too much compatibility with demos and user projects. A future Check box for center texture can be added
2019-06-05Allow to change 2D pan hotkeyTomasz Chabora
2019-06-05Add a margin to "checkable" property checkboxes in the editor inspectorHugo Locurcio
This makes "checkable" property checkboxes look more consistent with other checkboxes.
2019-06-05Use uppercase for all hexadecimal constants in the editor helpHugo Locurcio
2019-06-05Fix memory leak after closing filesqarmin
2019-06-04Merge pull request #29411 from clayjohn/multimesh_instance_2dRémi Verschelde
Added MultiMeshInstance2D node for using MultiMesh in 2D
2019-06-04Merge pull request #29459 from hpvb/fix-move-renameRémi Verschelde
Fix moving and renaming files
2019-06-04Merge pull request #29452 from YeldhamDev/remember_selected_subtileRémi Verschelde
Remember selected subtile when updating the TileMap editor
2019-06-04Merge pull request #29460 from YeldhamDev/tilemapeditor_atlas_copy_fixRémi Verschelde
Fix TileMap editor not correctly copying atlas tiles
2019-06-04Fix subtile picking in TileMap editorMichael Alexsander Silva Dias
Fixes #29445.
2019-06-04Fix moving and renaming filesHein-Pieter van Braam-Stewart
This commit fixes several issues related to moving scenes and resources in an open project. * Don't try to reload scenes while not all scenes are updated yet. * Don't use the UndoRedo system to update non-user initiated editor state. * Resave scenes after moving files and updating resource path(s).
2019-06-04Merge pull request #29448 from Calinou/improve-performance-monitor-displayRémi Verschelde
Improve the performance monitor display
2019-06-04Fix error spam when typing in the TileMap editor's search box while having ↵Michael Alexsander Silva Dias
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