Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-10-23 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 4010bb9af051cfd2ad53f8e923c35d347d549319) | |||
2021-10-23 | Fix newly created files not sorted correctly | Robin Arys | |
2021-10-22 | Fix support for multiple base types in the quick load dialog | Robin Arys | |
2021-10-22 | Merge pull request #53781 from m4gr3d/restrict_project_data_dir_config_master | Rémi Verschelde | |
2021-10-22 | Fix error spam at setting a CurveTexture in visual shaders | Yuri Roubinsky | |
2021-10-21 | Remove unimplemented methods | Marcel Admiraal | |
2021-10-21 | Merge pull request #53161 from Duroxxigar/copy-group-name | Rémi Verschelde | |
2021-10-21 | Added ability to copy group name | Duroxxigar | |
2021-10-20 | Merge pull request #54024 from akien-mga/editor-i18n-thresholds | Rémi Verschelde | |
2021-10-20 | Merge pull request #53926 from YeldhamDev/i_am_tabbar_now | Rémi Verschelde | |
2021-10-20 | i18n: Only include editor translations above a threshold | Rémi Verschelde | |
This reduces the size of the editor binaries significantly, as we otherwise embed all WIP translations, including ones with very low completion ratios, and end up paying for the size of all `msgid`s for each locale. Cf. https://github.com/godotengine/godot-proposals/issues/3421 for details. The thresholds used are: - 30% for the editor interface (should already include most common strings while more obscure ones like UndoRedo action names might be untranslated). - 10% for the class reference: this is a HUGE resource and 10% is already a lot of useful content, especially if focused on the most used APIs. This currently reduces the size of the editor binary by 17% on Linux. The list will be synced manually every now and then. (cherry picked from commit 8425c589911f8ffc006990f4149859e175ae93a9) | |||
2021-10-20 | Merge pull request #53994 from groud/move_tileset_tilemap_switch_to_tabs | Rémi Verschelde | |
2021-10-20 | Merge pull request #53260 from Calinou/editor-inspector-warning-yellow | Rémi Verschelde | |
2021-10-20 | Update view name after processing orbit view shortcuts | Haoyu Qiu | |
2021-10-19 | Fix EditorToaster constant update and prevent a crash | Gilles Roudière | |
2021-10-19 | Remove the tilemap/tileset editor switch, move it to tabs | Gilles Roudière | |
2021-10-19 | Rename `Tabs` to `TabBar` | Michael Alexsander | |
2021-10-19 | Merge pull request #53440 from groud/tile_map_patterns_palette | Gilles Roudière | |
Implement TileMap patterns palette | |||
2021-10-19 | Merge pull request #53979 from KoBeWi/bug_from_the_past | Rémi Verschelde | |
2021-10-19 | Fix command history for plugin commands | kobewi | |
2021-10-19 | Implement TileMap patterns palette | Gilles Roudière | |
2021-10-19 | Merge pull request #52940 from groud/toast_notification | Rémi Verschelde | |
2021-10-19 | Merge pull request #53805 from groud/name_to_tileset_sources | Rémi Verschelde | |
2021-10-18 | Restrict the project data directory configuration | ne0fhyk | |
2021-10-18 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
(cherry picked from commit 2a7e1d0aac1020f12228d62a4be76ec6bc4a919a) | |||
2021-10-17 | Fix plugin create dialog subfolder and script field validity checks | jmb462 | |
2021-10-16 | Merge pull request #51984 from rcorre/camera_shortcuts | Rémi Verschelde | |
2021-10-16 | Merge pull request #53865 from reduz/implement-blend-shape-tracks | Rémi Verschelde | |
2021-10-16 | Implement Animation Blend Shape Tracks | reduz | |
* New track type BLEND_SHAPE * Blend shapes are imported via this new track type * Processing is more optimized (no longer relies on variants) * Modified the Blend Shape API in MeshInstance3D to use indices rather than StringNames (more optimizes) * Promo: Fixed a small bug in gizmo updating in Node3D that affected performance Dedicated BlendShape tracks are required for both optimization and eventually implementing them in animation compression. | |||
2021-10-15 | Swap args of Plane(point, normal) constructor | mennomax | |
Now (normal, point) | |||
2021-10-15 | Merge pull request #53860 from akien-mga/scons-end-gen-cpp-suffering | Rémi Verschelde | |
2021-10-15 | Merge pull request #53859 from lyuma/collada_fix_transform | Rémi Verschelde | |
2021-10-15 | SCons: List `.gen.cpp` sources explicitly to avoid globbing errors | Rémi Verschelde | |
Whenever we change the name (or remove) generated cpp files with the `.gen.cpp` extension, users run into build issues when switching between branches (i.e. switching before and after the name change/removal). This is because we glob `*.cpp` so if a now-obsolete file from a previous build is present, we'll include it too, potentially leading to bugs or compilation failure (due to missing headers or invalid code). So globbing patterns in `add_source_files` will now skip files ending with `.gen.cpp`, which should instead be passed explicitly where they're used. | |||
2021-10-15 | collada: fix error in use of fix_transform. | Lyuma | |
2021-10-15 | Merge pull request #53764 from Chaosus/vs_curve_input_port_default | Rémi Verschelde | |
2021-10-15 | Merge pull request #53813 from reduz/editor-import-plugins | Rémi Verschelde | |
2021-10-15 | Merge pull request #53753 from EricEzaM/fix-shortcut-saving | Rémi Verschelde | |
2021-10-15 | Add scene Post-Import Plugin support. | reduz | |
* New plugin system to control the whole import workflow * Can add options and run code at every import step (general, per node, mesh, animation, material etc.) This constitutes a first version of these plugins. The ability to interact with the import preview dialog will likely be added later on. | |||
2021-10-15 | Merge pull request #53782 from reduz/animation-track-type-import-actions | Rémi Verschelde | |
2021-10-15 | Fixed shortcut saving and 'original' comparisons | Eric M | |
2021-10-14 | Fix specific warnings issues by Clang | K. S. Ernest (iFire) Lee | |
Found by `scons dev=yes` on llvm-mingw. | |||
2021-10-14 | Merge pull request #53786 from TokageItLab/fix-skeleton-editor-methods | Rémi Verschelde | |
2021-10-15 | get rid set_bone_pose and fix some function in SkeletonEditor | Silc 'Tokage' Renew | |
2021-10-14 | Add a name to TileSet sources | Gilles Roudière | |
2021-10-14 | Implement toast notifications in the editor | Gilles Roudière | |
2021-10-14 | Implement import actions for pos/rot/scale animation tracks | reduz | |
Following actions are supported for each track type (position, rotatin, scale): * ImportIfPresent: If a track of this type is found, import it. * ImportIfPresentForall (default): If a track is found for a given node/bone, create it in animations. This ensures there is always a correct blending. * Never: Delete all tracks found for a given type. This is useful if you want to, as an example, force to import rotations only. | |||
2021-10-14 | Add tool quick-select to tile editor | kobewi | |
2021-10-13 | Remove REST transform influence in skeleton bones | reduz | |
* Animations and Skeletons are now pose-only. * Rest transform is kept as reference (when it exists) and for IK * Improves 3D model compatibility (non uniform transforms will properly work, as well as all animations coming from Autodesk products). | |||
2021-10-13 | Merge pull request #53767 from groud/improve_tile_set_change_performances | Rémi Verschelde | |
2021-10-13 | Greatly improve editor performances by deferring tiles related updates | Gilles Roudière | |
Solve few update problems |