Age | Commit message (Collapse) | Author | |
---|---|---|---|
2023-02-02 | Merge pull request #72509 from TokageItLab/seekcon | Rémi Verschelde | |
Consistent with NodeTimeSeek parameters OtherNodes | |||
2023-02-02 | Fix missing LightmapGI gizmo icon in the 3D editor | Hugo Locurcio | |
2023-02-02 | Merge pull request #72334 from tbxMb/conv-ext-shader | Rémi Verschelde | |
Allow .gdshader files in 3to4 conversion | |||
2023-02-02 | Merge pull request #72576 from Maran23/4-x-rmb-new-menu | Rémi Verschelde | |
Fix rightclick on some files changes the 'New' menu entry to 'Show in File Manager' | |||
2023-02-02 | Allow .gdshader files in 3to4 conversion | tbxMb | |
2023-02-02 | Merge pull request #72559 from Maran23/4-x-improve-layout-dialog | Rémi Verschelde | |
Improve editor layout dialog | |||
2023-02-02 | Fix rightclick on some files changes the 'New' menu entry to 'Show in File ↵ | Marius Hanl | |
Manager' due to no fixed index for the 'New' menu | |||
2023-02-02 | Merge pull request #72521 from KoBeWi/simplesize_it | Rémi Verschelde | |
Simplify Connect Dialog layout and sizing | |||
2023-02-02 | Improve editor layout dialog | Marius Hanl | |
- Disable the 'Save' button in the dialog if no layout name is selected and no text is set - Use a small min height for the layout names list to make the dialog more clear if no layout has been created yet | |||
2023-02-01 | Simplify Connect Dialog layout and sizing | kobewi | |
2023-02-01 | Remove meaningless `rename_parameter` in AnimationTree | Silc Renew | |
2023-02-01 | Merge pull request #71800 from akien-mga/ci-codespell-action | Rémi Verschelde | |
CI: Add official codespell action with PR annotations | |||
2023-02-01 | Merge pull request #71482 from ↵ | Rémi Verschelde | |
Calinou/editor-android-web-hide-show-in-file-manager Hide non-functional "Show in File Manager" buttons in Android/web editor | |||
2023-02-01 | Consistent with NodeTimeSeek parameters OtherNodes | Silc Renew | |
2023-02-01 | Hide non-functional "Show in File Manager" buttons in Android/web editor | Hugo Locurcio | |
The editor filesystem isn't readily accessible by OS applications on those platforms. | |||
2023-02-01 | More codespell fixes, do more changes from previous ignore list | Rémi Verschelde | |
2023-02-01 | Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressed | Rémi Verschelde | |
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED | |||
2023-02-01 | gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED | Lyuma | |
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed. Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime. This provides an option for pixel art to be stored losslessly. Additionally, respect project importer defaults for texture import settings. Avoid writing and reimporting extracted textures identical to version on disk. | |||
2023-02-01 | Merge pull request #71409 from fire/escn-fixes | Rémi Verschelde | |
Fixes to ESCN mesh import | |||
2023-02-01 | Merge pull request #71936 from akien-mga/remove-some-unused-signals | Rémi Verschelde | |
Remove some unused signals | |||
2023-02-01 | Merge pull request #72412 from dsnopek/dedicated-server-export-ui-improvement | Rémi Verschelde | |
Make it clearer that file modes propagate to children in the dedicated server export | |||
2023-02-01 | Merge pull request #72472 from krazy-j/krazy-j/master | Rémi Verschelde | |
Fix near one opacity in editor icons | |||
2023-02-01 | Merge pull request #71479 from raulsntos/virtual-return-type | Rémi Verschelde | |
Use enum instead of int in virtual methods return type | |||
2023-02-01 | Merge pull request #72485 from BastiaanOlij/add_eye_matrix_access | Rémi Verschelde | |
Expose EYE_OFFSET to gdshader code | |||
2023-02-01 | Merge pull request #72482 from KoBeWi/dubious_stuff | Rémi Verschelde | |
Prevent wrong unedit when clicking editor viewport | |||
2023-02-01 | Merge pull request #72075 from Maran23/extents-to-size | Rémi Verschelde | |
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D | |||
2023-02-01 | Merge pull request #71322 from ↵ | Rémi Verschelde | |
EricEzaM/55856-proj-settings-initial-array-dict-shared-instance Fix Project Settings array/dicts initial value being shared instances of the current value. | |||
2023-02-01 | Expose EYE_OFFSET to gdshader code | Bastiaan Olij | |
2023-01-31 | Fix near one opacity in editor icons | Krazy-J | |
Remove occurrences of fill-opacity and stroke-opacity with values near or equal to 1 (all values were greater than 0.988). | |||
2023-02-01 | Prevent wrong unedit when clicking editor viewport | kobewi | |
2023-01-31 | Use `PropertyUsageFlags` enum in parse_property | Raul Santos | |
2023-01-31 | Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵ | Marius Hanl | |
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com> | |||
2023-01-31 | Use enum instead of int in virtual methods return type | Raul Santos | |
2023-01-31 | Remove some unused signals | Rémi Verschelde | |
Part of #37604. | |||
2023-01-31 | Audio rename (device, capture_device) -> (output_device, input_device) | souplamp | |
Change instances of audio properties 'device' to 'output_device', and instances of audio properties 'capture_device' to 'input_device', as well as their subsequent getter & setter functions. Update the docs to reflect these changes, as well as the 3-to-4 converter for GDScript and CSharp to make proper conversions (only exception is 'device' since that name is too vague and might replace non-AudioServer related instances, such as user comments and variables). This does not change internal references to references like 'Render Client' and 'Capture Client' in WASAPI; such is outside the scope of this commit. This also does not change ALSA's references, considering that it uses 'device' to mean input and output interchangeably. Other references are changed, however where applicable, to be consistent with the new AudioServer methods and property names. | |||
2023-01-31 | Merge pull request #72452 from akien-mga/global_class_always_create | Rémi Verschelde | |
Always create global class list, even if empty | |||
2023-01-31 | Merge pull request #72396 from TokageItLab/bs1dconsist | Rémi Verschelde | |
Consistent with NodeBlendSpace1D option NodeBlendSpace2D | |||
2023-01-31 | Merge pull request #57520 from jordigcs/gd-rename-map | Rémi Verschelde | |
Add hint for identifiers renamed from 3.x to 4.0 | |||
2023-01-31 | Always create global class list, even if empty | Rémi Verschelde | |
Fixes #72451. | |||
2023-01-31 | Merge pull request #72445 from reduz/restore-script-class-cache-if-removed | Rémi Verschelde | |
Restore script class cache if removed | |||
2023-01-31 | Merge pull request #72245 from JonqsGames/apply_root_scale_to_shape | Rémi Verschelde | |
Apply root scale to 3d shapes on import | |||
2023-01-31 | Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switching | Rémi Verschelde | |
Fix SpriteFramesEditor is spamming to switch bottom panel | |||
2023-01-31 | Merge pull request #72420 from TokageItLab/fix-animation-editor-plugin | Rémi Verschelde | |
Fix broken bottom panel switching | |||
2023-01-31 | Fix switching method in SpriteFramesEditor | Silc Renew | |
2023-01-31 | Fix broken bottom panel switching | Silc Renew | |
2023-01-31 | Restore script class cache if removed | Juan Linietsky | |
I have no idea why anyone would do this, but this fixes it. Fixes #72154. Depends on #72444 being merged to function properly. | |||
2023-01-31 | Merge pull request #69248 from vonagam/fixing-typed-arrays | Rémi Verschelde | |
GDScript: Fix typed arrays | |||
2023-01-31 | GDScript: Fix issues with typed arrays | Dmitrii Maganov | |
2023-01-31 | Merge pull request #72439 from bruvzg/ed_pr_hide | Rémi Verschelde | |
[Editor] Fix editor progress dialog auto closing on focus loss. | |||
2023-01-31 | Merge pull request #71499 from dalexeev/improve-sprite-frame-editor | Rémi Verschelde | |
Few improvements for SpriteFrames Editor |