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2020-11-09Variant: Sync docs with new constructors, fixups after #43403Rémi Verschelde
Change DocData comparators for MethodDoc and ArgumentDoc to get a better ordering of constructors.
2020-11-09Make sure operators appear in the docs tooreduz
Add "operator" and "constructor" qualifiers to make it easier to see in the docs.
2020-11-09Merge pull request #40106 from Calinou/improve-3d-selection-boxRémi Verschelde
Improve the 3D editor selection box appearance
2020-11-09Variant: Rename Type::_RID to Type::RIDRémi Verschelde
The underscore prefix was used to avoid the conflict between the `RID` class name and the matching enum value in `Variant::Type`. This can be fixed differently by prefixing uses of the `RID` class in `Variant` with the scope resolution operator, as done already for `AABB`.
2020-11-09Improve the 3D editor selection box appearanceHugo Locurcio
- Draw two boxes slightly offset from each other to give the illustion of a thicker outline. - Decrease the offset compared to the 3D node's AABB to give a more accurate representation of its size. - Make the box fully visible instead of only displaying the corners. - Draw a x-ray version of the box that's more translucent, but visible through walls. This helps make the box more visible while still having a sense of depth. - Use an orange color similar to the 2D editor.
2020-11-09Refactored variant constructor logicreduz
2020-11-08Merge pull request #43380 from YeldhamDev/light2d_iconsRémi Verschelde
Add icons for the new Light2D nodes
2020-11-07Reorganized core/ directory, it was too fatty alreadyreduz
-Removed FuncRef, since Callable makes it obsolete -Removed int_types.h as its obsolete in c++11+ -Changed color names code
2020-11-07Refactored variant setters/gettersreduz
-Discern between named, indexed and keyed -Get direct access to functions for typed GDScript and GDNative bindings -Small changes to some classes in order to work with the new setget binder
2020-11-07Add icons for the new Light2D nodesMichael Alexsander
2020-11-06Refactored Variant Operators.reduz
-Using classes to call and a table -For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
2020-11-04Move call to update the 3D grid into check for updating the viewAaron Franke
2020-11-02Merge pull request #42979 from Mallos/fix/tilemap-floodfillRémi Verschelde
fix(editor): TileMap floodfill with same tile ID and different variation
2020-10-30Refactor pixel snapping.reduz
-Rename pixel_snap to snap_2d_to_vertices -Added snap_2d_to_transforms which is more useful Fixes #41814 Solves proposal https://github.com/godotengine/godot-proposals/issues/1666 Supersedes #35606, supersedes #41535, supersedes #41534
2020-10-29Merge pull request #43192 from YeldhamDev/poly2deditor_buttons_flatRémi Verschelde
Set previous tool buttons in the Polygon2D editor to be flat again
2020-10-29Set previous tool buttons in the Polygon2D editor to be flat againMichael Alexsander
2020-10-29Fix "Move Points" button sometimes not showing up on UV mode in the ↵Michael Alexsander
Polygon2D editor
2020-10-28i18n: Sync translations with WeblateRémi Verschelde
(cherry picked from commit 284dae021ae6bbee920fedcb55412a501ee106d8)
2020-10-27Fixes property revert for inherited child nodesHaoyu Qiu
2020-10-27Merge pull request #42677 from groud/fix_error_on_attach_scriptRémi Verschelde
Fix error on attaching script
2020-10-26Merge pull request #43109 from bruvzg/gridmap_ubRémi Verschelde
Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
2020-10-26Fix error on attaching scriptGilles Roudière
2020-10-26Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.bruvzg
2020-10-27Fixes property revert after saving instanced sceneHaoyu Qiu
2020-10-26Merge pull request #42995 from Ev1lbl0w/bugfix-zoom-visibilityRémi Verschelde
Fix visibility issue with zoom label
2020-10-26Fix visibility issue with zoom labelEv1lbl0w
2020-10-26Merge pull request #43018 from groud/improve-file-sortingRémi Verschelde
Improve file sorting
2020-10-26Merge pull request #42229 from Calinou/2d-editor-improve-undo-log-messagesRémi Verschelde
Improve undo log messages in the 2D editor for additional context
2020-10-26Merge pull request #43070 from Calinou/optimize-svgsRémi Verschelde
Optimize SVG using `svgcleaner --multipass`
2020-10-26Improve file sortingGilles Roudière
2020-10-26Merge pull request #43075 from Xrayez/color-ramp-to-gradientRémi Verschelde
Fixup `ColorRamp` to `Gradient` renames
2020-10-26Merge pull request #43084 from DavidSichma/toggle0Rémi Verschelde
fix toggle mask bit 0
2020-10-26Merge pull request #43050 from Pleto/enhance_tileset_sortingRémi Verschelde
Enhancement for tileset sorting
2020-10-26Enhancement for tileset sortingPleto
2020-10-26fix toggle mask bit 0David Sichma
2020-10-25Gizmo handles transparent againDavid Sichma
2020-10-25Fixup `ColorRamp` to `Gradient` renamesAndrii Doroshenko (Xrayez)
2020-10-25Optimize SVG using `svgcleaner --multipass`Hugo Locurcio
This decreases the editor binary size by about 8 KB.
2020-10-24Refactored 2D shader and lighting systemreduz
-Removed normal/specular properties from nodes -Create CanvasTexture, which can contain normal/specular channels -Refactored, optimized and simplified 2D shaders -Use atlas for light textures. -Use a shadow atlas for shadow textures. -Use both items aboves to make light rendering stateless (faster). -Reorganized uniform sets for more efficiency.
2020-10-24Merge pull request #35766 from YeldhamDev/poly2d_uv_editor_improvementsRémi Verschelde
Minor improvements to the Polygon 2D UV editor
2020-10-22fix(editor): Create new icon for TileMap RectangleEric Tuvesson
ref: #42972
2020-10-22Revert "fix(editor): TileMap Fill Rectangle icon"Rémi Verschelde
2020-10-22Merge pull request #42949 from DavidSichma/shaderglobalsRémi Verschelde
Shader globals bugfixes
2020-10-22Fix custom property editor to correctly show BasisYuri Roubinsky
2020-10-21fix(editor): TileMap floodfill with same tile ID and different variationEric Tuvesson
Closes https://github.com/godotengine/godot/issues/40435
2020-10-21fix(editor): TileMap Fill Rectangle iconEric Tuvesson
The default color was blue which is the active color, changed it to be gray by default.
2020-10-21Shader globals bugfixesDavid Sichma
- shader globals editor displays properties correctly - fixed some errors how globals were transferred
2020-10-19Allow sorting files by typeGilles Roudière
2020-10-19Merge pull request #42904 from Xrayez/rects-rename-fixupRémi Verschelde
Fixup `ColorRect` and `TextureRect` renames
2020-10-19Merge pull request #38097 from Calinou/add-viewport-debandingJuan Linietsky
Add a debanding property to Viewport