Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-02-07 | Use ScriptServer::get_global_class_base instead of script_class_get_base in ↵ | Jason Knight | |
script_class_is_parent. | |||
2022-02-07 | Fix theming for floating window docks | Michael Alexsander | |
2022-02-07 | Merge pull request #57749 from timothyqiu/feature-class-props | Rémi Verschelde | |
2022-02-07 | Merge pull request #57741 from Chaosus/vs_fixes | Rémi Verschelde | |
2022-02-07 | Don't display empty Class Properties in feature profile | Haoyu Qiu | |
2022-02-07 | Merge pull request #57725 from jmb462/missing-sname-theme-setters | Rémi Verschelde | |
2022-02-07 | ResourceImporter: Restore default append logic for new importers | Rémi Verschelde | |
This was changed in #56943 to allow adding new importers from plugins that take precedence over built-in ones, but this should be opt-in, not the default behavior. Fixes #57730. | |||
2022-02-07 | Add some more fixes to visual shader | Yuri Roubinsky | |
2022-02-07 | Merge pull request #57732 from KoBeWi/leftplication | Rémi Verschelde | |
Move Replication tab to a fixed position | |||
2022-02-07 | Move Replication tab to a fixed position | kobewi | |
2022-02-06 | SpriteFramesEditor Fix crash when selecting non-Texture2D file for splitting | kleonc | |
2022-02-06 | Add missing SNAME macro optimization to all theme methods call | jmb462 | |
2022-02-06 | Merge pull request #57716 from Chaosus/vs_vector_3d | Rémi Verschelde | |
Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` in visual shaders | |||
2022-02-06 | Rename `PORT_TYPE_VECTOR` to `PORT_TYPE_VECTOR_3D` | Yuri Roubinsky | |
2022-02-06 | Merge pull request #57672 from fire-forge/fix-image-drop-nodes | Rémi Verschelde | |
2022-02-06 | Merge pull request #57709 from jmb462/missing-sname-optimization | Rémi Verschelde | |
2022-02-06 | Merge pull request #57689 from NeilKleistGao/master | Rémi Verschelde | |
2022-02-06 | Add missing SNAME macro optimization in some function calls | jmb462 | |
2022-02-06 | Edit font properties on multiple objects at once | NeilKleistGao | |
2022-02-05 | Fix node types in image drag-and-drop and add node icons | FireForge | |
2022-02-05 | Merge pull request #56943 from V-Sekai/override-import | Rémi Verschelde | |
Make add_importer and add_post_importer_plugin override existing importers. | |||
2022-02-05 | Merge pull request #48006 from KoBeWi/incognito_layer | Rémi Verschelde | |
Add visibility to CanvasLayer | |||
2022-02-05 | Add visibility to CanvasLayer | kobewi | |
2022-02-05 | Add shortcut_cell double click functionality | Ger Hean | |
2022-02-05 | Merge pull request #49775 from fire/faster-cvtt | Rémi Verschelde | |
Faster CVTT by lowering default quality | |||
2022-02-05 | Merge pull request #57635 from jmb462/fix-template-optionbutton | Rémi Verschelde | |
Fix OptionButton in create script dialog doesn't select the correct template | |||
2022-02-05 | Fix template OptionButton in create script dialog doesn't select the correct ↵ | Jean-Michel Bernard | |
template | |||
2022-02-05 | Rework TextureButton stretch | kobewi | |
2022-02-04 | Faster CVTT by reducing quality. | K. S. Ernest (iFire) Lee | |
Make BC6 and BC7 CVTT faster while still having better quality than DXT5. | |||
2022-02-04 | Merge pull request #57631 from groud/terrain_fix_with_empty_cells | Rémi Verschelde | |
2022-02-04 | Merge pull request #55950 from Faless/mp/4.x_replication_nodes | Rémi Verschelde | |
2022-02-04 | Fixes terrain painting on TileMaps when using empty terrain bits | Gilles Roudière | |
2022-02-04 | Core: Move Vector2i to its own `vector2i.h` header | Rémi Verschelde | |
Also reduce interdependencies and clean up a bit. | |||
2022-02-04 | [Editor] Replication plugin to configure MultiplayerSynchronizers. | Fabio Alessandrelli | |
Allows configuring the MultiplayerSynchornizer in a way similar to AnimationPlayer. Properties are added manually, edither as plain properties, or via the NodePath format for child nodes' properties "path/to/node:property" relative to the MultiplayerSynchronizer root path. Nice things to add would be: - Moving properties up/down in the list. - Some form of keying, autmatic filling of the replication properity line edit. | |||
2022-02-04 | Merge pull request #57617 from bruvzg/char_cleanup | Rémi Verschelde | |
2022-02-04 | Merge pull request #57086 from YeldhamDev/scene_tabs_fix | Rémi Verschelde | |
2022-02-04 | Cleanup and move char functions to the `char_utils.h` header. | bruvzg | |
2022-02-03 | Merge pull request #57562 from AnilBK/string-add-contains | Rémi Verschelde | |
String: Add contains(). | |||
2022-02-03 | Merge pull request #57175 from fire-forge/add-type-icons | Rémi Verschelde | |
Add type icons to Project Settings, Array, and Dictionary editors | |||
2022-02-04 | String: Add contains(). | Anilforextra | |
2022-02-03 | Add type icons to Project Settings, Array, and Dictionary editors | fire540 | |
2022-02-03 | Merge pull request #57582 from akien-mga/editorproperty-range-fix-step | Rémi Verschelde | |
2022-02-03 | Merge pull request #57565 from jmb462/split_offset | Rémi Verschelde | |
2022-02-03 | EditorProperty: Fix range hint parsing with optional step | Rémi Verschelde | |
This could lead to have a step of 0 when parsing e.g. "1,10,is_greater". | |||
2022-02-03 | Remove get_focus_owner() from Control, replaced by ↵ | Gilles Roudière | |
get_viewport()->gui_get_focus_owner() | |||
2022-02-02 | Merge pull request #57547 from ↵ | Rémi Verschelde | |
akien-mga/editorhelp-tooltip-set-fit_content_height | |||
2022-02-02 | Save script editor's function list split offset with the editor layout | jmb462 | |
2022-02-02 | EditorHelpBit: Fix content height fit and RTL theme propagation | Rémi Verschelde | |
This reverts #51619 and fixes the issue properly, as well as enabling `fit_content_height` which is necessary following #57304. Fixes #57174. Also adds a placeholder for property and signal tooltips with no description, factoring the code while at it. Co-authored-by: bruvzg <7645683+bruvzg@users.noreply.github.com> | |||
2022-02-02 | Merge pull request #57494 from Geometror/project-and-editor-settings-fixes | Rémi Verschelde | |
2022-02-02 | Add support for 2D vector type to visual shaders | Yuri Roubinsky | |