Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-08-20 | Added support for SVG | Daniel J. Ramirez | |
2017-08-20 | Inspector is no longer cleared when game runs, fixes #9408 | Juan Linietsky | |
2017-08-20 | Merge pull request #10319 from neikeq/pr-engine-editor-hint | Juan Linietsky | |
Adds Engine::is_editor_hint() method | |||
2017-08-20 | Merge pull request #10476 from Paulb23/delete_current_line_issue_9643 | Rémi Verschelde | |
Delete current line, issue 9643 | |||
2017-08-20 | Merge pull request #10473 from akien-mga/run_window_placement_default | Rémi Verschelde | |
Rename "Default" window placement mode to "Top Left" | |||
2017-08-20 | Merge pull request #10460 from Zylann/orbit_sensitivity | Rémi Verschelde | |
Added option for mouse orbit sensitivity | |||
2017-08-20 | Merge pull request #10455 from groud/control_margin_fixes | Rémi Verschelde | |
Some control fixes and removed other useless lines | |||
2017-08-20 | Delete current line, issue 9643 | Paulb23 | |
2017-08-20 | Rename "Default" window placement mode to "Top Left" | Rémi Verschelde | |
It is no longer the default value ;) | |||
2017-08-20 | SceneTreeEditor: Fix node_selected signal emission. | Andreas Haas | |
Fixes #10131 | |||
2017-08-19 | Revert "Second take at making command-line arguments more UNIX-like + ↵ | Juan Linietsky | |
main.cpp and help cleanup" | |||
2017-08-19 | Added option for mouse orbit sensitivity | Marc Gilleron | |
2017-08-19 | Some control fixes and removed useless lines | Gilles Roudiere | |
2017-08-19 | Merge pull request #10449 from toger5/theme_redundant_border_script_panel_fix | Rémi Verschelde | |
Removed style box border for script panel. Fixes #10410 | |||
2017-08-19 | Merge pull request #10447 from Paulb23/smooth_scrolling | Rémi Verschelde | |
Added smooth scrolling to TextEdit | |||
2017-08-19 | Removed style box border for script panel. Fixes #10410 | toger5 | |
2017-08-19 | Fixes for new two-dash long command line arguments | Rémi Verschelde | |
- Fixes some single-dash leftovers that were missed in the previous commit - Reorder the help output for clarity, and document missing options - Drop obsolete options: --noop, --pack, --editor-scene, --level, --import, --import-script, --no-quit - Improve error message on malformed arguments and do not display help on error - Cleanup obsolete code here and there | |||
2017-08-19 | Tweak command-line arguments to make them more UNIX-like | Hugo Locurcio | |
Also improves the command-line help text readability. | |||
2017-08-19 | Added smooth scrolling to TextEdit | Paulb23 | |
2017-08-19 | Fixes to label and code editor to make editing code hopefully fast again. | Juan Linietsky | |
2017-08-19 | Merge pull request #10435 from endragor/export-quit | Rémi Verschelde | |
Quit after command-line export | |||
2017-08-19 | Quit after command-line export | Ruslan Mustakov | |
2017-08-19 | Removes editor_hint from SceneTree | Ignacio Etcheverry | |
2017-08-19 | Adds editor_hint to Engine class | Ignacio Etcheverry | |
2017-08-18 | Inspector re-edits edited object when dock moves, closes #9287 | Juan Linietsky | |
2017-08-18 | Fix primitive mesh selection, closes #9210 | Juan Linietsky | |
2017-08-18 | -Volume sliders, mute, solo and fx bypass are functional, closes #9021 | Juan Linietsky | |
-Fixed tree reselect, makes reselecting an audio bux FX work | |||
2017-08-18 | Update script signals in real-time when script changes. Fixes #8980 | Juan Linietsky | |
2017-08-18 | Properly manage drawing of primitives when they lack an area, fixes #8930 | Juan Linietsky | |
2017-08-18 | -Properly check limits to objects sent (regarding to size), fixes #9034 | Juan Linietsky | |
-Changed the way objects are marshalled and sent to the debugger -Editing debugged objects happens in the remote inspector now | |||
2017-08-18 | Make sure local to scene resources are initialized after loading all nodes, ↵ | Juan Linietsky | |
fixes #9438 | |||
2017-08-17 | Add closest_power_of_2 func and implement mix_rate/latency on OS X | Marcelo Fernandez | |
2017-08-17 | Several improvements and fixes to import system. Might fix many issues ↵ | Juan Linietsky | |
opened, but have to check in detail.. | |||
2017-08-17 | Fix progress dialog's bars overflowing. | Gilles Roudiere | |
2017-08-17 | Fix/improve property evaluator | Pedro J. Estébanez | |
Evolution of #10366 based on what has been discussed there. Now you can refer to the relevant object either by `self` or `s`. No conflicts with a potential `tool` script attached to the object. Proper cleanup since a dummy object is used to have an instance and the temporary script dies with it. | |||
2017-08-16 | Tilemap Editor: Setting to hide tile info in the menu bar | Rémi Verschelde | |
Based on e513ecb7a14560d7238408a16a3b855863fd6df9. | |||
2017-08-16 | Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3 | Rémi Verschelde | |
Some method fixes | |||
2017-08-16 | Merge pull request #8899 from toger5/BetterFlatStylebox | Rémi Verschelde | |
Better flat stylebox with rounded corners | |||
2017-08-16 | EditorPlugin: Renames virtual method hiding inherited method | Ignacio Etcheverry | |
2017-08-16 | Merge pull request #10300 from H4kor/anchor | Rémi Verschelde | |
Show Anchor even when Control-Node is hidden | |||
2017-08-16 | Merge pull request #10307 from Rubonnek/update-argument-names | Rémi Verschelde | |
Updated function argument names | |||
2017-08-16 | Merge pull request #10312 from kbake/pressed-scroll-bar-style | Rémi Verschelde | |
Scroll bars now look different on press | |||
2017-08-16 | Merge pull request #10326 from kubecz3k/spatial-click-improve | Rémi Verschelde | |
spatial selection if subscene geometry is far from origin | |||
2017-08-16 | Merge pull request #10368 from RandomShaper/rename-layouts-file | Rémi Verschelde | |
Rename layouts file to editor_layouts-3.cfg | |||
2017-08-16 | Rename layouts file to editor_layouts-3.cfg | Pedro J. Estébanez | |
To avoid conflicts with 2.x, in the same fashion as editor_settings-3.tres. | |||
2017-08-16 | Revive inspector property evaluation | Pedro J. Estébanez | |
GDScript was restricted to parse only scripts beginning with __res://__ or __user://__ to avoid templates from being parsed. I've made that a bit less inclusive by allowing scripts with an empty path to be parsed too, which doesn't conflict and is needed for this to work. Also I've removed the `this` variable of the generated script and made the relevant object to be the one the script instance refers to, so you can use `self` instead. Now, with the shorter 3.0-style syntax, you can write things like: `self.position.x + 10` Closes #9500. | |||
2017-08-15 | Merge pull request #10166 from toger5/asset_lib_style_overrides | Juan Linietsky | |
fixed loading old theme styleboxes. | |||
2017-08-15 | Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889 | Juan Linietsky | |
2017-08-15 | Fixes crash related to animatio editor, closes #8687 | Juan Linietsky | |
2017-08-15 | Merge pull request #10336 from endragor/export-filters | kubecz3k | |
Use include/exclude export filters. Fixes #9860 |