Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-04-06 | Merge pull request #37623 from Chaosus/vs_fix_keyword_name | Yuri Roubinsky | |
Adds warning to the uniform name in visual shader if its equal to keyword | |||
2020-04-06 | Adds warning to the uniform name in visual shader if its equal to keyword | Yuri Roubinsky | |
2020-04-06 | Merge pull request #37447 from ThakeeNathees/text-replace-empty-string-fix | Rémi Verschelde | |
replace selected text with empty string bug fixed | |||
2020-04-06 | Merge pull request #37621 from dankan1890/autoslice_fix | Rémi Verschelde | |
Fixed TextureRegion autoslice issue. | |||
2020-04-06 | TextureRegion: fixed Autoslice not created/updated properly. | dankan1890 | |
2020-04-06 | Merge pull request #37556 from KoBeWi/kill_get_index | Rémi Verschelde | |
Remove Node.get_position_in_parent() | |||
2020-04-06 | Merge pull request #37613 from pycbouh/linkbutton-missing-colors | Rémi Verschelde | |
Add missing LinkButton colors in Editor Theme | |||
2020-04-06 | replace selected text with empty string bug fixed | Thakee Nathees | |
Fix: #37416 | |||
2020-04-06 | Remove Node.get_position_in_parent() | Tomasz Chabora | |
2020-04-05 | Added missing LinkButton colors in Editor Theme | Yuri Sizov | |
2020-04-05 | Fix changing the import type of multiple files at once | Michael Alexsander | |
2020-04-05 | Remove unnecessary Panel in "Features" section in the Export dialog | Michael Alexsander | |
2020-04-04 | Merge pull request #37570 from reduz/implement-sss | Rémi Verschelde | |
Re-implement subsurface scattering. | |||
2020-04-04 | Re-implement subsurface scattering. | Juan Linietsky | |
The size settings are more "just works", with default scale and depth scale values that don't need much tweaking. Additionally, a "skin" mode was added so skin looks better. EDIT: Cleaned up SSR filter shader a bit. | |||
2020-04-04 | Take borders into account with floating dock initial position/size | Michael Alexsander | |
2020-04-04 | Merge pull request #37391 from dreamsComeTrue/embedded-windows-mode | Rémi Verschelde | |
Expose 'Embedded Windows Mode' as Editor and Project Settings | |||
2020-04-03 | Expose 'Embedded Windows Mode' as Editor and Project Settings | Dominik 'dreamsComeTrue' Jasiński | |
2020-04-03 | Removed duplicated add_child | qarmin | |
2020-04-03 | Merge pull request #37363 from YeldhamDev/floating_dock_enhancements | Rémi Verschelde | |
General enhancements to floating docks | |||
2020-04-03 | Merge pull request #37505 from YeldhamDev/viewcont_rename | Rémi Verschelde | |
Rename ViewportContainer to SubViewportContainer | |||
2020-04-02 | Merge pull request #37521 from akien-mga/more-nullptr | Rémi Verschelde | |
Replace more occurrences of NULL with nullptr | |||
2020-04-02 | Merge pull request #37512 from reduz/implement-ssr | Rémi Verschelde | |
Re-Added screen space reflection. | |||
2020-04-02 | Merge pull request #35720 from Calinou/remove-request-docs-button | Rémi Verschelde | |
Remove Request Docs button in the script editor due to various issues | |||
2020-04-02 | Re-Added screen space reflection. | Juan Linietsky | |
2020-04-02 | Replace more occurrences of NULL with nullptr | Rémi Verschelde | |
2020-04-02 | Remove Request Docs button in the script editor due to various issues | Hugo Locurcio | |
The Request Docs button is partly responsible for layout overflow issues on narrow displays, such as #31133. It also tended to attract spam and low-effort issues that were difficult to act upon. A "Send Docs Feedback" menu option has been added to replace it. | |||
2020-04-02 | Replace NULL with nullptr | lupoDharkael | |
2020-04-01 | Rename ViewportContainer to SubViewportContainer | Michael Alexsander | |
2020-03-31 | Merge pull request #37442 from YeldhamDev/subviewport_register | Rémi Verschelde | |
Register SubViewport class | |||
2020-03-31 | Merge pull request #37153 from neikeq/mono_ios-4.0 | Rémi Verschelde | |
[master] Mono/C#: Add iOS support | |||
2020-03-31 | Fix more -Wmaybe-uninitialized warnings with target=release_debug | Rémi Verschelde | |
I have no idea why those don't get triggered in target=debug builds. Fixes #37461. | |||
2020-03-31 | Mono/C#: Add iOS support | Ignacio Etcheverry | |
Right now, games only work on devices when exported with FullAOT+Interpreter. There are some issues left that need to addressed for FullAOT alone. Right now, it's giving issues with the Godot.NativeCalls static constructor. | |||
2020-03-30 | Register SubViewport class | Michael Alexsander | |
2020-03-30 | Merge pull request #37436 from akien-mga/doc-node-renames | Rémi Verschelde | |
doc: Update classref with node renames | |||
2020-03-30 | doc: Update classref with node renames | Rémi Verschelde | |
A few extra renames for classes which were missed in last week's PRs. | |||
2020-03-30 | Move glow upscale quality to a global setting, for consistency | Juan Linietsky | |
2020-03-30 | SCons: Format buildsystem files with psf/black | Rémi Verschelde | |
Configured for a max line length of 120 characters. psf/black is very opinionated and purposely doesn't leave much room for configuration. The output is mostly OK so that should be fine for us, but some things worth noting: - Manually wrapped strings will be reflowed, so by using a line length of 120 for the sake of preserving readability for our long command calls, it also means that some manually wrapped strings are back on the same line and should be manually merged again. - Code generators using string concatenation extensively look awful, since black puts each operand on a single line. We need to refactor these generators to use more pythonic string formatting, for which many options are available (`%`, `format` or f-strings). - CI checks and a pre-commit hook will be added to ensure that future buildsystem changes are well-formatted. | |||
2020-03-29 | Properly handle node remove via undo | Tomasz Chabora | |
2020-03-27 | General enhancements to floating docks | Michael Alexsander | |
2020-03-27 | Renaming of servers for coherency. | Juan Linietsky | |
VisualServer -> RenderingServer PhysicsServer -> PhysicsServer3D Physics2DServer -> PhysicsServer2D NavigationServer -> NavigationServer3D Navigation2DServer -> NavigationServer2D Also renamed corresponding files. | |||
2020-03-27 | Merge pull request #37340 from reduz/rename-3d-nodes | Juan Linietsky | |
Make 2D and 3D node names more explicit | |||
2020-03-27 | Rename more 2D and 3D nodes to follow convention | Rémi Verschelde | |
Rename editor plugins to match the new node names. | |||
2020-03-27 | Renamed 2D and 3D nodes to make their types explicit | Juan Linietsky | |
Fixes #30736. | |||
2020-03-27 | Fix default editor font. | bruvzg | |
Fix popup_centered_clamped definition typo. | |||
2020-03-26 | Add macOS DisplayServer implementation. | bruvzg | |
Change global menu to use Callable, add support for check items and submenus. | |||
2020-03-26 | Multiple changes to DisplayServerX11 | Mateo Kuruk Miccino | |
- Travis: Change x11 to linuxbsd - SCons: Change x11 plataform to linuxbsd - Plugins: Remove ; to avoid fallthrough warning - DisplayServerX11: Implement set_icon - DisplayServerX11: Fix X11 bug when a window was erased from windows map, all the changes from that erased windows are sending to the main window - DisplayServerX11: Reorder create_window commands - DisplayServerX11: Change every Size2 to Size2i and Rect2 to Rect2i where it belongs + More X11 fixes which have been integrated directly back into reduz's original commits while rebasing the branch. | |||
2020-03-26 | Reworked tooltips to use the popup system. | Juan Linietsky | |
2020-03-26 | Popups have also been converted to windows | Juan Linietsky | |
Controls using the old modal API have been replaced to use popups. | |||
2020-03-26 | Open sub-windows as embedded if the OS does not support them | Juan Linietsky | |
2020-03-26 | Popups are now windows also (broken!) | Juan Linietsky | |