Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-19 | Merge pull request #31985 from nekomatata/fix-builtin-script-resource | Rémi Verschelde | |
Fixed resource loading when editing built-in script from resource | |||
2019-09-19 | Merge pull request #31961 from YeldhamDev/info_messages | Rémi Verschelde | |
Add informational messages to various editors | |||
2019-09-07 | Fixed resource loading when editing built-in script from resource | PouleyKetchoupp | |
Fixes #27380 | |||
2019-09-05 | Improve the `String::humanize_size()` method | Hugo Locurcio | |
- Use "B" insted of "Bytes" to be more compact - Use suffixes that denote a binary prefix - Make suffixes localizable This removes the need for the custom `EditorNetworkProfiler:_format_bandwidth()` method. | |||
2019-09-05 | Merge pull request #31989 from ↵ | Rémi Verschelde | |
sparkart/revert-30833-fix_inspector_clear_remote_node Revert "Fix Clearing Inspector for Remote Node" | |||
2019-09-05 | Merge pull request #31870 from JFonS/add_network_profiler | Fabio Alessandrelli | |
Add network profiler | |||
2019-09-05 | Revert "Fix Clearing Inspector for Remote Node" | Emmanuel Barroga | |
2019-09-05 | Add network profiler | jfons | |
2019-09-04 | Merge pull request #31967 from nekomatata/fix-builtin-script-scene | Rémi Verschelde | |
Load scene if needed when editing recent built-in script | |||
2019-09-04 | Load scene if needed when editing recent built-in script | PouleyKetchoupp | |
Fixes #31966 | |||
2019-09-04 | Merge pull request #31926 from Chaosus/vs_switch | Yuri Roubinsky | |
Some improvements for Switch node in visual shaders | |||
2019-09-04 | Add informational messages to various editors | Michael Alexsander Silva Dias | |
2019-09-04 | Added missing OUTPUT_IS_SRGB and FRONT_FACING to visual shaders | Chaosus89 | |
2019-09-04 | Merge pull request #31927 from willnationsdev/csv-import | Rémi Verschelde | |
Add CSV import without translation. | |||
2019-09-04 | Merge pull request #31957 from nekomatata/fix-editor-preview-cache | Rémi Verschelde | |
Fixed order of parameters when updating resource cache file | |||
2019-09-04 | Merge pull request #31956 from IronicallySerious/add-vcs-copyright | Rémi Verschelde | |
Add copyright headers to VCS integration | |||
2019-09-04 | Fixed order of parameters when updating resource cache file (fixes #31930) | PouleyKetchoupp | |
2019-09-04 | Add copyright headers to vcs integration | Twarit | |
2019-09-03 | Fixes Inspector Showing Unselected Info | Emmanuel Barroga | |
When deselecting a node, the inspector would show the name of the last thing selected. | |||
2019-09-03 | Add CSV import without translation. | willnationsdev | |
2019-09-04 | Merge pull request #30982 from iwek7/feature/skip_breakpoints | Rémi Verschelde | |
Adds skip-breakpoints feature | |||
2019-09-04 | Merge pull request #31619 from Calinou/assetlib-improve-sort-fields | Rémi Verschelde | |
Improve sorting options in the asset library | |||
2019-09-04 | Merge pull request #31942 from Calinou/improve-delete-node-confirmation | Rémi Verschelde | |
Improve the node deletion confirmation message | |||
2019-09-04 | Merge pull request #31461 from IronicallySerious/add-vcs-integration | Rémi Verschelde | |
VCS integration for Godot Editor | |||
2019-09-03 | Improve the node deletion confirmation message | Hugo Locurcio | |
The confirmation message now displays the number of nodes to delete, or the node's name if only one node is selected. | |||
2019-09-03 | Adds skip-breakpoints feature | iwek7 | |
2019-09-03 | Add VCS editor plugin UI elements to editor | Twarit | |
2019-09-03 | Add an overridable VCS Interface for the editor | Twarit | |
The VCS interface can be thought of like a proxy system, where any call to the API is redirected to the actual implementation of the VCS API which may be existing in the form of a GDNative plugin which is marked as a singleton and is not marked reloadable. If the implementation doesn't exist in the file system, it only returns the default responses which contain mostly empty containers of the data type that every API call returns. EditorVCSInterface is used like a Godot object with a script attached to it. The script is the implementation of the API and the object is the interface to the script, which returns default responses if the script doesn't exist or if the script doesn't define a function that handles that particular API call. The entire system has been implemented using Object::call() and its ability to switch to the script instance to handle the API call if the script exists. Look for VersionControlEditorPlugin::_initialize() for the essential API setup. | |||
2019-09-03 | Add version control editor plugin | Twarit | |
Provides the editor with all the VCS GUI and extracts the data from the upcoming VCS API to cater to the project with VCS interaction. | |||
2019-09-03 | Improve sorting options in the asset library | Hugo Locurcio | |
The reverse sorting options are now integrated in the list of sorting options, making the "Reverse" button unnecessary. This pattern tends to be easier to discover by users. The "Downloads" sorting option was also removed as it's not implemented in the backend. | |||
2019-09-03 | Some improvements for Switch node in visual shaders | Chaosus89 | |
2019-09-03 | Merge pull request #31346 from sparkart/Add_scrollwheel_input_to_spinslider | Rémi Verschelde | |
Add scrollwheel input to spin slider | |||
2019-09-03 | Merge pull request #31389 from Calinou/add-node-comments | Rémi Verschelde | |
Add an `editor_description` property to Node for documentation purposes | |||
2019-09-03 | Merge pull request #31782 from aole/persist-ColorPicker-color-mode | Rémi Verschelde | |
Persist ColorPicker color mode | |||
2019-09-03 | Merge pull request #31916 from puthre/bezier_editor_zoom | Rémi Verschelde | |
Animation Bezier Editor - fixed vertical zoom around mouse | |||
2019-09-03 | Merge pull request #31795 from puthre/master | Rémi Verschelde | |
Animation Bezier Editor: Extended zoom in and zoom out limits and fixed guide lines to accomodate sub unit steps and steps other than powers of 5 | |||
2019-09-03 | Merge pull request #31847 from aole/editor-expose-current-path | Rémi Verschelde | |
Expose current path function to EditorPlugin | |||
2019-09-03 | Animation Bezier Editor - fixed vertical zoom around mouse | Valentin Zagura | |
Fixed vertical zoom so it zooms around the mouse cursor not around the center of the window. | |||
2019-09-03 | Improve the animation autokey editor icon | Hugo Locurcio | |
The icon was redrawn to snap to a 16x16 grid, with a lower number of SVG nodes in the process. | |||
2019-09-02 | Merge pull request #31898 from Calinou/animation-editor-add-precise-snapping | Rémi Verschelde | |
Implement precise snapping in the animation editor | |||
2019-09-02 | Merge pull request #31890 from Calinou/curve-editor-add-snapping | Rémi Verschelde | |
Implement snapping in the Curve editor | |||
2019-09-02 | Merge pull request #31906 from Calinou/assetlib-refresh-once | Rémi Verschelde | |
Refresh the asset library only once on startup | |||
2019-09-02 | Refresh the asset library only once on startup | Hugo Locurcio | |
This avoids unnecessary calls to the API when switching between tabs in the editor or project manager. | |||
2019-09-02 | Merge pull request #31902 from YeldhamDev/ruler_icon | Rémi Verschelde | |
Add icon for the ruler tool | |||
2019-09-02 | Add icon for the ruler tool | Michael Alexsander Silva Dias | |
2019-09-02 | Implement precise snapping in the animation editor | Hugo Locurcio | |
Holding Shift while snapping is enabled will now make snapping 4 times as precise. | |||
2019-09-02 | Fix editor infinit loop in search_prev | amakarenko | |
Fixes godotengine#31328 | |||
2019-09-02 | Implement snapping in the Curve editor | Hugo Locurcio | |
Holding Ctrl will snap the selected point/tangent by increments of 10% of the curve's width/height. Holding Shift as well will snap by increments of 2.5% instead. | |||
2019-09-02 | Merge pull request #31829 from KoBeWi/one_tool_to_ruler_2d | Rémi Verschelde | |
Add 2D ruler tool | |||
2019-09-01 | Add 2D ruler tool | Tomasz Chabora | |