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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2020-07-27
Make all String float conversion methods be 64-bit
Aaron Franke
2020-07-28
Merge pull request #40762 from SkyLucilfer/PackedSceneLeak
Rémi Verschelde
2020-07-28
SCons: Refactor running commands through builders
Andrii Doroshenko (Xrayez)
2020-07-27
Fix EditorTranslationParser leak
SkyJJ
2020-07-27
Merge pull request #40759 from pycbouh/fix-scene-preview-no-2d
Rémi Verschelde
2020-07-27
Fix errors saving a 2D scene preview when the 2D editor was never opened
Yuri Sizov
2020-07-27
Script editor: Fix crash when root script is null
Rémi Verschelde
2020-07-27
Script editor: Fix open dominant logic for language-specific external editors
Rémi Verschelde
2020-07-26
Script editor: Don't open dominant script in external editor
Rémi Verschelde
2020-07-26
Merge pull request #40647 from Xrayez/blank-tabs-fix
Rémi Verschelde
2020-07-26
Merge pull request #33548 from Calinou/shader-editor-tweak-builtins-color
Rémi Verschelde
2020-07-26
Make unsaved scripts in the script editor more user-friendly
Andrii Doroshenko (Xrayez)
2020-07-26
Merge pull request #33760 from nekomatata/script-editor-init-optimization
Rémi Verschelde
2020-07-25
Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals
Rémi Verschelde
2020-07-25
Merge pull request #40640 from Xrayez/base-begins-with-local-err
Rémi Verschelde
2020-07-24
Fix TTR misuse
SkyJJ
2020-07-24
Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks
Rémi Verschelde
2020-07-23
Small naming and tooltip tweaks
Michael Alexsander
2020-07-24
Merge pull request #40598 from vnen/gdscript-2.0
Rémi Verschelde
2020-07-23
Merge pull request #40632 from asmaloney/macos-maya-scroll
Rémi Verschelde
2020-07-23
Skip internal scripts for breakpoints without printing an error
Andrii Doroshenko (Xrayez)
2020-07-23
Fix run project when current scene was never saved
Tomasz Chabora
2020-07-23
[macOS] Fix Maya navigation with ALT + mouse scroll
Andy Maloney
2020-07-23
Add multiple programming language support to class reference
HaSa1002
2020-07-23
Merge pull request #37336 from dreamsComeTrue/canvas-editor-change-cursor
Rémi Verschelde
2020-07-21
Merge pull request #40450 from asmaloney/spelling
Rémi Verschelde
2020-07-21
Fix spelling & grammar in comments, docs, and messages
Andy Maloney
2020-07-21
Merge pull request #32908 from Nehluxhes/node_update_twice
Rémi Verschelde
2020-07-21
Merge pull request #40448 from Paulb23/fix_txt_close_crash
Rémi Verschelde
2020-07-21
Remove duplicate node update call
Nehluxhes
2020-07-21
TileSet Editor: Check polygon size before indexing
Rémi Verschelde
2020-07-20
Merge pull request #38763 from fire/38751
Rémi Verschelde
2020-07-20
Reintroduce code completion
George Marques
2020-07-20
Add warning checks in GDScript analyzer
George Marques
2020-07-20
Merge pull request #40500 from KoBeWi/inspector_magic
Rémi Verschelde
2020-07-20
Convert some resource types in the inspector
Tomasz Chabora
2020-07-20
Prevent multiple Controls moving inside container
Tomasz Chabora
2020-07-18
fixed camera2D showing incorrect bounds in editor
Josh Chandler
2020-07-17
Optimized ScriptEditor initialization when many scripts are loaded
PouleyKetchoupp
2020-07-16
Fix crash when closing a TextFile
Paulb23
2020-07-15
Tweak the built-ins color highlighting in the shader editor
Hugo Locurcio
2020-07-15
Merge pull request #40291 from hinlopen/dialog-size
Rémi Verschelde
2020-07-15
Merge pull request #40376 from hinlopen/quick-open-improvements
Rémi Verschelde
2020-07-15
Docs: Ignore OS specific values (constants, project settings, properties).
bruvzg
2020-07-15
Merge pull request #40268 from DanielZTing/master
Rémi Verschelde
2020-07-14
Resize dialogs (FileDialog, EditorFileDialog, Reparent, SceneTreeDialog and r...
Stijn Hinlopen
2020-07-14
Fixed visual shader editor not clearing colour regions
Paulb23
2020-07-14
Improve quick open performance and update some behaviour
Stijn Hinlopen
2020-07-14
Merge pull request #40277 from hinlopen/refactor-project-settings
Rémi Verschelde
2020-07-14
Refactor Project Settings:
Stijn Hinlopen
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