Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-01-08 | Recent Nodes now respect Editor Profiles | veryprofessionaldodo | |
2020-01-08 | Show selected main scene in FileSystem split view | volzhs | |
2020-01-06 | PCK: Set VERSION_PATCH in header, factor out header magic | Joost Heitbrink | |
Unify pack file version and magic to avoid hardcoded literals. `version.py` now always includes `patch` even for the first release in a new stable branch (e.g. 3.2). The public name stays without the patch number, but `Engine.get_version_info()` already included `patch == 0`, and we can remove some extra handling of undefined `VERSION_PATCH` this way. Co-authored-by: Rémi Verschelde <rverschelde@gmail.com> | |||
2020-01-05 | Fixes scaled scrolling of TextureRegion editor | Haoyu Qiu | |
2020-01-04 | Take the editor scale into account for 2D zoom operations | Hugo Locurcio | |
The zoom level displayed is now relative to the editor scale. This means that with an editor scale of 200%, the 100% zoom level will actually be 200% as it's multiplied by the editor scale. This prevents things from looking too small when opening a project on an hiDPI display. This matches the behavior found in most image editors out there. | |||
2020-01-04 | Makes more strings translatable | Haoyu Qiu | |
2020-01-03 | [Mono]: the C# script icon is now visible in the editor. | dankan1890 | |
2020-01-03 | doc: Sync classref with current source | Rémi Verschelde | |
2020-01-03 | Merge pull request #34760 from fire/gltf2-scissors | Rémi Verschelde | |
Support GLTF2 alpha scissors. | |||
2020-01-02 | Enable the script editor line length guideline by default | Hugo Locurcio | |
Now that the GDScript style guide has an official recommendation, it makes sense to enable the line length guideline by default. | |||
2020-01-02 | Support GLTF2 alpha scissors. | K. S. Ernest (iFire) Lee | |
2020-01-02 | Merge pull request #34757 from neikeq/the-revenge-of-the-defvals | Rémi Verschelde | |
Fix missing DEFVAL in some EditorSpatialGizmo methods | |||
2020-01-02 | Fix missing DEFVAL in some EditorSpatialGizmo methods | Ignacio Etcheverry | |
This was a regression from ac18665c8803916236cdf326b7b9a00951bf140d, which changed the C++ method signature but forgot to update the method bind. | |||
2020-01-02 | Merge pull request #34618 from qarmin/vector_please_dont_crash | Rémi Verschelde | |
Don't use constant reference in Vector push_back, insert and append_array | |||
2020-01-02 | Merge pull request #34720 from Calinou/light-gizmo-color-by-light | Rémi Verschelde | |
Tint 3D light gizmos using the light's color | |||
2020-01-02 | Fix error when closing Attach Node Script window | volzhs | |
2020-01-01 | Merge pull request #34665 from timothyqiu/camera-fov | Rémi Verschelde | |
Clamps fov/size for Camera gizmo | |||
2020-01-01 | Merge pull request #34721 from dankan1890/ext_fix | Rémi Verschelde | |
ScriptCreateDialog: Suggested language extension now matches the selected language. | |||
2020-01-01 | Update copyright statements to 2020 | Rémi Verschelde | |
Happy new year to the wonderful Godot community! We're starting a new decade with a well-established, non-profit, free and open source game engine, and tons of further improvements in the pipeline from hundreds of contributors. Godot will keep getting better, and we're looking forward to all the games that the community will keep developing and releasing with it. | |||
2020-01-01 | ScriptCreateDialog: Suggested language extension now matches the selected ↵ | dankan1890 | |
language. Fixes #34711 | |||
2020-01-01 | Tint 3D light gizmos using the light's color | Hugo Locurcio | |
This makes navigation more convenient in the 3D viewport, especially when using the unshaded display mode. | |||
2019-12-31 | Fixes Groups Editor batch add/remove nodes | Haoyu Qiu | |
2019-12-30 | Merge pull request #34702 from Zylann/fix_project_manager_opens_wrong_project | Rémi Verschelde | |
Fix wrong project opening in some situations | |||
2019-12-30 | i18n: Sync translation template with current source | Rémi Verschelde | |
2019-12-30 | i18n: Sync translations with Weblate | Rémi Verschelde | |
2019-12-30 | Merge pull request #34695 from timothyqiu/show-in-file-system | Rémi Verschelde | |
Checks script path before show in filesystem | |||
2019-12-30 | Merge pull request #34680 from Calinou/editor-export-nonzero-exit-code-error | Rémi Verschelde | |
Exit the editor export process with a non-zero exit code on error | |||
2019-12-30 | Fix wrong project opening in some situations, hidden nodes were not reordered | Marc Gilleron | |
2019-12-30 | Merge pull request #34653 from YeldhamDev/optionbutton_margin_auto | Rémi Verschelde | |
Make OptionButton itself take into account the arrow margin instead of relying on the theme | |||
2019-12-30 | Merge pull request #34656 from volzhs/keep-selected-dir | Rémi Verschelde | |
Show selected directory in split mode when selecting a file | |||
2019-12-30 | Merge pull request #34642 from timothyqiu/help-search | Rémi Verschelde | |
Improves Search Help dialog | |||
2019-12-30 | Merge pull request #34625 from timothyqiu/i18n | Rémi Verschelde | |
Makes more editor strings translatable | |||
2019-12-30 | Merge pull request #34614 from qarmin/dont_create_preview_of_empty_scene | Rémi Verschelde | |
Don't create preview of empty scene. | |||
2019-12-30 | Merge pull request #34578 from timothyqiu/var-rename | Rémi Verschelde | |
Fixes variable naming in FileSystemDock | |||
2019-12-30 | Merge pull request #34613 from timothyqiu/edscale-again | Rémi Verschelde | |
Fixes Theme Editor minimum height on HiDPI monitor | |||
2019-12-30 | Merge pull request #34598 from timothyqiu/tab-height | Rémi Verschelde | |
Fixes tab height in Batch Rename dialog | |||
2019-12-30 | Merge pull request #34594 from marstaik/gltf_colorfix_u | Rémi Verschelde | |
Fix Hard Crash on glTF Color Accessor Import | |||
2019-12-30 | Exit the editor export process with a non-zero exit code on error | Hugo Locurcio | |
This closes #34672. | |||
2019-12-30 | Makes more editor strings translatable | Haoyu Qiu | |
* Title of Sprite Editor convert preview dialogs * Title of UV Channel Debug dialog * Various editor warnings * GridMap popup menu item "Paste Selects" * Tileset editor shape button texts * MeshLibrary update confirmation text | |||
2019-12-30 | Checks script path before show in filesystem | Haoyu Qiu | |
2019-12-29 | Clamps fov/size for Camera gizmo | Haoyu Qiu | |
2019-12-29 | Show selected directory in split mode when selecting a file | volzhs | |
2019-12-28 | Revert "Merge pull request #34315 from ↵ | Michael Alexsander | |
YeldhamDev/editor_theme_optionbutton_arrow" This reverts commit 0da0eec6cc42066626f867079700c10737092217, reversing changes made to ec97535ea34456607c0c53607d41e34f272890ec. | |||
2019-12-28 | Improves Search Help dialog | Haoyu Qiu | |
* Applies `EDSCALE` to various sizes * Adds missing `TTR`s to translatable strings | |||
2019-12-26 | Don't use constant reference in Vector push_back, insert and append_array | Rafał Mikrut | |
2019-12-26 | Don't create preview of empty scene. | Rafał Mikrut | |
2019-12-26 | Fixes Theme Editor minimum height on HiDPI monitor | Haoyu Qiu | |
* Applies `EDSCALE` to the minimum size | |||
2019-12-25 | Fixes tab height in Batch Rename dialog | Haoyu Qiu | |
2019-12-24 | Fix Hard Crash on glTF Color Accessor Import | Marios Staikopoulos | |
2019-12-24 | Cleans up headers included in editor_node.h | Haoyu Qiu | |