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2023-02-01Merge pull request #71800 from akien-mga/ci-codespell-actionRémi Verschelde
CI: Add official codespell action with PR annotations
2023-02-01Merge pull request #71482 from ↵Rémi Verschelde
Calinou/editor-android-web-hide-show-in-file-manager Hide non-functional "Show in File Manager" buttons in Android/web editor
2023-02-01Hide non-functional "Show in File Manager" buttons in Android/web editorHugo Locurcio
The editor filesystem isn't readily accessible by OS applications on those platforms.
2023-02-01More codespell fixes, do more changes from previous ignore listRémi Verschelde
2023-02-01Merge pull request #72440 from V-Sekai/gltf_embed_as_uncompressedRémi Verschelde
gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSED
2023-02-01gltf: Add GLTFHandleBinary::HANDLE_BINARY_EMBED_AS_UNCOMPRESSEDLyuma
This option allows for a safe fallback for embedded gltf textures in cases where VRAM compression is not needed. Add an is_editor_hint guard around GLTFHandleBinary::HANDLE_BINARY_EXTRACT_TEXTURES, to use EMBED_AS_UNCOMPRESSED by default at runtime. This provides an option for pixel art to be stored losslessly. Additionally, respect project importer defaults for texture import settings. Avoid writing and reimporting extracted textures identical to version on disk.
2023-02-01Merge pull request #71409 from fire/escn-fixesRémi Verschelde
Fixes to ESCN mesh import
2023-02-01Merge pull request #71936 from akien-mga/remove-some-unused-signalsRémi Verschelde
Remove some unused signals
2023-02-01Merge pull request #72412 from dsnopek/dedicated-server-export-ui-improvementRémi Verschelde
Make it clearer that file modes propagate to children in the dedicated server export
2023-02-01Merge pull request #72472 from krazy-j/krazy-j/masterRémi Verschelde
Fix near one opacity in editor icons
2023-02-01Merge pull request #71479 from raulsntos/virtual-return-typeRémi Verschelde
Use enum instead of int in virtual methods return type
2023-02-01Merge pull request #72485 from BastiaanOlij/add_eye_matrix_accessRémi Verschelde
Expose EYE_OFFSET to gdshader code
2023-02-01Merge pull request #72482 from KoBeWi/dubious_stuffRémi Verschelde
Prevent wrong unedit when clicking editor viewport
2023-02-01Merge pull request #72075 from Maran23/extents-to-sizeRémi Verschelde
Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and GPUParticles*3D
2023-02-01Merge pull request #71322 from ↵Rémi Verschelde
EricEzaM/55856-proj-settings-initial-array-dict-shared-instance Fix Project Settings array/dicts initial value being shared instances of the current value.
2023-02-01Expose EYE_OFFSET to gdshader codeBastiaan Olij
2023-01-31Fix near one opacity in editor iconsKrazy-J
Remove occurrences of fill-opacity and stroke-opacity with values near or equal to 1 (all values were greater than 0.988).
2023-02-01Prevent wrong unedit when clicking editor viewportkobewi
2023-01-31Use `PropertyUsageFlags` enum in parse_propertyRaul Santos
2023-01-31Replace Extents with Size in VoxelGI, ReflectionProbe, FogVolume, Decal and ↵Marius Hanl
GPUParticles*3D - Extents are replaced by Size (Size is Extents * 2) - The UI text displays 'Size' - Snapping is adjusted to work with Size - _set and _get handle extents for compatibility Co-authored-by: ator-dev <dominic.codedeveloper@gmail.com>
2023-01-31Use enum instead of int in virtual methods return typeRaul Santos
2023-01-31Remove some unused signalsRémi Verschelde
Part of #37604.
2023-01-31Audio rename (device, capture_device) -> (output_device, input_device)souplamp
Change instances of audio properties 'device' to 'output_device', and instances of audio properties 'capture_device' to 'input_device', as well as their subsequent getter & setter functions. Update the docs to reflect these changes, as well as the 3-to-4 converter for GDScript and CSharp to make proper conversions (only exception is 'device' since that name is too vague and might replace non-AudioServer related instances, such as user comments and variables). This does not change internal references to references like 'Render Client' and 'Capture Client' in WASAPI; such is outside the scope of this commit. This also does not change ALSA's references, considering that it uses 'device' to mean input and output interchangeably. Other references are changed, however where applicable, to be consistent with the new AudioServer methods and property names.
2023-01-31Merge pull request #72452 from akien-mga/global_class_always_createRémi Verschelde
Always create global class list, even if empty
2023-01-31Merge pull request #72396 from TokageItLab/bs1dconsistRémi Verschelde
Consistent with NodeBlendSpace1D option NodeBlendSpace2D
2023-01-31Merge pull request #57520 from jordigcs/gd-rename-mapRémi Verschelde
Add hint for identifiers renamed from 3.x to 4.0
2023-01-31Always create global class list, even if emptyRémi Verschelde
Fixes #72451.
2023-01-31Merge pull request #72445 from reduz/restore-script-class-cache-if-removedRémi Verschelde
Restore script class cache if removed
2023-01-31Merge pull request #72245 from JonqsGames/apply_root_scale_to_shapeRémi Verschelde
Apply root scale to 3d shapes on import
2023-01-31Merge pull request #72447 from TokageItLab/fix-sprite-frames-edit-switchingRémi Verschelde
Fix SpriteFramesEditor is spamming to switch bottom panel
2023-01-31Merge pull request #72420 from TokageItLab/fix-animation-editor-pluginRémi Verschelde
Fix broken bottom panel switching
2023-01-31Fix switching method in SpriteFramesEditorSilc Renew
2023-01-31Fix broken bottom panel switchingSilc Renew
2023-01-31Restore script class cache if removedJuan Linietsky
I have no idea why anyone would do this, but this fixes it. Fixes #72154. Depends on #72444 being merged to function properly.
2023-01-31Merge pull request #69248 from vonagam/fixing-typed-arraysRémi Verschelde
GDScript: Fix typed arrays
2023-01-31GDScript: Fix issues with typed arraysDmitrii Maganov
2023-01-31Merge pull request #72439 from bruvzg/ed_pr_hideRémi Verschelde
[Editor] Fix editor progress dialog auto closing on focus loss.
2023-01-31Merge pull request #71499 from dalexeev/improve-sprite-frame-editorRémi Verschelde
Few improvements for SpriteFrames Editor
2023-01-31Merge pull request #72357 from aaronfranke/area-gravity-unit-distRémi Verschelde
Replace Area gravity point distance scale with unit distance
2023-01-31Merge pull request #72343 from clayjohn/editor-canvas-bgRémi Verschelde
Remove viewport_set_disable_environment in favor of viewport_set_environment_mode
2023-01-31[Editor] Fix editor progress dialog auto closing on focus loss.bruvzg
2023-01-30Make it clearer that file modes propagate to children in the dedicated ↵David Snopek
server export
2023-01-30Remove viewport_set_disable_environment in favor of ↵clayjohn
viewport_set_environment_mode This allows us to set a default value inherited by child viewports and have child viewports set the value themselves which is needed for disabling the environment in the editor
2023-01-30Merge pull request #72031 from reduz/change-high-quality-texture-importRémi Verschelde
Refactor high quality texture import
2023-01-30Only customize resources during export if there are any export plugins in useDavid Snopek
2023-01-30Few improvements for SpriteFrames EditorDanil Alexeev
2023-01-31Consistent with NodeBlendSpace1D option NodeBlendSpace2DSilc Renew
Co-authored-by: Skrapion <rick@firefang.com>
2023-01-30Refactor high quality texture importJuan Linietsky
* Only two texture import modes for low/high quality now: * S3TC/BPTC * ETC2/ASTC * Makes sense given this is the general preferred and most compatible combination in most platforms. * Removed lossy_quality from VRAM texture compression options. It was unused everywhere. * Added a new "high_quality" option to texture import. When enabled, it uses BPTC/ASTC (BC7/ASTC4x4) instead of S3TC/ETC2 (DXT1-5/ETC2,ETCA). * Changed MacOS export settings so required texture formats depend on the architecture selected. This solves the following problems: * Makes it simpler to import textures as high quality, without having to worry about the specific format used. * As the editor can now run on platforms such as web, Mac OS with Apple Silicion and Android, it should no longer be assumed that S3TC/BPTC is available by default for it.
2023-01-30Merge pull request #72312 from KoBeWi/signature_moveRémi Verschelde
Improve Connection Dialog method list
2023-01-30Merge pull request #72340 from Vilcrow/cleanup-editor-property-revertRémi Verschelde
Removes declarations of removed methods of the EditorPropertyRevert class