Age | Commit message (Collapse) | Author |
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(cherry picked from commit 0de7cfc60f9ad8c7e5717bbbe484b22344b4bb17)
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(cherry picked from commit 4228d320bd1410c9b668d9c3cf3bfa4d296a2d0b)
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Fix tab names in advanced font importer
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Remove unused Streamed option for textures in the Import dock
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(cherry picked from commit 93a3d47edcc1b3dabb81df55a8faf6f1cc22d1b3)
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(cherry picked from commit 972c6687ffc3626b76557fc8a40927565db8eb2e)
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(cherry picked from commit 98b8f4043a3e4c0c6d9a1a94bd0de99fbe6ee0b1)
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Also added captialization caching.
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Remove extra borders from the AssetLib plugin
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It used to run the code twice, probably once on button press, once on button release.
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Godot does not support texture streaming yet (and is only planned
for a future 4.x release), so displaying an option can be misleading.
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EricEzaM/improvement/editor-log-better-button-style
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akien-mga/editor-properties-array-dict-clean-button_add_item
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Fixes #59152.
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Scope Changes for some variables.
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- Use a different color for freelook and zoom speed bars.
- Use an outline for the text to make it readable on any background.
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The EditorProperty UI elements for project settings are created from
SectionedInspector, which has a prefix added to each property path. Each
EditorProperty needs to be made aware of this path so copy_property_path
copies the full path, and not just the suffix.
Fixes #59020.
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