summaryrefslogtreecommitdiff
path: root/editor
AgeCommit message (Expand)Author
2020-02-27Merge pull request #36545 from nathanwfranke/syntax-highlight-int-typesRémi Verschelde
2020-02-27Merge pull request #36591 from aaronfranke/key-orderRémi Verschelde
2020-02-27Place paste after copy in new popup menu in visual shaderYuri Roubinsky
2020-02-27Added popup menu for some actions in visual shadersYuri Roubinsky
2020-02-27Make internal editor key order consistentAaron Franke
2020-02-26Fix autocomplete and GDScript Highlighting for typesnathanwfranke
2020-02-26Fix a typo in the "Create Single Convex Collision Sibling" optionHugo Locurcio
2020-02-26Reimplement Mutex with C++'s <mutex>Pedro J. Estébanez
2020-02-26Merge pull request #36564 from dankan1890/quick_fixRémi Verschelde
2020-02-26Merge pull request #36563 from Chaosus/fix_resizer_colorRémi Verschelde
2020-02-26Merge pull request #36562 from AndreaCatania/anim_crash_fixRémi Verschelde
2020-02-26Fix resizer icon color in VisualScripts/Shaders when graph headers is onYuri Roubinsky
2020-02-26Don't show a copy of the property's name in the inspector's tooltip if there'...Michael Alexsander
2020-02-26Fixed editor crash when the animation player has no root assigned.Andrea Catania
2020-02-26Changed float type to int for INDEX visual shader inputYuri Roubinsky
2020-02-26Fixed TextureAtlas import.Maurizio Petrarota
2020-02-26Merge pull request #36536 from Chaosus/vs_intRémi Verschelde
2020-02-26Add support for integer type in visual shadersYuri Roubinsky
2020-02-25Merge pull request #36538 from YeldhamDev/packed_arrays_bits_iconsRémi Verschelde
2020-02-25Update PackedIint/FloatArray icons for the new typesMichael Alexsander
2020-02-25Update docs and bindings for new integer vector typesRémi Verschelde
2020-02-25Merge pull request #36515 from reduz/packed-array-64-bitsRémi Verschelde
2020-02-25Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.Juan Linietsky
2020-02-25Rename `scancode` to `keycode`.bruvzg
2020-02-25Merge pull request #36513 from Calinou/editor-icons-pascalcase-filenamesRémi Verschelde
2020-02-24Use PascalCase file names for editor iconsHugo Locurcio
2020-02-24Remove this signal call that was mistakenly added in #36244nathanwfranke
2020-02-24Merge pull request #36494 from akien-mga/callable-fixesRémi Verschelde
2020-02-24Merge pull request #36489 from YeldhamDev/more_iconsRémi Verschelde
2020-02-24Merge pull request #36488 from Chaosus/capsule_yRémi Verschelde
2020-02-23Signals: Fix invalid connections to missing callbacksRémi Verschelde
2020-02-23Signals: Make callbacks non-const, callable_mp can't handle itRémi Verschelde
2020-02-23Mention version compatibility when there are no results in the assetlibHugo Locurcio
2020-02-23Partial revert "Fix two signal errors"nathanwfranke
2020-02-23Changed default capsule axis to verticalYuri Roubinsky
2020-02-23Add icons for some new variantsMichael Alexsander
2020-02-23Fix Breakpoint compare in new Debugger.Fabio Alessandrelli
2020-02-23Merge pull request #36461 from akien-mga/c++17-fallthrough-attributeRémi Verschelde
2020-02-23Replace FALLTHROUGH macro by C++17 [[fallthrough]]Rémi Verschelde
2020-02-22Remove extra margin in the top of the debuggerMichael Alexsander
2020-02-22Fix visuals of the new debugger editorMichael Alexsander
2020-02-21Merge pull request #36421 from Chaosus/vs_sort_custom_nodsYuri Roubinsky
2020-02-21Merge pull request #36400 from reduz/variant-string-nameRémi Verschelde
2020-02-21Refactor node processing in visual shader member dialogYuri Roubinsky
2020-02-21Merge pull request #36393 from reduz/callable-method-pointerRémi Verschelde
2020-02-21Added StringName as a variant type.Juan Linietsky
2020-02-21Merge pull request #36415 from reduz/skeleton-skin-namedRémi Verschelde
2020-02-21Created the callable_mp macro, for signals to call method pointers directly.Juan Linietsky
2020-02-21Add support for named binds in Skin.Juan Linietsky
2020-02-21Huge Debugger/EditorDebugger refactor.Fabio Alessandrelli