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2022-02-16Merge pull request #58187 from jakobbouchard/notification-switch-chunk-cRémi Verschelde
Convert _notification methods to switch - Chunk C
2022-02-16Convert _notification methods to switch - Chunk CJakob Bouchard
2022-02-16Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcodeRémi Verschelde
2022-02-16Merge pull request #58169 from ↵Rémi Verschelde
megalobyte/update-notificatin-if-to-switch-batch-B
2022-02-16Update if == NOTIFICATION_* to switch statements to match coding stylemegalobyte
2022-02-16Style: Cleanup single-line blocks, semicolons, dead codeRémi Verschelde
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported.
2022-02-16Port existing _notification code to use switch statements (part 1/3)jmb462
2022-02-16i18n: Sync editor translations with WeblateRémi Verschelde
Minor proofreading of new OSX export strings. (cherry picked from commit 9f09251027a485f14740dce7b753e962d26bff78)
2022-02-16Automatically select source of the picked tilekobewi
2022-02-15Editor: Cleanup some includes dependenciesRémi Verschelde
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole.
2022-02-15Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundantRémi Verschelde
2022-02-15Merge pull request #57329 from Ev01/tileset-editor-minimum-zoomRémi Verschelde
2022-02-15Merge pull request #57877 from bruvzg/subpixel_gl_posRémi Verschelde
2022-02-15Merge pull request #35679 from Calinou/doc-add-xml-schemaRémi Verschelde
2022-02-15Merge pull request #58125 from fire-forge/editor_property_overlap_fixRémi Verschelde
Fix EditorProperty icon overlapping text with checkbox
2022-02-15Add an XML schema for documentationHugo Locurcio
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions.
2022-02-14Merge pull request #58105 from trollodel/nuke_p_editor_editor_pluginRémi Verschelde
2022-02-14Remove the EditorNode parameter from EditorPlugins create methodstrollodel
Remove EditorNode usage from the Navigation editor plugin.
2022-02-14Improve completion scroll bar visibility in the script editorHugo Locurcio
This makes the scroll bar bar thicker and more opaque (roughly matching the editor theme's scroll bar by default).
2022-02-14Merge pull request #57306 from trollodel/remove_editornode_paramRémi Verschelde
2022-02-14Merge pull request #58008 from Geometror/increase-checkerboard-contrastRémi Verschelde
2022-02-14Add missing CheckButton iconsYuri Sizov
2022-02-14Remove most EditorNode constructor parameters and fieldstrollodel
2022-02-14Merge pull request #57964 from mbrlabs/deselectJFonS
Deselect nodes in the 3D editor when pressing ESC
2022-02-14Merge pull request #57990 from jmb462/fix-drag-lines-precision-issueJFonS
Fix 3D editor axis drag lines precision issue
2022-02-14Make duplicate animation prompt for new nameHaoyu Qiu
2022-02-13Fix EditorProperty text and icon overlap bugsFireForge
2022-02-14Only store `_edit_use_anchors_` metadata if value is not the defaultHugo Locurcio
The default value is assumed to be `false`, so this metadata only needs to be stored if the value is `true`.
2022-02-13Merge pull request #57892 from TechnicalSoup/ProjManager-PatchRémi Verschelde
Center initial position of project manager window
2022-02-13Center initial position project manager windowTechnicalSoup
Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling. Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation.
2022-02-13Merge pull request #58033 from jmb462/fix-mouse-wheel-animation-track-zoomRémi Verschelde
Fix AnimationTrack mouse wheel zooming at low zoom level
2022-02-13Fix AnimationTrack mouse wheel zooming at low zoom leveljmb462
2022-02-12Fix Project Manager crash on exit.bruvzg
Fix editor settings loading / saving by Project Manager.
2022-02-12Add sub-pixel glyph positioning support.bruvzg
2022-02-12Merge pull request #57993 from Calinou/sky-tweak-default-valuesRémi Verschelde
2022-02-12Increase checkerboard texture contrastHendrik Brucker
2022-02-12Use EditorFileDialog instead of FileDialog in the project managerHendrik Brucker
2022-02-12Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgbRémi Verschelde
2022-02-12Fix 3D Editor axis drag lines precision issueJean-Michel Bernard
2022-02-12Merge pull request #57994 from jmb462/polygon2d-handlesRémi Verschelde
2022-02-12Merge pull request #57641 from Geometror/compilation-time-improvements-1Rémi Verschelde
2022-02-12Improve compilation speed (forward declarations/includes cleanup)Hendrik Brucker
2022-02-12Rename Hdr as Srgb texture import option to be lowercaseHugo Locurcio
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters.
2022-02-12Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearanceHugo Locurcio
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators.
2022-02-11Hide Polygon2D lines and handles when node is not visible in tree.Jean-Michel Bernard
2022-02-11Merge pull request #57984 from jmb462/collisionshape_handlesRémi Verschelde
2022-02-11Merge pull request #57982 from trollodel/fix_disabled_visualscriptRémi Verschelde
2022-02-11Fix editor compile error when VisualScript is disabledtrollodel
2022-02-11Hide CollisionShape2D handles when node is not visible in tree.Jean-Michel Bernard
2022-02-11Add an explicit way to remove a theme typeYuri Sizov