Age | Commit message (Collapse) | Author |
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Add icons for the 'CanvasGroup' and 'CodeEdit' nodes
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Keep cursor relative position after move lines up/down in text editor
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* Using C-style function pointers now, InternalMethod is gone.
* This ensures much better performance in typed code.
* Renamed builtin_funcs to utility_funcs, to avoid naming confusion
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-Moved Expression to use this, removed its own.
-Eventually GDScript/VisualScript/GDNative need to be moved to this.
-Given the JSON functions were hacked-in, removed them and created a new JSONParser class
-Made sure these functions appear properly in documentation, since they will be removed from GDScript
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- Escape the method names as e.g. `operator <` is invalid XML.
- Add a hack to merge all String % operator definitions for each Variant type
as a single one with `Variant` argument type.
- Add support for the new qualifiers in makerst.py.
- Drop unused `doc_merge.py`, seems to date back to when we had all the
documentation in a single `classes.xml`.
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Calinou/fix-filesystem-copy-path-shortcut-conflict
Use Ctrl+Shift+C as the default FileSystem dock Copy Path shortcut
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Change DocData comparators for MethodDoc and ArgumentDoc to get a better
ordering of constructors.
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Add "operator" and "constructor" qualifiers to make it easier to
see in the docs.
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Improve the 3D editor selection box appearance
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The underscore prefix was used to avoid the conflict between the `RID` class
name and the matching enum value in `Variant::Type`.
This can be fixed differently by prefixing uses of the `RID` class in `Variant`
with the scope resolution operator, as done already for `AABB`.
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- Draw two boxes slightly offset from each other to give the illustion
of a thicker outline.
- Decrease the offset compared to the 3D node's AABB to give a more
accurate representation of its size.
- Make the box fully visible instead of only displaying the corners.
- Draw a x-ray version of the box that's more translucent, but visible
through walls. This helps make the box more visible while still
having a sense of depth.
- Use an orange color similar to the 2D editor.
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This closes #43396.
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Add icons for the new Light2D nodes
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-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
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-Discern between named, indexed and keyed
-Get direct access to functions for typed GDScript and GDNative bindings
-Small changes to some classes in order to work with the new setget binder
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-Using classes to call and a table
-For typed code (GDS or GDNative), can obtain functions to call prevalidated or ptr.
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fix(editor): TileMap floodfill with same tile ID and different variation
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-Rename pixel_snap to snap_2d_to_vertices
-Added snap_2d_to_transforms which is more useful
Fixes #41814
Solves proposal https://github.com/godotengine/godot-proposals/issues/1666
Supersedes #35606, supersedes #41535, supersedes #41534
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Set previous tool buttons in the Polygon2D editor to be flat again
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Polygon2D editor
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(cherry picked from commit 284dae021ae6bbee920fedcb55412a501ee106d8)
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Fix error on attaching script
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Fix uninitialized `GridMapEditor::node` and `InputMapEditor::setting` variables.
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Fix visibility issue with zoom label
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Improve file sorting
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Improve undo log messages in the 2D editor for additional context
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Optimize SVG using `svgcleaner --multipass`
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Fixup `ColorRamp` to `Gradient` renames
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fix toggle mask bit 0
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Enhancement for tileset sorting
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This decreases the editor binary size by about 8 KB.
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-Removed normal/specular properties from nodes
-Create CanvasTexture, which can contain normal/specular channels
-Refactored, optimized and simplified 2D shaders
-Use atlas for light textures.
-Use a shadow atlas for shadow textures.
-Use both items aboves to make light rendering stateless (faster).
-Reorganized uniform sets for more efficiency.
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