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2018-03-13Merge pull request #17311 from marcelofg55/export_err_checksRémi Verschelde
Improved error checking at EditorExportPlatformPC::export_project
2018-03-13Merge pull request #17379 from poke1024/fix-anim-popupsRémi Verschelde
AnimationPlayer: fix popups close on double click
2018-03-13Merge pull request #17380 from robfram/fix-change-node-typeRémi Verschelde
Fix overwriting all common properties when using `Change Type` tool
2018-03-13Merge pull request #17381 from poke1024/fix-anim-scrubRémi Verschelde
AnimationPlayer: fix scrubbing after play backwards
2018-03-13Merge pull request #17440 from viktor-ferenczi/issue-5042Rémi Verschelde
Properly closing all files in Python build code
2018-03-13Merge pull request #17390 from poke1024/fix-anim-text-overlapRémi Verschelde
Fixes overlapping text labels in animation editor timeline
2018-03-13Merge pull request #17404 from poke1024/fix-anim-player-panRémi Verschelde
Fix wrong pan direction in animation player ui
2018-03-13Merge pull request #17406 from poke1024/fix-anim-key-uiRémi Verschelde
Fix broken hover/select coloring of keys in animation editor
2018-03-13Merge pull request #17413 from ShyRed/previewfixRémi Verschelde
Update preview on filesystem change
2018-03-13Merge pull request #17435 from poke1024/output-error-iconRémi Verschelde
Show error icon at "Output" in case of errors
2018-03-13Merge pull request #17441 from poke1024/fix-autoload-column-widthRémi Verschelde
Fix column width on AutoLoad table on hidpi displays
2018-03-13Merge pull request #17319 from eska014/polyclipper-toolsonlyRémi Verschelde
Build polygon clipper only in tools builds
2018-03-13Merge pull request #17455 from Noshyaar/capitalizeRémi Verschelde
ScriptTextEditor: fix capitalize offset
2018-03-13Merge pull request #17442 from Noshyaar/esrRémi Verschelde
EditorNode: fix clicking ok keeps trying to save
2018-03-12Fix non working action names containing whitespacesrobfram
Now the action name is quoted if it contains spaces. Also, quotation mark (") is added to the forbidden character list for action names, as it was also a bug. Fix #17322
2018-03-12ScriptTextEditor: fix capitalize offsetPoommetee Ketson
2018-03-11EditorNode: fix clicking ok keeps trying to savePoommetee Ketson
2018-03-11Fix column width on AutoLoad table on hidpi displaysBernhard Liebl
2018-03-11Properly closing all files in Python codeViktor Ferenczi
2018-03-11Show error icon at "Output" in case of errorsBernhard Liebl
2018-03-10Update preview on filesystem changeShyRed
Check and recreate a file's preview, if it has changes to it in the filesystem.
2018-03-10Fix broken hover/select coloring of keys in animation editorBernhard Liebl
2018-03-10Fix wrong pan direction in animation player uiBernhard Liebl
2018-03-09Fix overlapping timeline text in AnimationEditorBernhard Liebl
2018-03-09AnimationPlayer: fix scrubbing after play backwardsBernhard Liebl
2018-03-09AnimationPlayer: fix popups close on double clickBernhard Liebl
2018-03-09Fix overwriting all common properties when using `Change Type` toolrobfram
If you change the type of an existing node, it checks if you have modified the initial value of their properties before overwriting their values in the new node. For example, if you created a `Label` and changed it to `LineEdit`, the `mouse_filter` property was created as `Ignore` for the original `Label` node, and was maintained after changing it to `LineEdit` causing not to work as expected. Now it checks if `Ignore` is the default value for `Label` nodes, and as it is, the property value is left unchanged, maintaining the default value for `LineEdit`, which is `Stop`. Fix #13955 and alike.
2018-03-07FIX to broken item select list (zoom and RMB)Ranoller
FIX to #17346. Compiled and tested.
2018-03-07Merge pull request #17243 from delftswa2018/trailingDotFixHein-Pieter van Braam
Fix being able to create folder name with ending '.' on Windows
2018-03-07Added a check for trailing dot when creating folder.Felix Yang
Merge the trailing dot test into existing test. Removed OS test.
2018-03-06Build polygon clipper only in tools buildsLeon Krause
2018-03-06Improved error checking at EditorExportPlatformPC::export_projectMarcelo Fernandez
2018-03-05Merge pull request #17247 from poke1024/canvas-select-prioRémi Verschelde
In CanvasItemEditor, prioritize selected items when dragging
2018-03-05In CanvasItemEditor, prioritize selected itemsBernhard Liebl
2018-03-05skip demo download prompt if ssl is unavailableEmanuele Fornara
2018-03-04Fix new Node dialog Create button behaviorIvan Vodopiviz
Added a one-liner to update the Create button disabled state when selecting an item from the search results list. Fixes #17265, long live the Realm!
2018-03-03Fix for a possible crash when a custom theme is not loaded properlyMarcelo Fernandez
2018-03-03i18n: Sync translation templates with 3.0 sourceRémi Verschelde
(cherry picked from commit 65d214d3dafef696d99f6c23c7b941bbde1c1802)
2018-03-03i18n: Sync translations with WeblateRémi Verschelde
2018-02-28Fix various valgrind reported uninitialized variable usesHein-Pieter van Braam
2018-02-27TileSetEditorPlgn: Fix a leakPoommetee Ketson
2018-02-25Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky
support for in the future
2018-02-25Fix version.txt validation logic for export templates .tpzRémi Verschelde
It assumed that the version would always be `x.y-status`, with no dot possible in `status`, so: - It would not work for 3.0.1-stable (nor 3.0.1.stable with new version logic) - It would not support Mono templates when we provide them The validation it did was not really useful anyway, so we just use the raw string.
2018-02-24only show information we have in stacktracePaul Joannon
do not show line number and/or file if not defined
2018-02-24Merge pull request #16957 from akien-mga/version-macrosRémi Verschelde
Refactor version macros and fix related bugs
2018-02-23Merge pull request #16920 from neikeq/mono-project-exportRémi Verschelde
Mono project export
2018-02-23Refactor version macros and fix related bugsRémi Verschelde
The previous logic with VERSION_MKSTRING was a bit unwieldy, so there were several places hardcoding their own variant of the version string, potentially with bugs (e.g. forgetting the patch number when defined). The new logic defines: - VERSION_BRANCH, the main 'major.minor' version (e.g. 3.1) - VERSION_NUMBER, which can be 'major.minor' or 'major.minor.patch', depending on whether the latter is defined (e.g. 3.1.4) - VERSION_FULL_CONFIG, which contains the version status (e.g. stable) and the module-specific suffix (e.g. mono) - VERSION_FULL_BUILD, same as above but with build/reference name (e.g. official, custom_build, mageia, etc.) Note: Slight change here, as the previous format had the build name *before* the module-specific suffix; now it's after - VERSION_FULL_NAME, same as before, so VERSION_FULL_BUILD prefixed with "Godot v" for readability Bugs fixed thanks to that: - Export templates version matching now properly takes VERSION_PATCH into account by relying on VERSION_FULL_CONFIG. - ClassDB hash no longer takes the build name into account, but limits itself to VERSION_FULL_CONFIG (build name is cosmetic, not relevant for the API hash). - Docs XML no longer hardcode the VERSION_STATUS, this was annoying. - Small cleanup in Windows .rc file thanks to new macros.
2018-02-22Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky
eventually make it possible to in the future.
2018-02-22i18n: Sync translation templates with 3.0 sourceRémi Verschelde
Currently staying in sync with the 3.0 branch to give translators a chance to increase the completion rate of their 3.0 translations for the stable branch (translation template is synced with the master branch). (cherry picked from commit 07e24619959af256c9e51304c396bccfa99e1b4c)
2018-02-22i18n: Sync translations with WeblateRémi Verschelde