Age | Commit message (Collapse) | Author |
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Fix "Create Trimesh Collision Sibling" transform
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Improve performance of Add/Remove/Connect/Change nodes in visual shader
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Rename RayCast's `cast_to` property to `target_position`
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`cast_to` is sometimes mistaken as a method rather than a property.
`target_position` makes it more obvious that it's a property.
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Fix tilemap tile preview on horizontal/vertical flips.
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Added Texture3D to visual shaders
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Rename ShortCut to Shortcut which is more grammatically correct
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See https://github.com/godotengine/godot/issues/16863#issuecomment-685236980.
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Implement 3D textures as import and resource format.
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Add translators comment for the two 'Project Manager' strings,
and fix some of the translations.
(cherry picked from commit c5f6d2097bcbe1826b9111774ed0f8deb5839060)
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Adds PCK encryption support (using script encryption key for export).
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[WIP] Remakes particles in visual shaders
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Add translators comments extraction for Editor
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Change default encryption mode from ECB to CFB.
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doc: Sync classref with current source
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Ensure assignment operators return by reference to avoid unnecessary copies.
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Improve editor tooltips related to debugging
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(cherry picked from commit 41b9e1d7ea6241114babf0681c4e25400230ecfc)
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Fixes leak with creating editor settings
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Make the SpriteFrames animation speed SpinBox take less vertical space
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Revert #41164, add subsystem build option.
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Update search function in project settings
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