Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-08-11 | Make radius & height in CapsuleShape3D independent | PouleyKetchoupp | |
Also changed CapsuleMesh to make settings consistent between render and physics. | |||
2021-08-11 | Merge pull request #51399 from RevoluPowered/improve_editor_grid_performance_4.0 | Rémi Verschelde | |
[4.0] Implement editor grid performance improvements | |||
2021-08-11 | Merge pull request #41634 from KoBeWi/the_independence | Rémi Verschelde | |
2021-08-11 | Implement editor grid performance improvements | Gordon MacPherson | |
Benefits: - Knows the size of the mesh to prevent push back taking longer - No longer updates grid every frame, only if the camera has moved 10 units or more. - Considerably less power draw - Will redraw when you swap from orthographic to perspective and vice versa. | |||
2021-08-11 | Make radius & height in CapsuleShape2D independent | Tomasz Chabora | |
2021-08-11 | corrected method name `set_event` | Bhuvan Vemula | |
2021-08-11 | Merge pull request #47378 from aaronfranke/use-input-enums | Rémi Verschelde | |
Use key enum instead of plain integers for input code | |||
2021-08-11 | Merge pull request #51497 from Chaosus/vs_fix_addnode_zoomed | Rémi Verschelde | |
Fix incorrect position of the created VisualShader nodes on zoomed graph | |||
2021-08-11 | Fix incorrect position of the created VisualShader nodes on zoomed graph | Yuri Roubinsky | |
2021-08-11 | Merge pull request #51490 from nekomatata/clean-character-body | Rémi Verschelde | |
Remove infinite inertia and ray shapes from CharacterBody | |||
2021-08-10 | Use Key enum instead of plain integers | Aaron Franke | |
2021-08-10 | Merge pull request #49343 from theoway/node_auto_arrangement_graph_edit | K. S. Ernest (iFire) Lee | |
Node Auto Arrangement in GraphEdit/VisualScript/VisualShader | |||
2021-08-11 | Automatic arrangement of nodes in VisualScript/VisualShaders editors | Umang Kalra | |
This PR and commit adds the functionality to arrange nodes in VisualScript/VisualShader editor. The layout generated by this feature is compact, with minimum crossings between connections & uniform horizontal & vertical gaps between the nodes. This work has been sponsored by GSoC '21. Full list of additions/changes: • Added arrange_nodes() method in GraphEdit module. • This method computes new positions for all the selected nodes by forming blocks and compressing them. The nodes are moved to these new positions. • Adding this method to GraphEdit makes it available for use in VisualScript/VisualShaders editors and its other subclasses. • Button with an icon has been added to call arrange_nodes() in GraphEdit. • This button is inherited by VisualScript/VisualShaders editors to invoke the method. • Undo/redo is functional with this method. • By using signals in arrange_nodes(), position changes are registered in undo/redo stack of the subclass that is using the method. • Metadata of the method has been updated in ClassDB • Method description has been added to class reference of GraphEdit | |||
2021-08-10 | Remove infinite inertia and ray shapes from CharacterBody | PouleyKetchoupp | |
Infinite inertia: Not needed anymore, since it's now possible to set one-directional collision layers in order for characters to ignore rigid bodies, while rigid bodies still collide with characters. Ray shapes: They were introduced as a work around to allow constant speed on slopes, which is now possible with the new property in CharacterBody instead. | |||
2021-08-10 | Merge pull request #49417 from Bhu1-V/gsoc-cmd-plt | Rémi Verschelde | |
Command Palette For Godot | |||
2021-08-10 | Organize methods in Viewport and explicitly name 3D methods with 3D | Aaron Franke | |
2021-08-10 | Merge pull request #50682 from aaronfranke/basis-looking-at | Rémi Verschelde | |
Move code for looking_at to Basis | |||
2021-08-09 | Some work on double support | Aaron Franke | |
2021-08-09 | Use doubles for time in many other places | Aaron Franke | |
2021-08-09 | Change PrismMesh editor icon to look like a prism. | John Wigg | |
2021-08-09 | Merge pull request #43158 from nathanfranke/fix-gradient-and-draw-tile | Rémi Verschelde | |
Fix Gradient and Color Picker checkerboard, Fix tile parameter for CanvasItem.draw_texture_rect | |||
2021-08-09 | Merge pull request #51431 from Chaosus/vs_cosmetic | Yuri Roubinsky | |
Added small offset to the content of nodes in VisualShader | |||
2021-08-09 | Added small offset to the content of nodes in VisualShader | Yuri Roubinsky | |
2021-08-09 | Added EditorCommandPalette | Bhuvan Vemula | |
2021-08-09 | Fix some bugs in shader creation dialog (continue) | Yuri Roubinsky | |
2021-08-09 | Fix some bugs in shader creation dialog | Yuri Roubinsky | |
2021-08-08 | Make property description in the animation editor actually show it | Michael Alexsander | |
2021-08-08 | Merge pull request #51217 from timothyqiu/more-i18n | Rémi Verschelde | |
Fix various i18n failures | |||
2021-08-08 | Merge pull request #51395 from angad-k/pseudolocalization-squashed | Rémi Verschelde | |
Add pseudolocalization to Godot. (GSoC'21) | |||
2021-08-08 | add pseudolocalization to Godot | Angad Kambli | |
2021-08-07 | Fix Gradient, Color Picker BG, Fix CanvasItem::draw_texture_rect p_tile | Nathan Franke | |
2021-08-07 | Added editor dialog for easily creating shaders. | Yuri Roubinsky | |
2021-08-07 | Merge pull request #51326 from ↵ | Rémi Verschelde | |
LightningAA/minor_view_rotation_gizmo_improvements-4.0 Minor visual improvements to the viewport rotation gizmo (again) | |||
2021-08-07 | Removes const from set functions on the Gizmos | AndreaCatania | |
2021-08-07 | Merge pull request #47700 from Calinou/editor-mouse-wheel-change-scene-tabs | Rémi Verschelde | |
Allow using the mouse wheel to navigate scene tabs | |||
2021-08-06 | Minor visual improvements to the viewport rotation gizmo (again) | Lightning_A | |
2021-08-06 | Fix theme property descriptions in the Inspector | Yuri Sizov | |
2021-08-06 | Merge pull request #51214 from Calinou/update-spinner-highlight-when-continuous | Rémi Verschelde | |
Change the editor update spinner color when updating continuously | |||
2021-08-05 | Make animation reset do less spam. | K. S. Ernest (iFire) Lee | |
2021-08-05 | Merge pull request #51285 from V-Sekai/reset-anim-spam | K. S. Ernest (iFire) Lee | |
Reset baking should not spam on lack of animation players. | |||
2021-08-05 | Merge pull request #50797 from AndreaCatania/AndreaCatania-patch-4 | K. S. Ernest (iFire) Lee | |
Fix Static & Rigid body generation on mesh import. | |||
2021-08-05 | Reset baking should not spam on lack of animation players. | K. S. Ernest (iFire) Lee | |
2021-08-05 | Merge pull request #51164 from TokageItLab/fix-gizmo-transform-scaling | Rémi Verschelde | |
Fixed gizmo forced implicit normalization and inconsistent rotation | |||
2021-08-05 | Merge pull request #51215 from akien-mga/shortcut-rename-property-to-event | Rémi Verschelde | |
Shortcut: Rename `shortcut` property to `event` | |||
2021-08-05 | Merge pull request #51250 from ↵ | Rémi Verschelde | |
LightningAA/minor_view_rotation_gizmo_improvements-4.0 Minor visual improvements to the view rotation gizmo | |||
2021-08-05 | Merge pull request #50707 from SirQuartz/patch-26 | Rémi Verschelde | |
2021-08-05 | Shortcut: Rename `shortcut` property to `event` | Rémi Verschelde | |
Having a property which has the same name as its class leads to confusing situations (e.g. `BaseButton` has a `shortcut` property of type `Shortcut` which has a `shortcut` property of type `InputEvent`). Also renames `is_event` to `matches_event`, and `is_valid` to `has_valid_event` to better reflect what the methods check. | |||
2021-08-04 | Add theme item descriptions to the online documentation | Yuri Sizov | |
2021-08-04 | Minor improvements to the view rotation gizmo | Lightning_A | |
2021-08-04 | Improve user communications in the theme editor | Yuri Sizov | |