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2023-01-31Merge pull request #72439 from bruvzg/ed_pr_hideRémi Verschelde
[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31Merge pull request #71499 from dalexeev/improve-sprite-frame-editorRémi Verschelde
Few improvements for SpriteFrames Editor
2023-01-31Merge pull request #72357 from aaronfranke/area-gravity-unit-distRémi Verschelde
Replace Area gravity point distance scale with unit distance
2023-01-31Merge pull request #72343 from clayjohn/editor-canvas-bgRémi Verschelde
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31[Editor] Fix editor progress dialog auto closing on focus loss.bruvzg
2023-01-30Remove viewport_set_disable_environment in favor of ↵clayjohn
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30Merge pull request #72031 from reduz/change-high-quality-texture-importRémi Verschelde
Refactor high quality texture import
2023-01-30Only customize resources during export if there are any export plugins in useDavid Snopek
2023-01-30Few improvements for SpriteFrames EditorDanil Alexeev
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30Merge pull request #72312 from KoBeWi/signature_moveRémi Verschelde
Improve Connection Dialog method list
2023-01-30Merge pull request #72340 from Vilcrow/cleanup-editor-property-revertRémi Verschelde
Removes declarations of removed methods of the EditorPropertyRevert class
2023-01-30Merge pull request #72317 from KoBeWi/run_over_hereRémi Verschelde
Add overrun to EditorPropertyObjectID
2023-01-30Fix various typos with codespellRémi Verschelde
And include #72377. Co-authored-by: Wiktor Kocielski <withaust@gmail.com>
2023-01-30Merge pull request #72342 from TokageItLab/immutabletrackRémi Verschelde
Add remove immutable tracks option to glTF importer
2023-01-30Merge pull request #72362 from TokageItLab/fix-scale-gizmoRémi Verschelde
Fix scale tool with view plane is weird in 3D
2023-01-30Merge pull request #71657 from ↵Rémi Verschelde
m4gr3d/increase_scroll_bar_size_for_touchscreen_main Update the size of the scrollbar for the editor on touchscreen devices
2023-01-30Fix scale tool with view plane is weird in 3DSilc Renew
2023-01-29Replace Area gravity point distance scale with unit distanceAaron Franke
2023-01-30Add remove immutable tracks option to glTF importerSilc Renew
Co-authored-by: Lyuma <xn.lyuma@gmail.com>
2023-01-30Tweak the name for duplicated animations in the editorSilc Renew
2023-01-30Removed declarations of removed methods of the EditorPropertyRevert class.S.V.I. Vilcrow
The implementation of these methods was removed in 1806ec7c14a8f038c0ff33a88d19087225c8d7ab.
2023-01-29Tweak overrun behavior of EditorPropertyObjectIDkobewi
2023-01-29Improve Connection Dialog method listkobewi
2023-01-29Merge pull request #72261 from Paulb23/preserve-carets-searchRémi Verschelde
Fixed removing secondary carets when editing with search open
2023-01-28Fix editors potentially being used twicekobewi
2023-01-28Fixed removing secondary carets when editing with search openPaulb23
2023-01-28Merge pull request #72233 from TokageItLab/audio-blendingRémi Verschelde
Implement blending audio feature to AnimationTree
2023-01-28Merge pull request #72238 from timothyqiu/window-size-3to4Rémi Verschelde
Add window size settings in 3to4 conversion
2023-01-28Restore missing info in the error tooltipsPaul Joannon
2023-01-28Implement blending audio feature to AnimationTreeSilc Renew
2023-01-28Add window size settings in 3to4 conversionHaoyu Qiu
2023-01-28Add a theme usability setting which updates the touch area of UI elements ↵Fredia Huya-Kouadio
(e.g: scrollbar) for the editor on touchscreen devices
2023-01-28Merge pull request #72174 from bitsawer/shader_include_fixesYuri Rubinsky
Close undefined Fix undefined
2023-01-27Merge pull request #71965 from Calinou/input-editor-fix-typosRémi Verschelde
Fix typos in input action editor key type names
2023-01-27Fix typos in input action editor key type namesHugo Locurcio
This also makes those strings localizable.
2023-01-27Merge pull request #72171 from KoBeWi/editor_censorshipRémi Verschelde
Fix filtering editor nodes in Create Dialog
2023-01-27Merge pull request #72129 from groud/unclamp_texture_originRémi Verschelde
Rename texture_offset and unclamp it
2023-01-27Fix several shader preprocessor include issuesbitsawer
2023-01-27Fix filtering editor nodes in Create Dialogkobewi
2023-01-27Merge pull request #62499 from fire/gltf-binary-img-compressionRémi Verschelde
Handle gltf binary images
2023-01-27Rename texture_offset and unclamp itGilles Roudière
2023-01-27Handle gltf binaryK. S. Ernest (iFire) Lee
[ Ignore and Warn | Extract Textures (default) | Optimize Loading Embedded as Basisu ] Enable compressed mip maps from Basis Universal for faster compressions. Increase the quality of Basis to avoid corruption. To keep compatibility use the first mip of the previous internal Godot format. Because texture names may have invalid filename characters, adds String::validate_filename to sanitize filenames for import pipeline use.
2023-01-27Merge pull request #71943 from paulloz/debugger/better-errors-printingRémi Verschelde
Better error display in debugger panel
2023-01-27Merge pull request #71907 from TokageItLab/change-animated-sprite-apiRémi Verschelde
Make `AnimatedSprite`'s playback API consistent with `AnimationPlayer`
2023-01-27Better error display in debugger panelPaul Joannon
- Use the right stack frame info as title of the error. - Use the actual C# exception type as error for exceptions raised from C#. - Show the right language instead of always **C++ Error**.
2023-01-27[SSH deploy] Run ssh/scp in non interactive mode, and suppress banner display.bruvzg
2023-01-27Merge pull request #71874 from KoBeWi/relesetcRémi Verschelde
Reselect signal after tree update
2023-01-26Merge pull request #72086 from KoBeWi/set_rektRémi Verschelde
Don't change region_rect when setting texture
2023-01-26Merge pull request #71883 from MinusKube/script-editor-members-real-bugRémi Verschelde
Remove coupling between ConnectDialog and selected signal