Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-16 | Merge pull request #58187 from jakobbouchard/notification-switch-chunk-c | Rémi Verschelde | |
Convert _notification methods to switch - Chunk C | |||
2022-02-16 | Convert _notification methods to switch - Chunk C | Jakob Bouchard | |
2022-02-16 | Merge pull request #58182 from akien-mga/style-cleanup-if-semicolons-deadcode | Rémi Verschelde | |
2022-02-16 | Merge pull request #58169 from ↵ | Rémi Verschelde | |
megalobyte/update-notificatin-if-to-switch-batch-B | |||
2022-02-16 | Update if == NOTIFICATION_* to switch statements to match coding style | megalobyte | |
2022-02-16 | Style: Cleanup single-line blocks, semicolons, dead code | Rémi Verschelde | |
Remove currently unused implementation of TextureBasisU, could be re-added later on if needed and ported. | |||
2022-02-16 | Port existing _notification code to use switch statements (part 1/3) | jmb462 | |
2022-02-16 | i18n: Sync editor translations with Weblate | Rémi Verschelde | |
Minor proofreading of new OSX export strings. (cherry picked from commit 9f09251027a485f14740dce7b753e962d26bff78) | |||
2022-02-16 | Automatically select source of the picked tile | kobewi | |
2022-02-15 | Editor: Cleanup some includes dependencies | Rémi Verschelde | |
Removes some unnecessary includes from `editor_node.h`, and instead add those where they're used. Removes unnecessary `editor_node.h` includes in various editor classes. Renames `dynamicfont` to `dynamic_font` in a couple files. Misc cleanup while jumping through that rabbit hole. | |||
2022-02-15 | Merge pull request #57863 from Calinou/editor-use-anchors-metadata-no-redundant | Rémi Verschelde | |
2022-02-15 | Merge pull request #57329 from Ev01/tileset-editor-minimum-zoom | Rémi Verschelde | |
2022-02-15 | Merge pull request #57877 from bruvzg/subpixel_gl_pos | Rémi Verschelde | |
2022-02-15 | Merge pull request #35679 from Calinou/doc-add-xml-schema | Rémi Verschelde | |
2022-02-15 | Merge pull request #58125 from fire-forge/editor_property_overlap_fix | Rémi Verschelde | |
Fix EditorProperty icon overlapping text with checkbox | |||
2022-02-15 | Add an XML schema for documentation | Hugo Locurcio | |
This makes it easier to spot syntax errors when editing the class reference. The schema is referenced locally so validation can still work offline. Each class XML's schema conformance is also checked on GitHub Actions. | |||
2022-02-14 | Merge pull request #58105 from trollodel/nuke_p_editor_editor_plugin | Rémi Verschelde | |
2022-02-14 | Remove the EditorNode parameter from EditorPlugins create methods | trollodel | |
Remove EditorNode usage from the Navigation editor plugin. | |||
2022-02-14 | Improve completion scroll bar visibility in the script editor | Hugo Locurcio | |
This makes the scroll bar bar thicker and more opaque (roughly matching the editor theme's scroll bar by default). | |||
2022-02-14 | Merge pull request #57306 from trollodel/remove_editornode_param | Rémi Verschelde | |
2022-02-14 | Merge pull request #58008 from Geometror/increase-checkerboard-contrast | Rémi Verschelde | |
2022-02-14 | Add missing CheckButton icons | Yuri Sizov | |
2022-02-14 | Remove most EditorNode constructor parameters and fields | trollodel | |
2022-02-14 | Merge pull request #57964 from mbrlabs/deselect | JFonS | |
Deselect nodes in the 3D editor when pressing ESC | |||
2022-02-14 | Merge pull request #57990 from jmb462/fix-drag-lines-precision-issue | JFonS | |
Fix 3D editor axis drag lines precision issue | |||
2022-02-14 | Make duplicate animation prompt for new name | Haoyu Qiu | |
2022-02-13 | Fix EditorProperty text and icon overlap bugs | FireForge | |
2022-02-14 | Only store `_edit_use_anchors_` metadata if value is not the default | Hugo Locurcio | |
The default value is assumed to be `false`, so this metadata only needs to be stored if the value is `true`. | |||
2022-02-13 | Merge pull request #57892 from TechnicalSoup/ProjManager-Patch | Rémi Verschelde | |
Center initial position of project manager window | |||
2022-02-13 | Center initial position project manager window | TechnicalSoup | |
Ensure that the project manager window is centered on the screen if any resizing is performed due to DPI scaling. Resizing and repositioning code has been moved to after the initialisation of the window contents to improve UI response/presentation. | |||
2022-02-13 | Merge pull request #58033 from jmb462/fix-mouse-wheel-animation-track-zoom | Rémi Verschelde | |
Fix AnimationTrack mouse wheel zooming at low zoom level | |||
2022-02-13 | Fix AnimationTrack mouse wheel zooming at low zoom level | jmb462 | |
2022-02-12 | Fix Project Manager crash on exit. | bruvzg | |
Fix editor settings loading / saving by Project Manager. | |||
2022-02-12 | Add sub-pixel glyph positioning support. | bruvzg | |
2022-02-12 | Merge pull request #57993 from Calinou/sky-tweak-default-values | Rémi Verschelde | |
2022-02-12 | Increase checkerboard texture contrast | Hendrik Brucker | |
2022-02-12 | Use EditorFileDialog instead of FileDialog in the project manager | Hendrik Brucker | |
2022-02-12 | Merge pull request #57997 from Calinou/texture-import-rename-hdr-as-srgb | Rémi Verschelde | |
2022-02-12 | Fix 3D Editor axis drag lines precision issue | Jean-Michel Bernard | |
2022-02-12 | Merge pull request #57994 from jmb462/polygon2d-handles | Rémi Verschelde | |
2022-02-12 | Merge pull request #57641 from Geometror/compilation-time-improvements-1 | Rémi Verschelde | |
2022-02-12 | Improve compilation speed (forward declarations/includes cleanup) | Hendrik Brucker | |
2022-02-12 | Rename Hdr as Srgb texture import option to be lowercase | Hugo Locurcio | |
Unlike all other import options, Hdr As Srgb was internally spelled out with uppercase characters. | |||
2022-02-12 | Tweak default ProceduralSkyMaterial and PhysicalSkyMaterial appearance | Hugo Locurcio | |
- Tweak colors to be less saturated and more balanced (in terms of hue). The cool blue sky is balanced by a warm brown ground, which makes reflections look closer to how they'd look like when using an HDRI panorama texture. - Make the ground color dark on both ProceduralSkyMaterial and PhysicalSkyMaterial to reduce indoor light leaking, especially when using GI. - Tweak the PhysicalSkyMaterial colors to be as close as possible to ProceduralSkyMaterial (with the default sun orientation). - Tweak editor environment defaults to be identical to the default ProceduralSkyMaterial colors. Previously, the default editor sky color was different from the colors of a newly created ProceduralSkyMaterial resource. Both new skies were tested without GI, with SDFGI and with VoxelGI. They were tuned to look best when using ACES tonemapping with a whitepoint set to 6, but they still look good with other tonemapping operators. | |||
2022-02-11 | Hide Polygon2D lines and handles when node is not visible in tree. | Jean-Michel Bernard | |
2022-02-11 | Merge pull request #57984 from jmb462/collisionshape_handles | Rémi Verschelde | |
2022-02-11 | Merge pull request #57982 from trollodel/fix_disabled_visualscript | Rémi Verschelde | |
2022-02-11 | Fix editor compile error when VisualScript is disabled | trollodel | |
2022-02-11 | Hide CollisionShape2D handles when node is not visible in tree. | Jean-Michel Bernard | |
2022-02-11 | Add an explicit way to remove a theme type | Yuri Sizov | |